The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Tadenea on February 16, 2010, 08:41:47 PM

Title: UF Part 2 AA Imput
Post by: Tadenea on February 16, 2010, 08:41:47 PM
I talked to Elidroth and would welcome some more imput on possible AA's

All idea's welcome. I am not one to say if they will make it or not
Whether it is Beastlord or not. I am just collecting all idea's and submitting them


Current List:
(New AA's)
1. Innate Corruption (General Tab - Same as other Innate Resists)
2. AA when activated transfers some incoming damage on player to warder
3. Hastened Asp, Gorilla, Raven AA Abilities
4. Summon Companion (Few Ranks leading up to summoning and removing all argo from pet)
5. Shield Block
6. Extended Haergen's Feralgia
7. Extended Yowl of the moon pets by X Sec per Rank
8. Cripple AA
9. Increase Mod2 Caps AA's
10. Hastened Protective Spirits
11. Hastened Empathic Fury
12. Extended Protective Spirit
13. Extended Empathic Fury
14. Special Jolt AA for Argo Reducing
15. Specialization for H2H, 1HB, Piercing, Cold Spells, and Poison Spells
16. Group AA Ferocity
17. Innate Chance to Proc Gelid Claw
18. Escape (Either through Fade or FD, that Can or Can Not kill Warder in order to do so)
19. AA Mend (similiar to Monks)
20. Flurry AA's
21. AA Pet Focus (that stacks with Clickies and Worn)
22. Endurance Regen Paragon
23. Hastened Bite, lowers reuse of all Bite line of spells
24. Imbue Ferocity
25. Burnout Frenzy AA for BST
26. Pet Twinproc
27. Cast Time Reduce of Paragon Lines
28. AA Group Haste
29 AA that increases Spell Dmg for a Short Time
30. Paragon with Critical Effects and or a Promised Added to end of Paragon that give more mana regen.
31. Passive small chance of additonal ticks of being Added to paragon spells, or just straight extend paragonAA
32. Profilic Minion
33. Quickened Nature's Salve  
34. Quickened Cadmael's Mending

(Increase in Ranks)
1. Hastened Focused Paragon (and Group Version)
2. Beastial Frenzy
3. Burst of Power
4. Destruction Fury
5. Extended Swarm (I am told this covers Yowl of the Moon)

(Other Modifications)
1. Add a very low costing AA that Seperate Pact of the Wurine into 2 Buffs (one being Illusion Form, other the Benefit) for those who want it

Added to list 3/2 and sent in
1. Bear Hug = short range summon NPC to you and does small dmg, (to help with pet push)
2. Quickened Invisibility = Lower cast Time of Improved Invis AA
3. AA to add some skills such as Sneak, Hide, Safefall, Forage, Tracking
4. AA to lower Fizzle chance of spells not covered by Mastery of the Past


I will submit this list Wednesday 2/24 to Elidroth, any suggestions after that will also be considered, 2/24 is just when I am going to submit the first bunch of suggestions
Title: Re: UF Part 2 AA Imput
Post by: Inphared on February 16, 2010, 09:39:22 PM
There is an entire thread here (http://beastlords.org/index.php?topic=8626.0) that would probably save everybody here a bunch of time reposting the same things.
Title: Re: UF Part 2 AA Imput
Post by: Sharrien on February 16, 2010, 10:08:36 PM
These would be my personal choices:

1. Prolific Minion - fix the mechanics and this would be a fun dps-increasing AA
2. Focused Paragon
   - Hastened recast
   - Give a % chance for a Promised Mending type effect for hp/mana.  Ranks for 10/20/30% chance for a bigger shot of hp/mana when FP expires
3. AA Cripple with updated power for today's content. A similar example would be mages' Malosinete, but Cripple would debuff melee stats rather than spell resists.
4. Hastened recast for Asp/Raven/Gorilla - would be a good way to increase our ability to shed hate
5. Extended duration and hastened recast for Yowl at the Moon, would also have to affect Haergen's Feralgia (at least the ext duration).  Increased chance for Yowling (spawning 4 pets instead of one) would also be nice.
6. Extended duration and hastened recast for Protective Spirit and Empathic Fury ***Please stop auto-targeting pet for Empathic Fury, target should not change when this AA is used.....this particular request should be a fix, not an additional purchase!***
7. Increase caps on mod2's

Would also like the buff and illusion for Pack or the Wurine to be separated.  For a long time I didn't care, but I'm getting tired of having the same werewolf look all the time that is shared by all the other beastlords and shaman.  I miss seeing the variety of beastlord races that are possible (my guild has almost all the races represented by beasts regularly attending our raids).  If the buff and illusion were seaparated then those who want to look like a werewolf can continue to do so and those who prefer the look of their own race will be happy too.  Better as a free fix, but I bet a lot of beastlords would pay AA for this too.

Lots of other good suggestions on the linked post.
Title: Re: UF Part 2 AA Imput
Post by: Umlat on February 16, 2010, 10:17:11 PM
My thoughts are posted under their own subject since it covers more than AAs.
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 16, 2010, 10:55:37 PM
Quote from: Inphared on February 16, 2010, 09:39:22 PM
There is an entire thread here (http://beastlords.org/index.php?topic=8626.0) that would probably save everybody here a bunch of time reposting the same things.

