The Beastlords' Den

Everquest 1 => Library => The Beastlords' Companion => Topic started by: Mordeb42 on July 24, 2010, 02:24:06 PM

Title: Future of Friendly Pet
Post by: Mordeb42 on July 24, 2010, 02:24:06 PM
Now that they have fixed this proc to heal Target's Target.  I have found I enjoy having it as an option.  I understand it isn't the most consistent effect, but I have found it helps me tank in Conv by helping smooth out some of the healing.

I for one would like to see this line continued in future expansions.
I was thinking what could make this better and I have the following proposal to run by the community:
1) Increase procs.  It runs out too fast.  I am fine with an increase in mana cost.
2) Remove the targeting of pet when casting.  It is just annoying.
3) AA 12 points "Pet Healing Adept Affinity" Pet heals use our Adept base for heals proced.
4) AA 12 Points "Pet Healing Gift Affinity" Pet heals use our Gift base for heals proced.

What does everyone think?
Title: Re: Future of Friendly Pet
Post by: bradam on July 24, 2010, 05:14:27 PM
instead of more pet aa's I'd rather they just triple the base heal value.  Almost 3k heal is kinda pointless imo 

Good spell idea, just that'd make it more useful to me  =)

Title: Re: Future of Friendly Pet
Post by: bobokatt1970 on July 25, 2010, 10:41:23 AM
For the first time in I don't know how many years, I saw 5 bsts on our last raid. We each had this going fresh and I have to admit that on the MT, this spell did help.  What I really want to see would be something like the mage spell Jolt of Many.  The more pets on the mob, the more this spell would heal... I would hate to have it limited to just bst warders but again right up the same line as the mage jolt spell.. have 10 pets on a boss mob and the spell has a chance to heal per each pet attacking.  Why not...!
Title: Re: Future of Friendly Pet
Post by: Mordeb42 on July 25, 2010, 03:43:58 PM
Jolt of many type effect on the heal proc wouldn't be a bad idea. 
Might be a little strong unless it is tied to only multiple beasts.

I still think I would prefer the tie in with our healing aa's myself.  I wouldn't mind have a larger base heal on the proc, but I think the aa route would be better accepted by the dev team. 

I just think it would be pretty sweet for our pets to be able to spell crit and heal crit their procs using our AA lines.
Title: Re: Future of Friendly Pet
Post by: Blarp on July 25, 2010, 06:36:54 PM
hey im down with pet heal aa's or something like it so it can crit!
Title: Re: Future of Friendly Pet
Post by: nedoirah on July 25, 2010, 10:21:30 PM
Quote from: Mordeb42 on July 24, 2010, 02:24:06 PM
1) Increase procs.  It runs out too fast.  I am fine with an increase in mana cost.
2) Remove the targeting of pet when casting.  It is just annoying.
3) AA 12 points "Pet Healing Adept Affinity" Pet heals use our Adept base for heals proced.
4) AA 12 Points "Pet Healing Gift Affinity" Pet heals use our Gift base for heals proced.

1. I agree with but I never use it even after it as modified.
2. Hard to hot swap targets when raiding. Only real solution is the ext. target window with mob on current target outside of removing the auto target pet when casting.
3&4. Would be nice if our pet heal procs used our healing adept/gift lines. I might actually invest in completing those lines on my bst not just my shaman.

Quote from: bradam on July 24, 2010, 05:14:27 PM
instead of more pet aa's I'd rather they just triple the base heal value.  Almost 3k heal is kinda pointless imo 

I agree 3k heal is useless mostly, but triple? Yeah I know a good healer (w/ a LOT if not all heal aas) can do a lot more than that but healer types might get a little upset that we can cast a 9k heal non crit and maybe 18-20k crit if we max out our heal aa lines with a single cast on our pet then it procs those heals. If that happens then on raids I know we'll be asked to comstantly be casting it on our pets to help heal our tanks which will take away from our dps. I know 482 mana cost isn't much but 3 sec cast timer is. I'm not syaing I would be opposed to it but I'd really rather not become a second-rate healer. It would be fine in groups but not on raids.

Quote from: Mordeb42 on July 25, 2010, 03:43:58 PM
I just think it would be pretty sweet for our pets to be able to spell crit and heal crit their procs using our AA lines.

