The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Chana on April 30, 2011, 03:40:14 AM

Title: Its that time again (AA suggestion thread)
Post by: Chana on April 30, 2011, 03:40:14 AM
post suggestions here. fanfic recommendations go elsewhere.
Title: Re: Its that time again (AA suggestion thread)
Post by: Orbus1 on April 30, 2011, 04:10:57 AM
We can link the post Khar started here right?
Title: Re: Its that time again (AA suggestion thread)
Post by: Chana on April 30, 2011, 04:19:58 AM
of course. if theres already a work in progress, that makes things easier.
Title: Re: Its that time again (AA suggestion thread)
Post by: Tadenea on May 01, 2011, 10:20:38 PM
aye I been having Beastlord forums mod do most put together of the stuff, like the Spell Requests
but since you posted first will let you handle this one Chana :)
see http://beastlords.org/index.php?topic=9012.0 for there thread
Title: Re: Its that time again (AA suggestion thread)
Post by: Orbus1 on May 03, 2011, 12:34:53 AM
Thanks Tadenea  :-D
Title: Re: Its that time again (AA suggestion thread)
Post by: Hzath on May 08, 2011, 04:36:53 AM
So has anyone used our vacation to think of any awesome new ideas?
Title: Re: Its that time again (AA suggestion thread)
Post by: Karve on May 09, 2011, 08:16:34 AM
Teaching our pet to mow lawns, decorate and do all those round-toit jobs while its not fighting anything may be a good start ? :)

Title: Re: Its that time again (AA suggestion thread)
Post by: Zunar on May 09, 2011, 09:00:04 PM
An AA that gives our pet a new command/state that makes the pet attack whatever we're attacking  :-D
Just for lazyness imo...I'd spend 20AAs on this lol
could call it /pet autoattack
Title: Re: Its that time again (AA suggestion thread)
Post by: nedoirah on May 09, 2011, 11:58:28 PM
Quote from: Zunar on May 09, 2011, 09:00:04 PM
An AA that gives our pet a new command/state that makes the pet attack whatever we're attacking  :-D
Just for lazyness imo...I'd spend 20AAs on this lol
could call it /pet autoattack

I use a hot key that ties my attack with pet attack with 1 second pause command inbetween. Wporks just fine for me
Title: Re: Its that time again (AA suggestion thread)
Post by: Karve on May 10, 2011, 08:55:40 AM
a /pet assist [me|someone else] could be damn handy tbh, if it only starts attacking when the person specified did.
Title: Re: Its that time again (AA suggestion thread)
Post by: medoc on May 10, 2011, 11:45:40 AM
my wish list woul be
1. more double attack

2. a new dps disc or our old one upgraded if upgraded plzzzzzzzz target pet ).

3. both our pet shielding aa upped in mitigation and damage reduction, the mobs in these new expansion hit just to hard and often.

4. pet dps upgraded in line with the new expansion especially its proc line it has just fallen to far behind.

5.i would like to see some sort of bst summoned armor or weapon for our pet with stats that would be cool but i bet mages would cry lol i hate begging for all that gear or buying it.

6. as mentioned befour our pet heal proc up the healing on it or make a aa to up that and drop the charges.

7. oh yea what about a few more seconds on our defencive disc 3-4 would that really hurt

Title: Re: Its that time again (AA suggestion thread)
Post by: AbyssalMage on May 10, 2011, 07:08:32 PM
Quote from: medoc on May 10, 2011, 11:45:40 AM
my wish list woul be
1. more double attack

Always good, we aren't at cap anyways  :-D

Quote2. a new dps disc or our old one upgraded if upgraded plzzzzzzzz target pet ).
We don't want it to target our pet, we lose DPS!!!  :-o

Quote3. both our pet shielding aa upped in mitigation and damage reduction, the mobs in these new expansion hit just to hard and often.
There's lots of things to fix this problem. Just need a developer to address it. This is a start though.

Quote4. pet dps upgraded in line with the new expansion especially its proc line it has just fallen to far behind.
This is a "triple edges sword" honestly  :cry: They up our warder, we loose DPS. They up our DPS, it leaves the warder stagnant  :-( And reguardless if what they do, Mages will cry  :| I could see the pet proc damage getting a nice 40% boost though  :evil:

Quote5.i would like to see some sort of bst summoned armor or weapon for our pet with stats that would be cool but i bet mages would /cry lol i hate begging for all that gear or buying it.
It would be nice, but Mages would cry (and doesn't really fit the monk/shaman theme). But it would give us more reason to use Conjuration. Mabye a vendor in GH who sells summoned items?

Quote6. as mentioned befour our pet heal proc up the healing on it or make a aa to up that and drop the charges.
Remove the charges, its all random anyways.