I thought about that except the original poster did not update any of his reserved posts (been Months), and from what I got alot of people didn't even know what they got from first batch of UF AA's before requesting some
And there is too many people there just talking about other stuff other then simple list. I am after just a list, no rankings or anything. I posted in this forum since this is where I originally made wishlist for AA's
Besides that post was made near Expansion Release alot probably have changes of thought since been in expansion awhile and actually had a chance to check there AA's
Title: Re: UF Part 2 AA Imput
Post by: Kakan on February 16, 2010, 11:47:50 PM
-Give us a flurry AA like every other Hybrid got (duno how or why we got left outta that one)

-Few more ranks of double / triple attack wouldn't hurt.

-A new type of agro reducer (along the lines of a jolt or an FD) to reduce agro, DON"T attach a debuff or damage onto it, straight deagro is what we are in need of.

-Specialization of H2H, 1HB, Piercing. (could add onto here ice and poison as well)

-Extend duration on Yowl, protection, empathic all would be welcome.

-Cripple type AA that is in line with current content like stated above.

-Some new type of DPS aa (somewhat like BA I suppose) that's on a different timer. (Hi make up for our lousy spire lines that either don't do anything or are blocked by everything under the sun from a bard or shaman or behind the already 3-4? proc's our pet has going on him)

-Group AA ferocity (Hey if the spell is going to remain and not be changed would be something nice)

Just some random things I can think of while at work. 
Title: Re: UF Part 2 AA Imput
Post by: Sikkem on February 17, 2010, 06:51:28 AM
An innate proc like Gelid Claw that has a dd component and debuffs attack.
A group haste
Title: Re: UF Part 2 AA Imput
Post by: kharthai on February 17, 2010, 03:28:05 PM
1. Split Pact of the Wurine into 2 buffs, OR make an identical AA with no illusion component (I would pay 100 aa for this, srsly)

2. Fade or FD on 15 min reuse with small downside (death of warder, likely)

3. Extended Protective Spirit- 3-6 ranks of 2 sec duration increase (bringing total duration to 18-24 secs)

4. Extended Duration on Yowl at the Moon pets

5. Quickened Paragon (Reduce Focused AND Group Paragon Cast time to .5 or 0)

6. Flurry or more swings in general (triple attack, whatever)



If there is going to be no ranking system in place, can you please stress to Elidroth that this is a random list and link him the aforementioned thread in case he can take a few minutes to read it.  I think anything meant for the general tab can be thrown way at the bottom of the list, let the other classes deal with that.

Asking for more ranks of hastened focused paragon just means, guess what, we have to cast it more!  Same with Hastened yowl at the moon.  Better to ask for more hp/mana on the actual AA (or extension for the wolves), I don't know about the rest of you but I'm already clicking a trillion buttons a second.



Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 17, 2010, 03:36:02 PM
General Type AA You may ask for other classes to deal with it, well other classes have exact same idea, so I am putting it on all lists
Example for you, Mystical Shield originally was not General Tab, was an archtype only certain classes got. So some things if I don't put down the class may not get it, and also trying to mark it as it should be General

Also make sure your suggestions are not already on the list before putting in q request, makes my job easier
Title: Re: UF Part 2 AA Imput
Post by: Nusa on February 17, 2010, 03:55:29 PM
Splitting up Pact of the Wurine would be a negative change, IMO, although I'd have no objection to a parallel AA so long as we don't lose something else to implement it. (There was a whole thread on this subject...came down to those who care about appearance vs those who hate bobbing combat and using up more buff slots.)

I say this because Tadnea only put the undesirable option on the list. I don't want the devs getting the idea that it's something we agree on because it surely isn't.
Title: Re: UF Part 2 AA Imput
Post by: kharthai on February 17, 2010, 04:07:33 PM
Yeah, identical AA with no illusion component might be better to put on the list.  I don't think you can say so long as we don't lose something else.. of course we'd lose something, even if it were just time.  However, a large number of beastlords are tired of being the same damn furball for years now, this is something that should be fixed.
Title: Re: UF Part 2 AA Imput
Post by: Blarp on February 17, 2010, 04:25:00 PM
Trip ATk

Dubble atk

FLURRY!!!!!!


WEapon masterys

H2H
1HB

Casting

COLD
Posions
Des

FD/fade( DOES NOT kill warder) MOST everyone has some type of fade now we are 1/2 monk i say we get something
OR
Jolting kick or deagro.

any one of them 2 id be fine with.

Faster cast time on paragon/Focused. it takes time from DPSing when healers ask for it.

a Mend type AA Alot smaller then monks but it would be usefull

Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 17, 2010, 04:33:56 PM
Quote from: Blarp on February 17, 2010, 04:25:00 PM
Trip ATk

Dubble atk

FLURRY!!!!!!


WEapon masterys

H2H
1HB

Casting

COLD
Posions
Des

FD/fade( DOES NOT kill warder) MOST everyone has some type of fade now we are 1/2 monk i say we get something
OR
Jolting kick or deagro.

any one of them 2 id be fine with.

Faster cast time on paragon/Focused. it takes time from DPSing when healers ask for it.

a Mend type AA Alot smaller then monks but it would be usefull



Most of those already on List, Remember when you fade your pet does not fade so next hit pet does puts you right back on argo list (Found that out when I used some swarm pets and faded before they were gone and got right back on argo) I will put on list for can or can not kill warder
Title: Re: UF Part 2 AA Imput
Post by: Blarp on February 17, 2010, 09:08:32 PM
True,  forgot about that good point.

