The Beastlords' Den

Everquest 1 => Hunting Grounds => Levels 86 - 90 => Topic started by: Hzath on September 04, 2010, 07:58:07 AM

Title: Grind to 90 solo
Post by: Hzath on September 04, 2010, 07:58:07 AM
First post!

Where are you all planning to solo (full time or between groups) on your trip to the new max level?

I'm thinking I'll grab SoF instances with an alt and just solo beza or mech guardian, it'll be all light blues but at 86+ I hope to be handling the swarms more safely than now.
Title: Re: Grind to 90 solo
Post by: Orbus1 on September 04, 2010, 12:00:23 PM
Soloing..Probably in the hotzones if they aren't way way overcrowded. With groups, I would imagine guildies will be in the new zones or Conv/Husk. I also have all those free adventure potions we got a while back.
Title: Re: Grind to 90 solo
Post by: Khauruk on September 04, 2010, 02:17:13 PM
RSS will probably still be good for another level, and Vald for one after that maybe.  After that, it will definitely be SoF.
Title: Re: Grind to 90 solo
Post by: nedoirah on September 04, 2010, 10:13:05 PM
Soloing..Probably in the hotzones if they aren't way way overcrowded. With groups, I would imagine guildies will be in the new zones or Conv/Husk. I also have all those free adventure potions we got a while back.

I still have a bunch of those. I've been tempted to use them this weekend during the exp bonus week... hmm...

I haven't really thought about it since finals for this quarter in college are this week. <blegh> Working towards a double degree sucks.
Title: Re: Grind to 90 solo
Post by: Verigen on September 05, 2010, 05:54:01 AM
Well I'm hoping to have 100% in before it releases, should be easy enough.  So maybe another after that in rss but after that I'll be lost lol.  I do wonder if they'll open the UF zones by level as I doubt I'll be keyed for any of them when it launches.  Yet to step beyond brell's reach myself, hard on nightshift hours.
Title: Re: Grind to 90 solo
Post by: nedoirah on September 05, 2010, 01:15:34 PM
I do wonder if they'll open the UF zones by level as I doubt I'll be keyed for any of them when it launches.

They haven't opened any of the previously keyed zones from Prophecy of Ro (I think) to current content to level restrictions yet. They really only opened Plane of Time because nobody wants to take the time to flag for the planar zones and it was pretty much required to have Time access to access SoD content. Why buy Seeds of Destruction if you have to raid every planar zone to get flagged for Time just to play in current content? The whole SoD storyline revolved around the events in Plane of Time. Lost Dungeons of Norrath (part of its central story with the Wayfarers Brotherhood), Gates of Discord, and Omens of War were just after-effects of our Time raids. Content prior to Planes of Power became so trivial and because they opened Time to everyone of sufficient level, they decided to just unlock those keyed/flagged zones. PoP and older content is at least 7 years old now.

On a side note and not to derail this thread, I hope they bring back the Giants3 and Dragons3 events. Those were a lot of fun.

Now that I've had time to think about where to solo/molo/box, I think I'll hit some of the SoD t3-t5 zones. Field of Scale is really easy to solo but you have a lot of competition for mobs/namers. Toskirak is fun if you box depending on which camp you take and there isn't as much competition for mobs as in FoS (at least on my server). I also like the Precipice of War task: Studying the Portal for easy no-competition exp.
Title: Re: Grind to 90 solo
Post by: Blarp on September 05, 2010, 11:13:26 PM
ioll be zerging UF tasks yield aboult 12-20% reg exp a task lvl 85 atm. takes 45 min thats without LOTD
Title: Re: Grind to 90 solo
Post by: Grbage on September 08, 2010, 02:33:10 PM
I'll most likely be hitting up whatever the hotzone is unless it's still lagging plains. They've made that zone better for me but there is still lag issues when someone is mass pulling easy mobs.
Title: Re: Grind to 90 solo
Post by: Xillik on September 08, 2010, 06:27:23 PM
I don't solo much anymore because my Boss just transferred over to my server. Boss is running  War / Wiz and I am running Bst / Enc. I would Imagine I will be spending a lot of time in Mech Guardian for the first few levels. Then probably move into some of the newer content to experiment with. Mech Guardian is alot of fun, and by the end of a good night I get to line my wallet a bit.
Title: Re: Grind to 90 solo
Post by: Ranar on September 08, 2010, 11:56:08 PM
I've been pondering on where be some good grind spots to lvl up .... outside of doing the LC xp quests (think about 3 of them really easy) .. I'll probably spend alot of time in steam factory ... the area where spindlecrank pops in the raid instance is a nice spot for a good grind ... they are dark blue for 85 i'm hopeing they dont turn light blue for atleast couple lvls.. also at that camp can get cle div aura to drop (gotten 3 so far there)...