Quote7. oh yea what about a few more seconds on our defencive disc 3-4 would that really hurt
Messing with our defensive is like talking about a religouse topic, its sacred to the community.

*** Note ***
I have lost all love for the Mage community  :x Individual mages are awsome, but as a community they have held back too many classes. I guess it also speaks volumes to their ability to address their concerns to the developers better than any other class. Although, they did get shafted in HoT compared to the last few expansions.

I also wish our defensive Disc wasn't held to be so sacred, but I have learned to live with it.

We had some nice improvements with HoT and finally found a niche as a utility class because they refused to set us up as a DPS class. As long as they are going to keep giving us utility, I see no reason to stop asking for more utility.
Title: Re: Its that time again (AA suggestion thread)
Post by: Zorthaz on May 10, 2011, 07:17:03 PM
Here is an option on the summoned gear for our pets idea: Why not just give us a pet only armor buff that increases AC 1000 points?
Title: Re: Its that time again (AA suggestion thread)
Post by: AbyssalMage on May 10, 2011, 10:08:04 PM
Quote from: Zorthaz on May 10, 2011, 07:17:03 PM
Here is an option on the summoned gear for our pets idea: Why not just give us a pet only armor buff that increases AC 1000 points?
What Buff slot would you take up? Are we willing for it to take the same spot as Cleric "Aego" line? And then, how would they code it so that when our pets do receive pet armour...the buff not to work on the warder?

The best options remain for us (And every other class that summons pets: Shm, Necro, Enc, and SK) to summon pets fully geared (Excluding weapons) like Mages because this is how all pets are balanced, fully geared. Or create a vendor in GL (or PoK) that sells pet gear. At least with the second option, they remove currency from the game. The other option could possible be to create a clicky (All/All) every expansion that summons "current" pet gear.
Title: Re: Its that time again (AA suggestion thread)
Post by: Khauruk on May 11, 2011, 01:05:50 AM
Please keep the thread to AA ideas.  If you want to bring up spells/discs, there is a thread for that already.

And please - more AA ideas.  The bst community must have more than the couple presented here.  Brainstorm new things!  Not like you're spending all your time playing right now :/
Title: Re: Its that time again (AA suggestion thread)
Post by: Zunar on May 11, 2011, 02:54:21 PM
About the pet attacking the target we're meleeing, what I'd like with it is that it constantly checks and makes the pet attack when we are, making the warder re-engage mezzed mobs etc. too, as they get woken up.
Mashing pet attack sucks for the times when multiple mobs are chain mezzed, and killed down one at a time...just an example where it'd be useful :)

As for more ideas...I'll have to do some more thinking :)
Title: Re: Its that time again (AA suggestion thread)
Post by: Zorthaz on May 11, 2011, 06:50:36 PM
With slow becoming less and less effective, how about we get an AA that would increase the stun timer on the pet's procs?  Something like 5 AA to increase the stun duration .5 seconds.   Three levels would cap at 1.5 base + 1.5 second increase from AA to 3.0 seconds duration on the stun.  This would help off set slow being mitigated.
Title: Re: Its that time again (AA suggestion thread)
Post by: Zorthaz on May 11, 2011, 06:54:04 PM
Everyone want to see the warder's DPS increased.  How about an AA that would allow the warder to crit procs?
Title: Re: Its that time again (AA suggestion thread)
Post by: Zorthaz on May 11, 2011, 06:58:09 PM
Bring back the two handers...give us AA to increase the chance to double attack/triple attack using a big two handers.  Knights got these types of AAs in the past so the code exists.
Title: Re: Its that time again (AA suggestion thread)
Post by: Zorthaz on May 11, 2011, 07:52:51 PM
How about an AA that progressively increases the damage you do to a mob until the mob dies or you switch targets.  Call it "going rabid".  This would really be useful on big raid targets that take a long time to kill.  The different levels of the AA could either change the starting damage modifier or change the rate at which the damage modifier progresses.
Title: Re: Its that time again (AA suggestion thread)
Post by: thor on May 11, 2011, 07:53:04 PM
Quote from: Zorthaz on May 11, 2011, 06:58:09 PM
Bring back the two handers...give us AA to increase the chance to double attack/triple attack using a big two handers.  Knights got these types of AAs in the past so the code exists.
All Classes (that can use) but beastlords Have those same Two-Hander AA that Knights do but they have different Names
Title: Re: Its that time again (AA suggestion thread)
Post by: Zorthaz on May 11, 2011, 08:03:07 PM
How about a leash AA...it would keep your warder with you within leash length no matter what the difference is between your personal run speed and your pet.  How many times have you been running through the wilds of Norrath only to get aggro and have to engage a mob and have your pet arrive too late to provide any support (DPS, hobble, discs,...)?
Title: Re: Its that time again (AA suggestion thread)
Post by: Zorthaz on May 11, 2011, 08:11:25 PM
How about a Warder Protection AA.  You tell the pet to protect a character.  The pet will act notmally unless the character on the warder's protect list is attacked.  The pet immediately switches on taunt and attacks the protected character's attacker.  If the character backs away the pet should gain aggro and tank the mob.  I could see this beeing helpful if you have some squishy characters in your group on multiple-mob pulls.
Title: Re: Its that time again (AA suggestion thread)
Post by: Nusa on May 11, 2011, 08:42:13 PM
Quote from: Zorthaz on May 11, 2011, 08:03:07 PM
How about a leash AA...it would keep your warder with you within leash length no matter what the difference is between your personal run speed and your pet.  How many times have you been running through the wilds of Norrath only to get aggro and have to engage a mob and have your pet arrive too late to provide any support (DPS, hobble, discs,...)?