That would be nice.
Title: Re: Future of Friendly Pet
Post by: Mordeb42 on July 25, 2010, 10:48:54 PM
Trying to formulate a good AA proposal for the devs then.  Could be given to all pet classes.

What do you think of the following AA lines proposals.
Option 1)
1a) AA 12 points "Pet Healing Adept Affinity" Pet heals use our Adept base for heals proced.
1b) AA 12 Points "Pet Healing Gift Affinity" Pet heals use our Gift base for heals proced.
1c) AA 12 Points "Pet proc Crit Affinity" Pet procs use our Nuke crit mod

Option 2) [Think this one could be sold easier to dev team]  Not as powerful, but still useful
2a) Pet Healing Adept Affinity [3AA Rnk 1]--Pet heal procs have a 10% Chance to use our Adept line
Pet Healing Adept Affinity [6AA Rnk 2]--Pet heal procs have a 20% Chance to use our Adept line
Pet Healing Adept Affinity [9AA Rnk 3]--Pet heal procs have a 30% Chance to use our Adept line
Pet Healing Adept Affinity [12AA Rnk 3]--Pet heal procs have a 40% Chance to use our Adept line
2b) Same but for Gift line
3b) Same but for Nuke crit line
Title: Re: Future of Friendly Pet
Post by: Karve on July 26, 2010, 08:48:51 AM
Pets shoudln't be healing anybody imho, they should be ripping mobs to shreds. They don't do that well and we're being sidelined into weird "fluff".
Title: Re: Future of Friendly Pet
Post by: bobokatt1970 on July 26, 2010, 12:26:29 PM
Would still love just a hint of the jolt of many type healing ability. In a raid scenario, it would go a long way in giving us something, anything, other than possibly becoming mana or endurance batteries.
Either way getting some benefit from our own healing AA line would still be amazing either way.
Title: Re: Future of Friendly Pet
Post by: Mordeb42 on July 26, 2010, 01:38:19 PM
Quote from: Karve on July 26, 2010, 08:48:51 AM
Pets shoudln't be healing anybody imho, they should be ripping mobs to shreds. They don't do that well and we're being sidelined into weird "fluff".

Given our Shaman heritage, I am personally on board with our pets doing some healing. 
I do agree with you that our pets are not up to par on DPS.  I also think their dps is currently way to tied to procs, so the base attack, crit, flurry need to be reviewed.
Title: Re: Future of Friendly Pet
Post by: Sharrien on July 26, 2010, 01:51:55 PM
I like the idea of a Jolt-type scaling for the healing power of Friendly.
Title: Re: Future of Friendly Pet
Post by: Zunar on July 26, 2010, 02:27:07 PM
I think it should be renamed to Warder's affection, or atleast Friendly Warder or something.
We don't use pets like mages/necros  :-D

I'm liking this spell, but I agree that it makes our heal AAs less used....I for one spent tons on maxing them, and wouldn't mind having use for them on this spell.
Title: Re: Future of Friendly Pet
Post by: bradam on July 28, 2010, 09:43:42 PM
Quote from: nedoirah on July 25, 2010, 10:21:30 PM


I agree 3k heal is useless mostly, but triple? Yeah I know a good healer (w/ a LOT if not all heal aas) can do a lot more than that but healer types might get a little upset that we can cast a 9k heal non crit and maybe 18-20k crit if we max out our heal aa lines with a single cast on our pet then it procs those heals. If that happens then on raids I know we'll be asked to comstantly be casting it on our pets to help heal our tanks which will take away from our dps. I know 482 mana cost isn't much but 3 sec cast timer is. I'm not syaing I would be opposed to it but I'd really rather not become a second-rate healer. It would be fine in groups but not on raids.


The main reason I figured triple the amount would be good is because of its total randomness of procing.   Imagene if cleric's had the same random chances for thier heals to land for 0 as they do for a crit heal.
And as of now atleast there's 0 chance for pet to crit heal.