I'd also like to see a AA pet focus( Stacks with item)
As we are BEASTlords, we should have an AA pet focus to increase the power of our warders Innately that also works with Warn items.


maybe a Flying jolting kick..  more from monk roots but with the Deagro add'ed into it, thus we could get flying kick mods as well.( i know we got jolting kick and stuff here all ready)

Focus of A(what ever)needs to be Tuned, i have MORE resisted with this maxed then B4 i had it.


Title: Re: UF Part 2 AA Imput
Post by: Bumkus on February 17, 2010, 09:13:20 PM
Quote from: Tadenea on February 17, 2010, 04:33:56 PM
Most of those already on List, Remember when you fade your pet does not fade so next hit pet does puts you right back on argo list (Found that out when I used some swarm pets and faded before they were gone and got right back on argo) I will put on list for can or can not kill warder

FD/Fade could have pet /back off and put pet on /Hold before wiping its aggro.

I can see how swarm pets would transfer aggro back to you, but wouldn't monks and bards run into the same situation if they have proc pets from weapons when they do an FD or Fade?  How do they get around that in code.  For that matter, how do Necs get around aggro issues when they FD with DoTs running.
Title: Re: UF Part 2 AA Imput
Post by: Bumkus on February 17, 2010, 09:17:56 PM
Quote from: Blarp on February 17, 2010, 09:08:32 PM
Focus of A(what ever)needs to be Tuned, i have MORE resisted with this maxed then B4 i had
I did not see any appreciable difference in rank 2 and 3 of Focus of Animus in beta.  I have not gone back to recheck, but It would be good to confirm that this code is working right.

At same time, I like to see if twin proc is working right.  I have rnk III and got like 8 twin cast procs in 40 minute lesson burn last night.

I did buy them when costs for ranks were 6/3/12, so maybe I bought a bugged rank.
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 17, 2010, 10:28:04 PM
Quote from: Bumkus on February 17, 2010, 09:13:20 PM
Quote from: Tadenea on February 17, 2010, 04:33:56 PM
Most of those already on List, Remember when you fade your pet does not fade so next hit pet does puts you right back on argo list (Found that out when I used some swarm pets and faded before they were gone and got right back on argo) I will put on list for can or can not kill warder

FD/Fade could have pet /back off and put pet on /Hold before wiping its aggro.

I can see how swarm pets would transfer aggro back to you, but wouldn't monks and bards run into the same situation if they have proc pets from weapons when they do an FD or Fade?  How do they get around that in code.  For that matter, how do Necs get around aggro issues when they FD with DoTs running.

They FD only to clear current argo up to the point that point, they normally stand right after FDing


Quote from: Blarp on February 17, 2010, 09:08:32 PM

maybe a Flying jolting kick..  more from monk roots but with the Deagro add'ed into it, thus we could get flying kick mods as well.( i know we got jolting kick and stuff here all ready)


Already Added (New #14)
Title: Re: UF Part 2 AA Imput
Post by: Camikazi on February 17, 2010, 11:44:01 PM
Quote from: Bumkus on February 17, 2010, 09:13:20 PM
Quote from: Tadenea on February 17, 2010, 04:33:56 PM
Most of those already on List, Remember when you fade your pet does not fade so next hit pet does puts you right back on argo list (Found that out when I used some swarm pets and faded before they were gone and got right back on argo) I will put on list for can or can not kill warder

FD/Fade could have pet /back off and put pet on /Hold before wiping its aggro.

I can see how swarm pets would transfer aggro back to you, but wouldn't monks and bards run into the same situation if they have proc pets from weapons when they do an FD or Fade?  How do they get around that in code.  For that matter, how do Necs get around aggro issues when they FD with DoTs running.

Successful FD makes it seem like you are not there, no DoTs or pets already on mob will register as your aggro while you are down, and a bard with a pet still up will just refade till aggro is dropped, there is nothing in code to get around that, their ability to FD or fade again is just alot faster then most everyone elses escape mechanism.
Title: Re: UF Part 2 AA Imput
Post by: Hzath on February 18, 2010, 09:44:51 AM
Quickened paragon and focused paragon have been mentioned, I second both of these.

I still want my self only version of focused paragon that doesn't change my target, that shares a recast with the focused version.

It's been mentioned somewhat, but I'll repeat it again for emphasis.  Focused paragon NEEDS a boost, in some way.  Straight +hp/mana added, critical ticks, a "promised" hp/mana boost at the end, the mechanism doesn't really matter - it needs a boost badly.

Stalwart paragon.  Single target endurance regen only paragon.  I think it's time.

Hastened Bite - 3 ranks each rank lowers recast of our "bite" line of poison nukes by 4 seconds (down to 18 second refresh total)

Frenzied burnout

We need some sort of "spell disc"(s).  If you don't have 7th year or aren't near max AA for glyphs we have no way to boost this form of our dps - which I believe is the majority of beastlords.  Hopefully we can get some form of +spell crit chance, and also +spell crit damage mod.

IDEALLY - Third spire that sucks gets turned into a version of wizard second spire, just a massive +spell crit damage mod.  Then all 3 of our spires increase the 3 types of dps we put out and we could use them situationally.

I see that as unlikely, but at burn time those without 7th/glyphs are really only able to increase the melee portion of their dps, pets and spells unmodified and that's why beasts get annihilated on short burns.