The "Summon Companion" AA already covers the scenario you present...it's instant-cast, so you can use it while moving.
Title: Re: Its that time again (AA suggestion thread)
Post by: Orbus1 on May 11, 2011, 09:04:51 PM
Something to make our Attack the Warders and Feralgia pets attack. It sucks that we have extensions for the aa's and when the mob they are on dies they won't attack another unless we get hit , and of course that can suck if there are AE's happening. Those pets should automatically go into ghold mode after the initial mob is dead, and then maybe have them mirrior our warder so when we tell him to attack they do also.
Title: Re: Its that time again (AA suggestion thread)
Post by: Hzath on May 11, 2011, 10:47:52 PM
Quote from: Orbus1 on May 11, 2011, 09:04:51 PM
Something to make our Attack the Warders and Feralgia pets attack.

This one is a high priority for mages too.  It requires code support is the reason we don't have it yet.  I'm definitely hoping to see it added.

Title: Re: Its that time again (AA suggestion thread)
Post by: AbyssalMage on May 12, 2011, 04:59:58 AM
Quote from: thor on May 11, 2011, 07:53:04 PM
Quote from: Zorthaz on May 11, 2011, 06:58:09 PM
Bring back the two handers...give us AA to increase the chance to double attack/triple attack using a big two handers.  Knights got these types of AAs in the past so the code exists.
All Classes (that can use) but beastlords Have those same Two-Hander AA that Knights do but they have different Names

Unless I am terrible blind, we do not have an AA line to enhance 2h weapons. It's one of the requests I have asked for sense TBS.
Title: Re: Its that time again (AA suggestion thread)
Post by: AbyssalMage on May 12, 2011, 06:43:04 AM
Quote from: Khauruk on May 11, 2011, 01:05:50 AM
Please keep the thread to AA ideas.  If you want to bring up spells/discs, there is a thread for that already.

And please - more AA ideas.  The bst community must have more than the couple presented here.  Brainstorm new things!  Not like you're spending all your time playing right now :/

Sorry Khauruk  :-o

Quote from: Hzath on May 11, 2011, 10:47:52 PM
Quote from: Orbus1 on May 11, 2011, 09:04:51 PM
Something to make our Attack the Warders and Feralgia pets attack.
This one is a high priority for mages too.  It requires code support is the reason we don't have it yet.  I'm definitely hoping to see it added.

I like this one also....And seeings that the coding would help multiple classes....Mabye they can squeeze this one in.

Quote from: Zorthaz on May 11, 2011, 07:52:51 PM
How about an AA that progressively increases the damage you do to a mob until the mob dies or you switch targets.  Call it "going rabid".  This would really be useful on big raid targets that take a long time to kill.  The different levels of the AA could either change the starting damage modifier or change the rate at which the damage modifier progresses.

I like this idea, but make it group, I want more utility! (A Splurt for Mellee) :-D

Quote from: AbyssalMage on May 12, 2011, 04:59:58 AM
Quote from: thor on May 11, 2011, 07:53:04 PM
Quote from: Zorthaz on May 11, 2011, 06:58:09 PM
Bring back the two handers...give us AA to increase the chance to double attack/triple attack using a big two handers.  Knights got these types of AAs in the past so the code exists.
All Classes (that can use) but beastlords Have those same Two-Hander AA that Knights do but they have different Names

Unless I am terrible blind, we do not have an AA line to enhance 2h weapons. It's one of the requests I have asked for sense TBS.

I still want this one, its not like they have to code it or anything.

Quote from: Zunar on May 11, 2011, 02:54:21 PM
About the pet attacking the target we're meleeing, what I'd like with it is that it constantly checks and makes the pet attack when we are, making the warder re-engage mezzed mobs etc. too, as they get woken up.
Mashing pet attack sucks for the times when multiple mobs are chain mezzed, and killed down one at a time...just an example where it'd be useful :)

An AA that makes a pet re-engage a NPC after mez wears off would be awsome (assuming he isn't focused or all other targets are eliminated/mez'd). I know this is another one that would benefit multiple classes.