I can't really see how some random obscure 9k heal is going to annoy anyone.  And if it did... oh well  =p

I'm thinking we're better off asking for the pie and settling for a slice then asking for a slice and settling for crumbs. 
Title: Re: Future of Friendly Pet
Post by: Hzath on July 28, 2010, 10:01:39 PM
I personally still don't use the spell and hope it doesn't continue in the future.  I'm not just hating on friendly pet, I'm against pet procs in general, ESPECIALLY countered ones, for lots of reasons I've talked about before (random, unaffected by gear, AA).
Title: Re: Future of Friendly Pet
Post by: nedoirah on July 29, 2010, 01:10:41 AM
I can see your reasoning Bradam. I was just pointing out if we get the ability to proc a large heal then we get the ability to have our pets crit nuke/heal it might inflate out of control then we lose what we have been given. (other classes whining) 7K would be fine with me. Heck I might even use it then. 9 or 10k might be a bit much at this point. BUT who knows what will happen in HoT. Given the hp increase trend we may see 50-60k bsts soon.
Title: Re: Future of Friendly Pet
Post by: Blarp on July 29, 2010, 02:01:56 AM
as raids go this is  not a bad tool, spec if u have 3-4 bsts on 1 mob it will help over all.

we all kow our warder will never be on par with mages so we mine as well get healing mods off them  as they will not tank/dps
Title: Re: Future of Friendly Pet
Post by: Karve on July 29, 2010, 08:25:25 AM
I don't want to see teh argument "your pet heals, so we won't make it tank" I just get the feeling we're getting something that will work against us again.
Title: Re: Future of Friendly Pet
Post by: Mordeb42 on July 29, 2010, 11:03:13 AM
Quote from: Karve on July 29, 2010, 08:25:25 AM
I don't want to see teh argument "your pet heals, so we won't make it tank" I just get the feeling we're getting something that will work against us again.
Honestly I don't think we will every have the raw pet power of a mage.  Personally I would prefer them to close the gap on pet dps then pet tanking.  Your argument is a valid concern. 

Summary of bsts ideas on Friendly pet:
1) Increase the raw heal amount
2) Remove counter mechanic or Increase counters
3) Possible Heal AA association
5) Keep the line as fluff to prevent interference with primary class objectives.  ie don't make the ability a class defining line.
Title: Re: Future of Friendly Pet
Post by: Sharrien on July 29, 2010, 06:46:02 PM
I agree with most of your summary Mordeb except for the characterization of Friendly Pet as fluff.  Fluff is an illusion or stormclouds over your head, things that do not affect gameplay.  If we start calling something fluff then no one will consider it worth looking at and none of your first 4 suggestions will matter.  It would wrong for them to say that we can't get innate warder armor or that further ranks of warder avoidance/mitigation would be discontinued if we wanted Friendly to be more powerful, no one would agree with that.  However, if the devs ever think that the beastlord community labels it as fluff then it is a dead spell line.

I use it all the time now as a pre-fight buff.  I did not parse to see how much healing I got from it, but last night I tanked Fire in the Hole except for the last few 12k+ hitting named.  When I look back at how much I would die to undead in CC or trash in Fungal and Lichen a month ago, I believe that Friendly was a not-insignificant contributor to our success last night.
Title: Re: Future of Friendly Pet
Post by: Mordeb42 on July 29, 2010, 08:05:14 PM
Your are correct.  I should not have used the word fluff, I get caught up in negativity some times. 
Currently it is best used as you describe, as a pre-fight buff that contributes during the course of an encounter.

I am revising my summary.
Summary of bsts ideas on Friendly pet:
1) Increase the raw heal amount
2) Remove counter mechanic or Increase counters
3) Possible Heal AA association
5) Keep the power of Friendly line at its currently level.  Most of the community enjoys the spell line, but does not want it to steal thunder from our Warder DPS/Tankage concerns.
6) Prevent the target change when casting friendly pet.
Title: Re: Future of Friendly Pet
Post by: Sharrien on July 30, 2010, 01:43:32 PM
Perfect!
Title: Re: Future of Friendly Pet
Post by: Karve on July 30, 2010, 02:52:29 PM
Nicely put!
Title: Re: Future of Friendly Pet
Post by: Fenudwin on April 20, 2011, 05:50:37 PM
Can friendly pet cut in to total damage done?  Pets only get so many procs per minute I've read, does this use some of them up?  Fen
Title: Re: Future of Friendly Pet
Post by: Blarp on April 21, 2011, 04:50:46 AM
does not proc anuff to really matter i run it full time.  but thats me.
Title: Re: Future of Friendly Pet
Post by: Khauruk on April 21, 2011, 05:02:18 AM
If it cuts into dps, it's an absolutely minimal amount.
Title: Re: Future of Friendly Pet
Post by: Sevaril on April 21, 2011, 10:37:25 PM
i personaly like the concept  would like to see more  ran with it