I hardly solo anymore these days . so not sure if soloable , but would guess is doable... I'm almost always boxing these days when grinding... easier to lvl the crew instead of the one ) hehe

ranar
Title: Re: Grind to 90 solo
Post by: Blarp on September 09, 2010, 07:19:06 PM
i Been thinking that Korafax Might even be ok Solo EXp. or maybe OBF. its not to tuff zones any more will be tons faster kills then UF so i might stay  in a zone like that for a while, in the right camp there is endless mobs.
Title: Re: Grind to 90 solo
Post by: wildwaters on September 10, 2010, 10:59:54 PM
SoD exp sucked
Title: Re: Grind to 90 solo
Post by: Khauruk on September 11, 2010, 03:23:12 AM
SoD exp sucked

There is one instance in SoD that's supposed to be amazing xp according to a guildmate of mine.  He'll be grinding there.  All white to yellows at least vs. an 85 toon, lots and lots of mobs.
Title: Re: Grind to 90 solo
Post by: Grbage on September 11, 2010, 03:17:48 PM
Murdunks is pretty good xp, just don't finish it and you can recycle it.
Title: Re: Grind to 90 solo
Post by: Blarp on September 11, 2010, 08:04:09 PM
Murdunkjs is to slow pace kills, OBF stand in hte middle of the field by CoD with an ench and u have INsta pulls and all the mobs ANY group can handle they take me NO time at all to kill solo i was teting it out Solo no merk i got 13% aa a kill should be faily good lvl exp solo.
Title: Re: Grind to 90 solo
Post by: bobokatt1970 on September 30, 2010, 12:59:57 PM
I am hoping to do some missions within the new expansion that will be quick and worthwhile.  I am sure many that are under NDA and have done some, will probably agree.
Title: Re: Grind to 90 solo
Post by: Sardarni on October 01, 2010, 05:48:18 PM
Well for prepping the first day, along with banking 30 AA, I plan on banking some shared task rewards.  Some of the UF pretasks have some nice XP.

What I hate about the first month or so of the new expansions is all the camp spot fights, KS, ninja looting, etc.  I plan to do alot of my XPing in conv (3-boxing).  With a almost full set of t9 armor, a couple levels and new spells, should be able to Molo UF.
Title: Re: Grind to 90 solo
Post by: Rnan on November 02, 2010, 11:40:21 PM
Hello fellow Bst

I dont really post here often. I read these boards alot though.
Not to derail this thread but how do you hand the Swarms in Mech?
I mean exactly how many do you pull and what are you doing as you
kill them?

Thank for any info

Rnan
First post!

Where are you all planning to solo (full time or between groups) on your trip to the new max level?

I'm thinking I'll grab SoF instances with an alt and just solo beza or mech guardian, it'll be all light blues but at 86+ I hope to be handling the swarms more safely than now.
Title: Re: Grind to 90 solo
Post by: Khauruk on November 03, 2010, 01:48:05 AM
Well, how many you can pull you'll determine by experimentation and gear/AAs, etc.  Be cognizant that Hzath was one of the best geared BSTs when he wrote that (afaik).