Quote from: Zorthaz on May 11, 2011, 06:50:36 PM
With slow becoming less and less effective, how about we get an AA that would increase the stun timer on the pet's procs?  Something like 5 AA to increase the stun duration .5 seconds.   Three levels would cap at 1.5 base + 1.5 second increase from AA to 3.0 seconds duration on the stun.  This would help off set slow being mitigated.

I love this, brings more utility back in groups.

*** New Idea(s) ***
Bst AA
Group Buff (Non-MGB, Short buff window) that increases Ice/Poison Direct Damage by x% for 3 tic's
"A poisonouse fog of frost surrounds you"
Note - To give us another niche in groups/raids.

Shm/Bst/Druid/Rng AA
Group Buff (2 tic's, MGB, Normal Window, unresistable) 50% miss/everyone affected
"A dense fog surrounds the area, making it nearly impossible to see your foe"
Note - (a) You have a 50% chance of not being hit (Reguardless of how "squishy" you are i.e. defensives , mod 2's, or AC, this check is done after strikethrough). (b) You have a 50% chance of missing your target (Same as the NPC, check is done after Strikethrough). (c) Buff can't be removed. This is an, "Oh crap button" so you have to wait for the crap to clear up kinda thing. (d) Short duration (i.e. can't be affected by AA lines) and gives just enouph time for a heal to land, agro to be reset to the correct person, and things to get back in order. (d) Doesn't totally save you, you still have a 50% chance to become lunch meat/wipe.

Shm/Bst AA
Stasis for Bst/Shm. Call it something more class appropriate but basically roots/removes us from combat while making us invunerable. We should be able to slip into the "spirit" realm like Chanty's do what ever it is that Chanty's do while in Stasis.
"You slip into the realm of spirits for guidance"
Note - Copy/paste basically with a new name/description.

All AA
Skill Focus: Riptose (3 tic's, short duration buff window)
"You become aware of your opponents attacks and find it easier to deflect them back upon them"
Notes - (a) They wont give us a Riptose disc, but mabye they will give us an AA that increases our skill temporarily. Its a long shot, but they gave us FD after how many expansions? (b) There are plenty of skills I am sure players would loved to be able to Focus, even if temperarily.

Racial AA's
Something that makes the races stand out again before Sony took over. There should be advantages/disadvantages to playing your race. They shouldn't be so great as to be detrimental in a group/raid or to preform your class role if you didn't choose "race x" but their was a time that you chose Ogre for immunity to Stun, Vah Shir for Sneak, Troll for regen, Iksar for ac/regen or a "large" race for smash. Please bring some of this uniqueness back to the game.

Title: Re: Its that time again (AA suggestion thread)
Post by: Hzath on May 12, 2011, 08:44:48 AM
Quote from: AbyssalMage on May 12, 2011, 06:43:04 AM

*** New Idea(s) ***
Bst AA
Group Buff (Non-MGB, Short buff window) that increases Ice/Poison Direct Damage by x% for 3 tic's
"A poisonouse fog of frost surrounds you"
Note - To give us another niche in groups/raids.



I think this idea makes more sense as a self only AA like the mage core lines.  I'm not against dps enhancing utility, I LOVE nature's fury, I think this just sort of works against NF in a way.  We're the only class that would gain a strong benefit from clicking it in a melee dps group, and moving us with casters gives up nature's fury from the melee.  Spreading ourselves out into too many areas could lead us into problems we saw in the past.  I love it as self only though, I've been saying we need a way to boost spell damage for years.
Title: Re: Its that time again (AA suggestion thread)
Post by: thor on May 12, 2011, 11:32:53 AM
Quote from: AbyssalMage on May 12, 2011, 04:59:58 AM
Quote from: thor on May 11, 2011, 07:53:04 PM
Quote from: Zorthaz on May 11, 2011, 06:58:09 PM
Bring back the two handers...give us AA to increase the chance to double attack/triple attack using a big two handers.  Knights got these types of AAs in the past so the code exists.
All Classes (that can use) but beastlords Have those same Two-Hander AA that Knights do but they have different Names

Unless I am terrible blind, we do not have an AA line to enhance 2h weapons. It's one of the requests I have asked for sense TBS.
Thats why i said but Beastlords
Title: Re: Its that time again (AA suggestion thread)
Post by: AbyssalMage on May 12, 2011, 09:34:40 PM
Quote from: thor on May 12, 2011, 11:32:53 AM
Quote from: AbyssalMage on May 12, 2011, 04:59:58 AM
Quote from: thor on May 11, 2011, 07:53:04 PM
Quote from: Zorthaz on May 11, 2011, 06:58:09 PM
Bring back the two handers...give us AA to increase the chance to double attack/triple attack using a big two handers.  Knights got these types of AAs in the past so the code exists.
All Classes (that can use) but beastlords Have those same Two-Hander AA that Knights do but they have different Names