Additional GBA upgrades would be welcome, it seems that the damage mod will remain unchanged how about the possibility of further ranks adding new mods +melee crit chance, overcap str, etc.

Put in a word to go ahead and double warder melee dps at any time, that would be a good start but they could use even more.  Seriously, it's not an AA but it needs looked at.

Imbue Ferocity is too cool to not ask for.

It's been mentioned, but...JOLTJOLTJOLTJOLTJOLTJOLTJOLTJOLTJOLT.  Any kind, and lots of -hate.

EDIT:

Forgot two things.  Quickened Yowl at the moon, .5s cast time like our nukes please.

Quickened Sha's Legacy, .5 cast time also.
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 18, 2010, 02:02:33 PM
I will remind you this is not a spell/disc post

I will put down Endurance on Paragon
was shot down in UF Part 1 Beta, so no promises

please look at list before thinking of stuff to add, getting alot of repeats
Title: Re: UF Part 2 AA Imput
Post by: Hzath on February 18, 2010, 07:45:32 PM
"spell disc" was referring to a wizard second spire and frenzied devastation types of AAs that we need to help modify our spell damage
frenzied burnout is a mage AA
GBA is already an AA, asking for new mods on higher ranks since they won't increase the damage mod doesn't seem like a spell


Sorry for listing a few things twice.

Quickened paragon and focused still aren't on the list, listed twice now.
Some sort of boon to focused paragon has also been listed twice, I don't see that either.

The others I reiterated because it is frustrating knowing this list is unordered and that Elidroth will see it and think "Well they don't get jolts, but they'll be just as happy with innate corruption resist"
Title: Re: UF Part 2 AA Imput
Post by: Blarp on February 18, 2010, 07:51:56 PM
that's using the word "happy" very loosely!
Title: Re: UF Part 2 AA Imput
Post by: rhaug on February 19, 2010, 04:49:04 AM
an aa that gives us a spellbuff that procs pets like the fabled pets

warders vengeance

pet twinproc aa

dps disc on seperate timer of current ones
increase dmg 50 procent / crits 100 procent
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 19, 2010, 05:06:04 AM
Quote from: Hzath on February 18, 2010, 07:45:32 PM
"spell disc" was referring to a wizard second spire and frenzied devastation types of AAs that we need to help modify our spell damage
frenzied burnout is a mage AA
GBA is already an AA, asking for new mods on higher ranks since they won't increase the damage mod doesn't seem like a spell


Sorry for listing a few things twice.

Quickened paragon and focused still aren't on the list, listed twice now.
Some sort of boon to focused paragon has also been listed twice, I don't see that either.

The others I reiterated because it is frustrating knowing this list is unordered and that Elidroth will see it and think "Well they don't get jolts, but they'll be just as happy with innate corruption resist"

AAs that we need to help modify our spell damage
So more Ranks of Destruction Fury, check
burnout Frenzy
so you want a AA similiar, check
Quickened paragon and focused still aren't on the list, listed twice now.
its been listed awhile already (#2 on Increase in Ranks of)
Some sort of boon to focused paragon has also been listed twice, I don't see that either.
I have Endurance Regen Paragon (New #22) don't understand how you want Boon
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 19, 2010, 05:09:59 AM
an aa that gives us a spellbuff that procs pets like the fabled pets
Will not happen

warders vengeance
confused on this

pet twinproc aa
Added

dps disc on seperate timer of current ones
increase dmg 50 procent / crits 100 procent
Sorry this is not a spell/disc post
Title: Re: UF Part 2 AA Imput
Post by: Sikkem on February 19, 2010, 05:55:08 AM
A group Celerity (haste) AA.

Title: Re: UF Part 2 AA Imput
Post by: gregais on February 19, 2010, 06:55:32 AM
Quote from: Tadenea on February 19, 2010, 05:06:04 AM
Quote from: Hzath on February 18, 2010, 07:45:32 PM
"spell disc" was referring to a wizard second spire and frenzied devastation types of AAs that we need to help modify our spell damage


AAs that we need to help modify our spell damage
So more Ranks of Destruction Fury, check
burnout Frenzy

Think Hzath was thinking an activated short term mod, not Destruction Fury. I could be wrong, its happened before.
Title: Re: UF Part 2 AA Imput
Post by: Hzath on February 19, 2010, 06:56:54 AM
AAs that we need to help modify our spell damage
So more Ranks of Destruction Fury, check


Edit: What Gregais said.  Something like Frenzied devastation and wiz second spire as examples.

Quickened paragon and focused still aren't on the list, listed twice now.
its been listed awhile already (#2 on Increase in Ranks of)

Quickened and hastened are different.  We would like the cast time shortened also.  We don't have any quickened yet.

Some sort of boon to focused paragon has also been listed twice, I don't see that either.
I have Endurance Regen Paragon (New #22) don't understand how you want Boon


There was a big discussion in the other thread with lots of ideas I'm not going to repeat again.  My first post cited things like critical ticks, a "promised" type effect when paragon fades, or boring old increased ranks with more power.  It needs more mana regeneration.

Endurance paragon I'd like to be a separate idea from focused paragon
Title: Re: UF Part 2 AA Imput
Post by: Hamtarro on February 19, 2010, 07:13:41 AM
Copy/Pasted from the other thread.