How we can hold agro on multiples:
*Turn off deagroes from hotkeys (chameleon strike especially)
*Hit protective spirit on larger pulls when they first hit you so you can build agro before merc really has to start healing (assuming you use merc).
*Spread some agro onto pet to start
*Using tab or extended target window toss a nuke at minimum on every mob on you.  Some DoTs on some may be useful since they keep generating agro.  Slows/cripples if needed.
*Use a camera angle that lets you watch to see if mobs have split off onto merc
*push swarm of mobs *into* a corner so that you're not pushing them away so they'll switch targets.
*Use damage discs/nukes to get the first couple down quickly.
Title: Re: Grind to 90 solo
Post by: Hzath on November 03, 2010, 08:27:41 AM
Pretty much what Khauruk said, my general strategy is to round up 3-5 hit defensive and try to burn through the first 2 quickly with lots of nukes, AE nuke if i'm feeling frisky, and then finish the others off at regular speed and heal up when they're dead.  When defensive isn't up I try to keep it to 1-2 mobs it has refreshed.

It's trial and error learning what you can handle, and sharing the tanking load with the warder at the start when it's too many.
Title: Re: Grind to 90 solo
Post by: nedoirah on November 04, 2010, 12:08:53 AM
Our poison nuke is very effective at adding agro. When it pops use it on a different mob. I think they added an AE nuke and an AE disc. Flurry of Claws and Glacial Breath. (might be outdated or removed or possibly wrong names)
Title: Re: Grind to 90 solo
Post by: kindarring2 on November 04, 2010, 12:10:57 AM
I soloed pretty much to 90 in LP used lessons and exp pots took no time at all. think 89-90 was 3 pots 1 lesson and bam 90... Best camp was gators could clear camp and run back to first gator sit med for 30 secs then repop hehe was easy
Title: Re: Grind to 90 solo
Post by: Rnan on November 05, 2010, 09:34:58 PM
hey again

Thanks for all the input guys. sounds like im doing the best that i can.
My gear isnt that bad and i can handle about 4-5 mobs in mech
at one time. I didnt know if there was something for bst that would
be like the sk's have.

thanks again Rnan
Title: Re: Grind to 90 solo
Post by: Hzath on November 05, 2010, 10:38:20 PM
The new PBAE nuke "glacial roar" and our new beam 3 target melee skill "flurry of claws" are both available if you really want to maximize your dps versus multiple targets.  It's really fun to do, but it's also easy to kill yourself if you get a few too many or flurry of claws pulls a train through a wall.
Title: Re: Grind to 90 solo
Post by: Mardag on December 24, 2010, 01:41:16 PM
I have been hitting RSS when not getting HoT groups and just hit 87.  At 85 and 86 all mobs were light blue but at 87 about half are green and half light blue.  This is a very easy kill spot and good experience for someone 85-87 range and maybe till 88 with half still good exp.  At 86 was able to get about 13-15aa in a 30 min lesson or 10-15% reg.  I guess it would be viable with half still light blue at 87 but experience will definetely fall with so many greens now.
Title: Re: Grind to 90 solo
Post by: Grbage on December 26, 2010, 11:00:12 PM
Thal isn't a bad spot through 86, starts dropping off at 87. I was getting 10% level per lotd burn with nary a threat of dying.
Title: Re: Grind to 90 solo
Post by: Mardag on December 26, 2010, 11:29:07 PM
I hit 88 today and RSS is 100% green except for named mobs so exp is not worth it anymore.  I hit LP crocs and they still great exp either as AA or reg exp so I guess I will be doing crocs, worgs and undead camp in LP till 90.
Title: Re: Grind to 90 solo
Post by: Mardag on December 27, 2010, 03:46:55 PM
Quick update I went to RSS last night for a burn just to see how much AA I could make and I still was able to do 10AA in a 30 min lesson because I killed so fast.  I made more when they were lightblue and had a slower kill rate but 10AA a lesson is nothing to complain about.