Unless I am terrible blind, we do not have an AA line to enhance 2h weapons. It's one of the requests I have asked for sense TBS.
Thats why i said but Beastlords
Time for new glasses  :wink:
Title: Re: Its that time again (AA suggestion thread)
Post by: Gatash on May 12, 2011, 10:10:18 PM
Quote from: Hzath on May 12, 2011, 08:44:48 AM
Quote from: AbyssalMage on May 12, 2011, 06:43:04 AM

*** New Idea(s) ***
Bst AA
Group Buff (Non-MGB, Short buff window) that increases Ice/Poison Direct Damage by x% for 3 tic's
"A poisonouse fog of frost surrounds you"
Note - To give us another niche in groups/raids.



I think this idea makes more sense as a self only AA like the mage core lines.  I'm not against dps enhancing utility, I LOVE nature's fury, I think this just sort of works against NF in a way.  We're the only class that would gain a strong benefit from clicking it in a melee dps group, and moving us with casters gives up nature's fury from the melee.  Spreading ourselves out into too many areas could lead us into problems we saw in the past.  I love it as self only though, I've been saying we need a way to boost spell damage for years.

I don't raid at all, so please excuse any ignorance on that part. From my perspective this would be great as I group a lot with a shammy and an SK tank, so it would benefit both of those classes, as well as me, and compliment NF well considering its reuse time.

If this skill could be MGB'ed and/or could affect weapon procs (whether innate to weapon or sham/bard spell) then could it still work without preventing bsts from being included in melee groups? I don't know how the coding works in terms of weapon procs, whether that would be feasible. Also, I don't know how often you have an MGB up and ready to go - is it tied up in paragon/bst buffing?

Many of the vocal players happen to be raiders, and in a lot of cases the skills do actually scale down very well to group players (thanks! :) ). I would hate to see this skill dismissed purely on a raid basis though unless it causes real problems in that department (in which case I concede), because it would be nice for a group bst to be able to choose NF/this skill depending on the group makeup on short burns; these can actually be the difference between victory or wipe for us.

Can it be tailored for both types of players?
Title: Re: Its that time again (AA suggestion thread)
Post by: Hzath on May 13, 2011, 12:01:59 AM
What if it was something like the druid epic clicky (debuff on the mob which increases incoming spell damage) with only an ice and/or poison spell type restriction and had 10-20 counters.  It would work out basically the same only making it easier on us by not requiring us to be in or target the caster group, while the hit counters prevent it from going nuts in a raid situation.
Title: Re: Its that time again (AA suggestion thread)
Post by: Gatash on May 13, 2011, 12:11:14 AM
From my perspective, that's the ideal solution to all of the aforementioned problems :)
Title: Re: Its that time again (AA suggestion thread)
Post by: AbyssalMage on May 13, 2011, 08:56:48 AM
Quote from: Hzath on May 13, 2011, 12:01:59 AM
What if it was something like the druid epic clicky (debuff on the mob which increases incoming spell damage) with only an ice and/or poison spell type restriction and had 10-20 counters.  It would work out basically the same only making it easier on us by not requiring us to be in or target the caster group, while the hit counters prevent it from going nuts in a raid situation.

Anything works for me personally. Trying to get the creative juices flowing with idea's that Sony wont imiadiatly shoot down and that would benefit the community.
Title: Re: Its that time again (AA suggestion thread)
Post by: Zebrn Beasword on May 15, 2011, 03:57:29 PM
I'd really like something that would put 2hb in line or slightly below h2h.. Monk's get something that increases it don't they?
Title: Re: Its that time again (AA suggestion thread)
Post by: Khauruk on May 16, 2011, 04:10:44 AM
Quote from: Zebrn Beasword on May 15, 2011, 03:57:29 PM
I'd really like something that would put 2hb in line or slightly below h2h.. Monk's get something that increases it don't they?

No dual-wield class has 2h as a normally viable option for dps.  It's only better when you're upgrading a weapon by several content tiers at once.

For us, it's w/in about 15% of h2h dps (when I parsed HoT t2 2hb vs. h2h), and much closer for 1hb/piercing vs. 2hb.  For rangers, it's w/in about 8%.  Not sure on monks, but probably similar to rangers.

The thing is though, the better our mainhand gets, the better 2hb gets relative to h2h - more triple attack, flurry mods, double attack....these all boost 2hb more than they boost h2h.  It's at the point now that situationally 2h is better than 1h on a ranger (when they have ferocity and bard, and the nice triple attack and flurry mods those give), and probably always better w/ NF on.