Empowered Paragon(or Focused) of Spirits

(Three Ranks) __(adjective here)__ Focused Paragon of Spirits: This ability provides a passive (30% would be my initial hope, whatever the devs think though) chance for your Focused Paragon to heal and additional (X HP/MANA per rank) upon fading.

Ideally I would think the numbers would work out to a 30% chance to cast a promised heal that does 50% of whatever the current total is (using #s, not %s, since the devs hate %s). That would work out to a 15% buff to paragon on average, but the cool thing to me is that whenever someone does get the proc they will actually get a huge benefit (but only 30% of the time).


**I think asking for a straight HP/Mana upgrade to those lines is a good idea, but I just don't see us ever getting the kind of upgrade we all know it needs. The developers will simply worry that it will be overpowering.

**I don't know about you guys, but I would absolutely LOVE if our self-only Beastial Alignment got split into illusion component//buff. This is the ONLY thing stopping me from being able to illusion into some other form during raids, because if I use say my Iksar mask or AoN then BA won't go off.
Title: Re: UF Part 2 AA Imput
Post by: Zunar on February 19, 2010, 02:47:22 PM
Nice ideas so far imo. Here's something I came up with.

Warders protection - passive
Innate chance for the warder to take damage for the beastlord.

Shield Block (even rogues have this)
useful for the time you have unwanted agro..bandolier swap a shield on, to up the mitigation until agro gets pulled of us.
I lived through many times this way when protection disc was down.
Title: Re: UF Part 2 AA Imput
Post by: Razimir on February 19, 2010, 04:53:50 PM
As crappy as ferocity is nowadays, make it grp AA perfected ferocity (insta cast). Atleast it would be used then.

Fade/fd or short term mez type ability is top on my wishlist.

-Raz

Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 19, 2010, 08:58:38 PM
Quote from: Zunar on February 19, 2010, 02:47:22 PM
Nice ideas so far imo. Here's something I came up with.

Warders protection - passive
Innate chance for the warder to take damage for the beastlord.

I don't think you guys want Innate, maybe activatable
let me know what you guys decide
Title: Re: UF Part 2 AA Imput
Post by: Blarp on February 20, 2010, 12:26:33 PM
Yes not innate we would get like a 0.0004 % shot.


Shielding of the warder.

When active thid ability will call your warderto guard you Taking 25% of incomeing melee and spell damg
Rk 2 30%
rk 3 35 %.
leaves room for it to be uped in time

Reuse 10 min
Title: Re: UF Part 2 AA Imput
Post by: Hamtarro on February 20, 2010, 11:02:54 PM
Can we have a vote on this stuff? I would much rather send Eldiroth a list of 10 strong ideas that we all want than a laundry list of 30+ things he probably won't even bother reading anyway.
Title: Re: UF Part 2 AA Imput
Post by: kharthai on February 20, 2010, 11:36:51 PM
"6. Hastened Feral Attacks (I am told this covers Asp, Gorilla, Raven)
7. Extended Swarm (I am told this covers Yowl at the Moon)"

Hastened feral attacks doesn't cover asp, gorilla, raven (though personally it's not something I'd like anyway)

Extended swarm does cover Yowl at the Moon, however we aren't asking for more ranks of an AA that increases pets by 1 second.  We are asking for an extension AA similar to the mage AA Extended Rumbling Servant, an AA which increase the duration by 6 seconds per rank for one type of pet (for us, our werewolf pets from Yowl/Haergen's Feralgia)
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 21, 2010, 05:11:59 AM
Quote from: Hamtarro on February 20, 2010, 11:02:54 PM
Can we have a vote on this stuff? I would much rather send Eldiroth a list of 10 strong ideas that we all want than a laundry list of 30+ things he probably won't even bother reading anyway.

Elidroth told me to just get idea's mostly, when I post this in CL forums for Elidroth a link to this post will be made

Quote from: kharthai on February 20, 2010, 11:36:51 PM
"6. Hastened Feral Attacks (I am told this covers Asp, Gorilla, Raven)
7. Extended Swarm (I am told this covers Yowl at the Moon)"

Hastened feral attacks doesn't cover asp, gorilla, raven (though personally it's not something I'd like anyway)

Extended swarm does cover Yowl at the Moon, however we aren't asking for more ranks of an AA that increases pets by 1 second.  We are asking for an extension AA similar to the mage AA Extended Rumbling Servant, an AA which increase the duration by 6 seconds per rank for one type of pet (for us, our werewolf pets from Yowl/Haergen's Feralgia)

ok, I got a PM about Hastened Feral Attack's saying it does cover them
(will update First post tomorrow Evening adding Hastened back in for those 3)
Title: Re: UF Part 2 AA Imput
Post by: Nusa on February 21, 2010, 05:20:38 AM
Quote from: Nusa on December 16, 2009, 03:29:39 PM
Summon Companion AA, like the spell, currently summons your pet if it's not on a hate list.

A second rank could summon your pet regardless of hate status.

A third rank could summon your pet and remove it from mobs hate lists.
Title: Re: UF Part 2 AA Imput
Post by: Sharrien on February 21, 2010, 05:36:31 PM
Quote from: Tadenea on February 21, 2010, 05:11:59 AM
Quote from: Hamtarro on February 20, 2010, 11:02:54 PM
Can we have a vote on this stuff? I would much rather send Eldiroth a list of 10 strong ideas that we all want than a laundry list of 30+ things he probably won't even bother reading anyway.

Elidroth told me to just get idea's mostly, when I post this in CL forums for Elidroth a link to this post will be made

Quote from: kharthai on February 20, 2010, 11:36:51 PM
"6. Hastened Feral Attacks (I am told this covers Asp, Gorilla, Raven)
7. Extended Swarm (I am told this covers Yowl at the Moon)"

Hastened feral attacks doesn't cover asp, gorilla, raven (though personally it's not something I'd like anyway)

Extended swarm does cover Yowl at the Moon, however we aren't asking for more ranks of an AA that increases pets by 1 second.  We are asking for an extension AA similar to the mage AA Extended Rumbling Servant, an AA which increase the duration by 6 seconds per rank for one type of pet (for us, our werewolf pets from Yowl/Haergen's Feralgia)

ok, I got a PM about Hastened Feral Attack's saying it does cover them
(will update First post tomorrow Evening adding Hastened back in for those 3)

Whoa....so the existing AA Hastened Feral Attacks already shortens the re-use for Asp/Gorilla/Ravens?  This I did not know, I thought it was for Feral Swipe only.
Title: Re: UF Part 2 AA Imput
Post by: kharthai on February 21, 2010, 06:16:03 PM
Pretty sure it doesn't.  Was 1 minute reuse when I bought it IIRC, and well, still is.
Title: Re: UF Part 2 AA Imput
Post by: rhaug on February 22, 2010, 09:37:16 AM
an aa ability that gives us a dd proc on our weapons
like the ranger ones have
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 22, 2010, 01:31:24 PM
Quote from: rhaug on February 22, 2010, 09:37:16 AM
an aa ability that gives us a dd proc on our weapons
like the ranger ones have

Ranger's do not have this, FYI
Rangers have spells that put proc on weapons
Title: Re: UF Part 2 AA Imput
Post by: Sharrien on February 22, 2010, 02:14:11 PM
Tadenea,
One thing about where you have Prolific Minion placed, it is not currently active (even tho it shows up on EQ Players), so we are not asking for increased ranks, it should go on the New AA list.

By the way, thanks a lot for taking the time to pass our requests on to the devs.
Title: Re: UF Part 2 AA Imput
Post by: Martosh on February 22, 2010, 11:35:12 PM
make GBA mgb-able
Title: Re: UF Part 2 AA Imput
Post by: Nusa on February 23, 2010, 02:35:55 AM
I've got 6 levels of Hastened Feral Attacks, and it has absolutely no effect on Asp/Raven/Gorilla -- still 1 min recast. If someone at SOE thinks it does, they're confused by their own vague description (or if it's supposed to, then it's been bugged forever). What it does do is reduce the recast on Feral Swipe...which is now down to 9 seconds instead of the original 30.
Title: Re: UF Part 2 AA Imput
Post by: Hzath on February 23, 2010, 03:40:36 AM
Inc "bug fix" where hastened feral attacks stops working on feral swipe and starts working on asp/raven/gorilla.

I'd like to add Quickened Nature's Salve  to the list (shorten cast time) something .5-1.5 seconds would be ideal casting time.
Title: Re: UF Part 2 AA Imput
Post by: Sikkem on February 23, 2010, 03:47:15 AM
A line of AA's to greatly reduce the cast time of at least our player heals
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 24, 2010, 03:10:07 PM
List Sent, but feel free to add more
I will continue to add to the list in our special Forums
Link to this post is also in list I posted about AA Imput
Title: Re: UF Part 2 AA Imput
Post by: Nusa on February 24, 2010, 09:46:35 PM
I'm feeling ignored.

(Edit to clarify that I meant by Tadenea, not the rest of you guys. It's as if my words aren't even being read, on any of my responses to this thread.)
Title: Re: UF Part 2 AA Imput
Post by: Sharrien on February 24, 2010, 10:24:17 PM
I sent a PM to Elidroth asking for confirmation of what Hastened Feral Attacks is supposed to be doing (is that what you were referring to Nusa?).  Nothing heard yet, but it's only been a few hours.
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 25, 2010, 02:20:04 PM
To Recap all your posts
QuoteSplitting up Pact of the Wurine would be a negative change, IMO, although I'd have no objection to a parallel AA so long as we don't lose something else to implement it. (There was a whole thread on this subject...came down to those who care about appearance vs those who hate bobbing combat and using up more buff slots.)

I say this because Tadnea only put the undesirable option on the list. I don't want the devs getting the idea that it's something we agree on because it surely isn't.

I seen this requested alot and you had no objections to it so was added

QuoteSummon Companion AA, like the spell, currently summons your pet if it's not on a hate list.

A second rank could summon your pet regardless of hate status.

A third rank could summon your pet and remove it from mobs hate lists.

(see New #4). Summon Companion (Few Ranks leading up to summoning and removing all argo from pet)

QuoteI've got 6 levels of Hastened Feral Attacks, and it has absolutely no effect on Asp/Raven/Gorilla -- still 1 min recast. If someone at SOE thinks it does, they're confused by their own vague description (or if it's supposed to, then it's been bugged forever). What it does do is reduce the recast on Feral Swipe...which is now down to 9 seconds instead of the original 30

Hamtarro  was the person who PM me saying they effect those AA's then people said they do not so Hastened was added to New AA #3

Quote from: Nusa on February 24, 2010, 09:46:35 PM
I'm feeling ignored.

(Edit to clarify that I meant by Tadenea, not the rest of you guys. It's as if my words aren't even being read, on any of my responses to this thread.)