It's highly very extremely unlikely that devs will boost 2h more for any non-zerker/knight classes though.  It's a secondary configuration that's more of a toy than anything.  The main reason being that it only requires 1 weapon to be looted and one aug versus 2 weapons and 2 augs.
Title: Re: Its that time again (AA suggestion thread)
Post by: Ranar on May 24, 2011, 12:19:53 AM
thanks for gathering the info Chana ..

I cant remeber if this been asked for in the other thread .. an aa i would like to see is a reverse companion relocation aa ... I'm sure its been asked for before over the years .. since we beastlords are fighting in the thick of battle .. unlike our other 2 main pet classes .. an aa that allows us to pull our pet to ourside to fight a mob sidebyside would be welcomed.... it would work same as companion relocation , but instead of tossing the pet 15' (or whatever the value is) infront of us .. It would toss the pet 15' behind us .. so the pet would end up beside us... would allow us to keep push going where we want , keep pet at rear of mob , etc...

there is ways around this to accomplish the desired results with the aa's / abilities we have at present ... just think a 1 click aa be a nice addition , and allow more control of our pets..
Title: Re: Its that time again (AA suggestion thread)
Post by: Vidyne on May 24, 2011, 10:53:41 AM
The later ranks of Summon Companion do this already?
Title: Re: Its that time again (AA suggestion thread)
Post by: Ranar on May 24, 2011, 01:35:11 PM
it does pull pet to owner yes.. seems to me he ends up on the side of the mob when i use it .. it could just be me /shrug.. i was just thinking if it tossed the pet some distance behind us might prove more useful then the summon .... haveing the 3 options i think be nice .. if not is no biggie just an idea.
Title: Re: Its that time again (AA suggestion thread)
Post by: Vidyne on May 25, 2011, 02:41:04 AM
Point noted, more distance would help keep pet straight
Title: Re: Its that time again (AA suggestion thread)
Post by: Yoggi on June 22, 2011, 12:54:24 AM
I would personally like to see a 4th spire that is more useful than the spires we have.... one that would increase Flurry mod by x% and maybe spell crits by x% same duration as other spires...   that way we dont have to be with a bard or have tribute running to actually get a flurry.

I like the idea of the ice/poison debuff on the mob .... give it the 3 min reuse like the epics

Would love to have the 2hander AAs along the same line as the rangers wouldnt be bad .. but that would be more for playing around with the toys than anything else... unless they are willing to come off a riposte disc I wouldnt rank this one too high on my list of things i wanted

An AA that increases the damage done with Empathic Fury either by Crit mod or base hit damage increase

More Triple attack is always good

Flurry AAs would be great as well

We all know we need a boost to the pet DPS ... Make the 4th spire effect the pet  as well  or even make it a group buff .. .that would give more utility for raid groups

Title: Re: Its that time again (AA suggestion thread)
Post by: Blarp on June 22, 2011, 02:36:47 PM
a guildy bst and i was talking abgoult 4th spires... we both think a RIpo spire would rock... would not be OP with us not haveing 2h focus's plus even if we got them they be so low it really wouldent matter. it be just another Deff/ play item... personal i love the thought of pulling 30 mobs in Kes library Ripoing the all down useing h2h weps.... sounds fun lol.
Title: Re: Its that time again (AA suggestion thread)
Post by: Nusa on June 22, 2011, 08:26:08 PM
I like the riposte idea...it has both a defensive AND an offensive function when used! Offensively, it would likely give us an excuse to keep a 2H weapon around despite its shortcomings, as those classes with riposte discs already know. Delay is irrelevant for riposte's, only damage matters.
Title: Re: Its that time again (AA suggestion thread)
Post by: Ranar on June 23, 2011, 12:43:01 AM
IMO the 4th spire should be a combination of sorts ... considering the the number of total aa's spent just to be able to purchese the aa (54 aa's to max out 3rd spire? if my math right)..
so the 4th should be a big bonus to us ... I'm thinking it should be a combination of all our spires (with a added bonus maybe spell mod,or something).... i know most of us are max aa's ,but just thinking if something costs so much .. then the return should equal the cost ...

also if the 4th spire is just a toy buff.. whats the reason to get it .. I've yet to get 3rd spire myself cuase of the pointless use of it.. i have 5k aa's yet still havnt bought it ) hehe

just my 2 cents
Title: Re: Its that time again (AA suggestion thread)
Post by: Bumkus on July 10, 2011, 02:08:59 AM
Crowd control:
Pushback with warder.  Like sham pushback, but warder moves with the pushback to hold the mob down

AE snare version of hobble or AE slow.  help keep multiple mobs from turning on healers

Defense:
Better defense from behind.  All raid events are melee from all sides now.  We drop fast when mobs run up our back.  Heck, even the rangers are starting to make fun of me for dying so much.