I am confused what is being ignored
Some of you people requests are confusing and or already listed, if your asking about Hastened Asp, Gorilla, Raven AA Abilities (its listed in New AA's #3)

So how am I ignoring you?
Title: Re: UF Part 2 AA Imput
Post by: Nusa on February 25, 2010, 03:15:14 PM
I guess I just wasn't clear enough about Pact of the Wurine, although I did say what I meant. I DO object to the proposal to split it into two buffs, as I like it the way it is. I do NOT object to the alternative of having an parallel ability that doesnt include the werewolf form. Two different approaches, you only got one of them.

Re Summon Companion, I guess I missed it on the list. My bad on that one.

On Feral Attacks, it still says "5. Hastened Feral Attacks (I am told this covers Asp, Gorilla, Raven)" on the list. I admit I didn't spot #3, but it really has nothing to do with the fact I was correcting.

Ok, I feel better. Sorry for getting upset. We can hug and make up now.
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 25, 2010, 03:29:45 PM
Quote from: Nusa on February 25, 2010, 03:15:14 PM
On Feral Attacks, it still says "5. Hastened Feral Attacks (I am told this covers Asp, Gorilla, Raven)" on the list. I admit I didn't spot #3, but it really has nothing to do with the fact I was correcting.

Thanks I missed that one
Will modify the Pact of the Wurine
Title: Re: UF Part 2 AA Imput
Post by: kharthai on February 25, 2010, 08:22:21 PM
If another AA is made, there's no reason for it to have an illusion component at all.  Not trying to argue, just trying to be clear.  What I mean is:
Pact of the Wurine stays as is, no change.

New AA, call it Pact of the Savage Lord (or whatever).  Make it identical to Pact of the Wurine (same stats, same 1 slot buff, same ranks), but with no illusion part.
Title: Re: UF Part 2 AA Imput
Post by: kharthai on February 25, 2010, 08:26:06 PM
Also for those who are interested, I sent Elidroth a pm back when Underfoot came out, asking if a beastlord AA to let us lose aggro (fade/fd) was in the realm of possibility.  A few days ago he sent me a reply saying he wasn't against it.  No idea if it means anything, but much better than a no.
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 25, 2010, 08:29:18 PM
Quote from: Sharrien on February 24, 2010, 10:24:17 PM
I sent a PM to Elidroth asking for confirmation of what Hastened Feral Attacks is supposed to be doing (is that what you were referring to Nusa?).  Nothing heard yet, but it's only been a few hours.
I talked to Elidroth also about Hastened Feral Attacks, the response I got was
Elidorth: I'm looking into it, more than likely it will affect them
Elidroth: I think it was an oversight and I'd check onit

So no promises on whether it will or not, just that its being looked into
Title: Re: UF Part 2 AA Imput
Post by: Sharrien on February 25, 2010, 09:34:18 PM
He also responded to my PM :

"Probably just an oversight. I'll take a look at it tomorrow. Busy in raid testing today."
Title: Re: UF Part 2 AA Imput
Post by: Hzath on February 26, 2010, 05:05:50 AM
Could the mana regeneration of pact of the wurine be moved to slot 12 so that it will stack with chanter 2nd spire?  That's my late request to list of changes.

Slot 12 is where wizard familiars go, seems like there would be no stacking issues there and it's a similar buff line.

It would also allow us to use geomantra clickies.  Lol.
Title: Re: UF Part 2 AA Imput
Post by: Tadenea on February 26, 2010, 02:28:58 PM
Quote from: Hzath on February 26, 2010, 05:05:50 AM
Could the mana regeneration of pact of the wurine be moved to slot 12 so that it will stack with chanter 2nd spire?  That's my late request to list of changes.

Slot 12 is where wizard familiars go, seems like there would be no stacking issues there and it's a similar buff line.

It would also allow us to use geomantra clickies.  Lol.

I will ask about this, I agree needs changed
Title: Re: UF Part 2 AA Imput
Post by: Mazame on February 26, 2010, 07:37:06 PM
I sorry with RL problem I not been around for a bit so i like to add my 2 cents on changes I like to see.

Current List:
(New AA's)
1. Innate Corruption (General Tab - Same as other Innate Resists)Why? will resist ever get to the point that a few extra resist will matter? buff up will all the corruption you can go fight the queen and it wont matter so this to me is just to give aa count to people.  Idea to make it usefull would be a click and you resist the next X corruption spells then recast of 20 min. after all the idea of resist is so your not getting effected as much.

2. AA when activated transfers some incoming damage on player to warder ummm it hard enuff to keep my pet alive now and I going to add more damage to him ? How about a HP balance between us and pet like what cleric have for the group that way we could use it to save us or save our pet as need be.

3. Hastened Asp, Gorilla, Raven AA Abilities this would be nice. after all stunning a mob 1 per min dosn't do much
4. Summon Companion (Few Ranks leading up to summoning and removing all argo from pet)This would be nice but do you realy want to open up this can of worms I can all ready see the mess coming from this

5. Shield Block  would love this

6. Extended Haergen's Feralgia
7. Extended Yowl of the moon pets by X Sec per Rank
6&7 would both be nice I love to have them out longer. another aa i would not mind is one that up the % for these spells to cast 4 pet. say each rank adds 2% more of a chance and 5 ranks so it total we have 25% chance for 4 pet on the cast.

8. Cripple AA only if it will stack with other debuffs. I sick of having all my spells be pointless because some other class can caste one better that over rides ours.

9. Increase Mod2 Caps AA's  yes please

10. Hastened Protective Spirits
11. Hastened Empathic Fury
12. Extended Protective Spirit
13. Extended Empathic Fury
yes please on  10-13

14. Special Jolt AA for Argo Reducing yes please for those that like to drop aggro

15. Specialization for H2H, 1HB, Piercing, Cold Spells, and Poison Spells yes please

16. Group AA Ferocity  HELL YES PLEASE

17. Innate Chance to Proc Gelid Claw

18. Escape (Either through Fade or FD, that Can or Can Not kill Warder in order to do so)yes please every other class got this and it would link us back to a monk again.


19. AA Mend (similiar to Monks) yes please / we can already cast heal and have a mend for our warder so why not one for us.

20. Flurry AA's
21. AA Pet Focus (that stacks with Clickies and Worn)

22. Endurance Regen Paragon Hell yes PLEASE WITH A CHERRY ON TOP. with new raid our tanks / melee go down a lot having this would give a reason for bst to be need on raid to help get our melee back up and running like we do casters.


23. Hastened Bite, lowers reuse of all Bite line of spells

24. Imbue Ferocity
25. Burnout Frenzy AA for BST

26. Pet Twinproc  yes please

27. Cast Time Reduce of Paragon Lines  not needed imo rather get some thing else

28. AA Group Haste to me not a top of the list type thing

29 AA that increases Spell Dmg for a Short Time
30. Paragon with Critical Effects and or a Promised Added to end of Paragon that give more mana regen.Every thing we can get to help I would enjoy

31. Passive small chance of additonal ticks of being Added to paragon spells, or just straight extend paragonAAI rather see a strait extend

32. Profilic Minion I would love to have this back I loved it in beta and miss it
33. Quickened Nature's Salve 
34. Quickened Cadmael's Mending

(Increase in Ranks) all would be welcomed
1. Hastened Focused Paragon (and Group Version)
2. Beastial Frenzy
3. Burst of Power
4. Destruction Fury
5. Extended Swarm (I am told this covers Yowl of the Moon)


I know these have already been talked about  but wanted to have my say. wish RL would have let me get on sooner but as is life.  more and more I seeing BST becoming more of a support class and I am ok with that as long as we do have a focus. the pargon AA and the endurance aa would be  top on my list because with the new raid I feel they would add the most to our need for a defining role. we are the ones that can get things back up and going when they started to go south and by feeding mana / end /hp  we can help those that have fallen get back in the game to bring about the win.

the next on my top want list would be the Pets I love my pets and have no problem wanting them around longer and more of them.

the FD idea I think is great it would give us a way to drop aggro on raid that ppl want as well as bring in more of the monk blood we have in us and for the rare time no monks around we could suspend out pet and pull. I think that would be a fair trade that we have to Suspend our pet so he wont still be on aggro and that also give the suspend aa a reason to have again.


BY THE WAY THANK YOU FOR YOUR TIME AND HELP WITH ALL THIS. we are very grateful for what your doing. 
Title: Re: UF Part 2 AA Imput
Post by: Umlat on March 02, 2010, 03:35:47 PM
AAs this time around -

Bear Maul/Hug - 4th type of animal attack, does damage and pulls the target towards you. Would give us a way to counteract pet push, which I still see.

Add a second rank to Improved Invisibility that reduces cast time so it can be cast on the run.

For an escape ability, I'd say either go with Feign Death (several animals do this, a couple even add a scent component) for both pet and self OR something along the lines of an Ink Cloud type ability (like an octopus or squid), a self targeted AE that wipes hate list of all mobs in range and reduces their aggro radius to 0 for a short time. Additional ranks increase the size of the cloud. 

An AA to keep double attack cap ahead of triple attack. Bestial Frenzy parallel for triple attack (+3% chance per rank). Flurry AAs.

Pact of the Wurine needs changes. It dispels in a fair number of circumstances (mostly raids) because of the runspeed part. Remove the runspeed buff, let us get run8 instead of run5 and add a recourse that gives runspeed to our warder. As to the Iillusion part, lack of motion sickness trumps looks for me.  :-D

Class AAs to add Sneak, Hide, Safe Fall, Forage and Tracking. First 3 ranks of each raises the appropriate skill cap by 50, with any further ranks increasing the cap by 10. All of these should have been available as class skills from day 1 IMO, since the equivalents of all of these skills are very common and essential for survival is many animals.

An AA to reduce fizzle chance on spells not covered by Mastery of the Past.

An increase to max melee range AA.
Title: Re: UF Part 2 AA Imput
Post by: kharthai on March 02, 2010, 04:01:46 PM
Quote from: Umlat on March 02, 2010, 03:35:47 PM
Bear Maul/Hug - 4th type of animal attack, does damage and pulls the target towards you. Would give us a way to counteract pet push, which I still see.

I like the push/pull AA's other classes have, would be pretty cool to have something like this (especially if it's called Bear Hug, lol)
Title: Re: UF Part 2 AA Imput
Post by: Catnip_Inny on March 30, 2010, 04:24:53 PM
Any idea when the second set of UF AA's will go live? Heard April patch but dont they usually go to test first? havnt seen anything go to test that im aware of or maybe they wont go to test first /shrug