FD:
Inc FD to 100% and/or add a pulling component to our FD

Will add more as I think about it.
Title: Re: Its that time again (AA suggestion thread)
Post by: nedoirah on July 10, 2011, 01:13:45 PM
In regards to Play Possum, I think the only thing(s) they might add are: 100% success rate and/or spell resists.

Pushback with warder. I like the idea but if the warder moves with the mobs then won't our pet die? Unless we ask for a 6-12 temp pet with the same ability. That could work. On a personal note, I don't like the idea of us becoming a CC class, we are a dPS/utility class.

I agree our defensives need tightening up. I drop very fast when I start getting hit from behind and it seems like most mobs summon these days...
Title: Re: Its that time again (AA suggestion thread)
Post by: Khauruk on July 10, 2011, 02:53:33 PM
Quote from: nedoirah on July 10, 2011, 01:13:45 PM
Pushback with warder. I like the idea but if the warder moves with the mobs then won't our pet die? Unless we ask for a 6-12 temp pet with the same ability. That could work. On a personal note, I don't like the idea of us becoming a CC class, we are a dPS/utility class.

Minor CC ability was a role beastlords had from the beginning via a very strong pet.  Ideas like this or my Companion's Lurch one are trying to make that similar to what we had through LDoN and perhaps later.  Single-target, limited, needs a bit of space to work.

As far as the details of this one, I'd presume it's meant to be used in conjunction w/ pet divine aura and dedicated healing/runes from the beastlord.
Title: Re: Its that time again (AA suggestion thread)
Post by: Bumkus on July 10, 2011, 04:08:34 PM
Quote from: Khauruk on July 10, 2011, 02:53:33 PM
Quote from: nedoirah on July 10, 2011, 01:13:45 PM
Pushback with warder. I like the idea but if the warder moves with the mobs then won't our pet die? Unless we ask for a 6-12 temp pet with the same ability. That could work. On a personal note, I don't like the idea of us becoming a CC class, we are a dPS/utility class.

Minor CC ability was a role beastlords had from the beginning via a very strong pet.  Ideas like this or my Companion's Lurch one are trying to make that similar to what we had through LDoN and perhaps later.  Single-target, limited, needs a bit of space to work.

As far as the details of this one, I'd presume it's meant to be used in conjunction w/ pet divine aura and dedicated healing/runes from the beastlord.

Right, if you aren't running with pet rune, promised heal, and possibly the pet heal, then you pet would likely die OTing mobs in later content.

I don't think pet should every be so powerful that you can fire and forget it.

This is a very limited version of CC.  it does not turn us into a CC class.  It just allows us to use warder in a meaningful way in groups where people don't know to step out of pet melee range when we trying to OT a mob for them.

They could combine Companion Relocation with a 1 tic version of shamam push root.  This would make most sense to me as the next level of Companion Relocation.
Title: Re: Its that time again (AA suggestion thread)
Post by: xbuzz on July 11, 2011, 03:01:59 AM
I'd personally like some thing added to bring 2h weapons back into our arsenal, right now it's pointless for us to even have the 2hb skills.
Title: Re: Its that time again (AA suggestion thread)
Post by: abadonda on July 13, 2011, 02:19:57 PM
reclaim energy (like the mages one)
some aura :) (paragon aura, which stacks with the other paragons)
other aura possiblity: a bst could bring pet specific improvements (greater hit chance is the pet of a grp memeber hits the same mob as the bst

expand the leader aa's with class specific abilities: eg: bst get's permanent grp fero when leading the grp
maybe some new capabilities as class specific ldr aa: for each rank you can designate a bst grp buff to be permanent (clr's would get clr buffs of course, etc). no idea what non buff classes would want to have (maybe a war wants some "drain grp members hp" ability (hopelfully i can turn it off ..))

very important aa: turn off tribute when you log off

fun aa: like i can turn into the likeness of my warder, i would like to be able to turn my warder into my own likeness (might be fun on a pvp server :))

aa to let my pet fd like i do (playing possum to), hopefully with a greater success % ...



Title: Re: Its that time again (AA suggestion thread)
Post by: Brehm on July 13, 2011, 11:10:03 PM
Paragon Warder-I would like to see an AA that would turn our pet into a merc as far as aggro is concerned. So I could be standing next to my pet fighting and if my warders hate was higher than mine I wouldnt be tanking the mob. It would bring some utility to our pet as far as Off-Tanking in tight spaces and add alot of value to our pet defensives.

Call of the Silver Moon- It would combine our pet swarm spell (Summon x Werewolves) Turn us into a werewolf and our warder... possibly further ranks could be a group version.  The effect would be a spelll called "Bloodbath" that would proc and stack on itself several times, increasing damage by a set amount for each buff in the stack.

Speed of the Wild-Each rank of the AA increases your pets run speeds by 10% (Same as innate run speeds for players)

I would really love to have a second pet, possibly a hawk or other ground runner type pet.

Thats it for now :)


Title: Re: Its that time again (AA suggestion thread)
Post by: Sharrien on July 14, 2011, 01:55:18 PM
I'd like to see Prolific Minion re-visited.  Pet proc that spawns more short-lived pets.  Make the proc a recourse that spawns the new pet from the player rather than the warder and attack his target, that should avoid the problem found during testing in UF beta that this ability had when spawning a pet from an npc.
Title: Re: Its that time again (AA suggestion thread)
Post by: bradam on July 14, 2011, 06:13:22 PM
Quote from: Sharrien on July 14, 2011, 01:55:18 PM
I'd like to see Prolific Minion re-visited. 

This was by far one of the coolest things in UF beta imo.   Hoping they can work out all the bugs on it eventually.   Only thing I didn't like was they gave it to everyone.  Should just be a bst/mag/nec aa.
Title: Re: Its that time again (AA suggestion thread)
Post by: Blarp on July 14, 2011, 10:03:23 PM
Quote from: Sharrien on July 14, 2011, 01:55:18 PM
I'd like to see Prolific Minion re-visited.  Pet proc that spawns more short-lived pets.  Make the proc a recourse that spawns the new pet from the player rather than the warder and attack his target, that should avoid the problem found during testing in UF beta that this ability had when spawning a pet from an npc.


Not going to happen i brought it up  at fan fair this year, the code is just not possible at this time.
Title: Re: Its that time again (AA suggestion thread)
Post by: Jili on July 25, 2011, 02:08:12 AM
As a raiding beastlord, the last thing I want to see is more pets swarming around  :|
At least till they removed push  :-P
Title: Re: Its that time again (AA suggestion thread)
Post by: nedoirah on July 25, 2011, 10:12:15 PM
Quote from: Jili on July 25, 2011, 02:08:12 AM
As a raiding beastlord, the last thing I want to see is more pets swarming around  :|
At least till they removed push  :-P

Prolific minion is an activated aa. Just ban its usage on raids and you should be fine. If they can't follow that simple rule then they shouldn't be raiding in the first place. Blunt but true. Raids require a certain amount of compliance and cooperation/teamwork.

Quote from: bradam on July 14, 2011, 06:13:22 PM
Only thing I didn't like was they gave it to everyone.  Should just be a bst/mag/nec aa.

I agree. Pets like those should be given only to the 3 primary pet classes. Shaman, Shadowknight, Enchanters, Rangers, Bards and Druids are NOT pet classes. They get a minor pet but their spells and dps do not revolve around pets.

I have a shaman and he rarely bothers with a pet unless I summon one in the G-hall/lobby prior to heading out and even then if his pet dies I don't bother summoning another one for him unless I am recovering from a rez/wipe. He has a few DoTs that do more damage than his pet anyways. Fabled pet weapons don't really count as pets either IMO.

To me a pet class is defined by the following:

1. pets are a major part of dps
2. pets can survive longer than a single round
3. spells require pets to be alive (I.E. growl or empathic fury)
4. at least 1/4 of your spells or AA are pet related
5. you aren't truly playing your class if you don't have a pet up

In regards to that last statement, I have encountered bsts that don't or refuse to use pets and told them they should just reroll either a shaman or monk.
Title: Re: Its that time again (AA suggestion thread)
Post by: kharthai on July 25, 2011, 10:30:34 PM
Quote from: nedoirah on July 25, 2011, 10:12:15 PM

Just ban its usage on raids and you should be fine.

That's cool as long as it does no real dps.
Title: Re: Its that time again (AA suggestion thread)
Post by: nedoirah on July 27, 2011, 12:26:32 AM
I'd have to review my logs but I don't think it added much dps. Maybe about the same as Attack of the Warders.
Title: Re: Its that time again (AA suggestion thread)
Post by: Hzath on July 27, 2011, 02:45:28 PM
How do you have logs from UF beta still?
Title: Re: Its that time again (AA suggestion thread)
Post by: Blarp on July 27, 2011, 03:47:02 PM
the same way i go Hzathz i date/lable them. i have 15 gig's of Logs -=-p
Title: Re: Its that time again (AA suggestion thread)
Post by: Nusa on July 27, 2011, 09:04:41 PM
Heh...me too. I archive my log every 1-3 months, depending on how much I've been playing, only missing the times I wasn't playing at home.
15.5 G, going back to Nusa's creation in 2001.