The Beastlords' Den

Everquest 1 => Sony Beastlord Correspondent Information => Topic started by: Zunar on May 03, 2012, 04:44:34 PM

Title: It's that time again for new AA ideas
Post by: Zunar on May 03, 2012, 04:44:34 PM
Elidroth wrote:

"Time to spin up the AA machine..

Let's start hearing your ideas for new ones, upgrades, changes, etc."

So, lets discuss and post ideas, good ones, bad ones, random ones, fun ones, upgrades, changes/fixes, whatever you can imagine, given it's atleast remotely feasible to add to our class :)
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 03, 2012, 07:11:55 PM
Blessing of Spirit
activated self only AA, that instantly adds some mana....with atleast a 10 minute reuse timer.
With other classes geting one or another form of mana regain AA, maybe we, as beastlords, could use something like this for ourselves to be able to situationally dump some mana without siting and medding.
Our nukes aren't great, and we go oom fast when chaining them...I realize this won't matter much for the group game, except for those fast paced groups where you chain pull all the time and never med up, but for raids it means we can be more useful again for a while after we go out of mana from nuking.

Title: Re: It's that time again for new AA ideas
Post by: Orbus1 on May 03, 2012, 09:21:08 PM
Quote"With other classes geting one or another form of mana regain AA, maybe we, as beastlords, could use something like this for ourselves to be able to situationally dump some mana without siting and medding."
While I don't mind more mana, I can see the instant response: Beastlords already have Paragon of Spirit and Focused Paragon for higher regen  why should they get more?....I think we would be better off asking for higher regen on those two and/or shorter recast timers.

I also still liked the idea from before about Rks of warders, Rk 1 is base warder, Rk 2 they come equipped with weapons and rk 3 they come equipped with weapons and armor, or even possibly give us two warder spells, one is high defense and one is high offense and we can use either one or the other depending on the situation.

I know we have been told no about new slow spells but maybe an AA to make Sha an AE?

Would be cool to adapt Cheetah to jump to where you are looking, up or down not just in a straight line.

I am sure there are more, we probably need to look at last years post too to see what was there that we liked but didn't get.
Title: Re: It's that time again for new AA ideas
Post by: Mordeb42 on May 03, 2012, 10:44:17 PM
As far as slow goes, you think it would be possible to get a copy of the UF or scaled down version of shammy slow that has a hot recourse on it?

Passive AAs:
I would like to see something in claw specialization for hand to hand weapons.
AA that would give all our swarm pets some sort of cold proc.  This could be done by having them summoned with a weapon or an innate proc.
Passive AA to let our warders get the benefit from our healing AAs.

Passive AA, Pet pounce.  When our pet is a in guard stance and told to attach it leaps forth with a large melee attack when it begins combat.



Title: Re: It's that time again for new AA ideas
Post by: Mazame on May 04, 2012, 01:18:14 AM
Slow. Be it a spell or an AA I like to get a slow that not knocked off by rog proc slow.

Yes we hve paragon and FP.. but often I using those to feed other. we are part shammy so  let learn to eat our arm off or channel spirit some that a self only  Mana refill.  the worest is dieing on a raid and then your out the rest of the raid trying to rebuff and make a new pet. if not to burn with but to get us back up after a death would be nice. maybe even have it so that can only be used with reseffect on. that way once res we could click it get 80% mana  makea pet andthen get back into th action to help.

My 3rd one would be some thing to do with pets. every class is poping out pets left and right these days. for being a pet class I feel that used to be some thing to make us stand out now every class has swarm pets.  I loved the idea of our pets procing more pets they had in UF so maybe they could  get that working rather then trying to make some thing from scratch.

Those would be my top 3 things I like to see.
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on May 04, 2012, 01:36:20 AM
Quote from: Orbus1 on May 03, 2012, 09:21:08 PM

even possibly give us two warder spells, one is high defense and one is high offense and we can use either one or the other depending on the situation.


They did give us a spell that gave us those effects Nerin's aggression and protection. (probably have the name wrong) I think we got them in HoT. I never bothered with either one. They had the detrimental effects of one stat raised at the cost of the other.

Personally I vote for a re-tuning of Paragon in both forms. I think that the amounts it regens for is far below the scale.
Title: Re: It's that time again for new AA ideas
Post by: Tadenea on May 04, 2012, 05:04:38 PM
Elidroth has stated before there will be No Slow AA's
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 04, 2012, 09:22:21 PM
Quote from: Tadenea on May 04, 2012, 05:04:38 PM
Elidroth has stated before there will be No Slow AA's

This was probably the case...atleast back then when it was said.
Before that it was also stated beastlords will never get a fixed AA invis..just saying...things can change too.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 05, 2012, 10:37:52 AM
How about a pet attack, that has a chance to do massive damage to lower con mobs :)
headshot, assassinate and decapitate comes to mind....a bst version basically, where the pet bites the throat off it's target. Could even make it only work on animals /shrug
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 05, 2012, 10:38:11 AM
a riposte AA or disc
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on May 05, 2012, 12:53:14 PM
Quote from: Zunar on May 04, 2012, 09:22:21 PM
Quote from: Tadenea on May 04, 2012, 05:04:38 PM
Elidroth has stated before there will be No Slow AA's

This was probably the case...atleast back then when it was said.
Before that it was also stated beastlords will never get a fixed AA invis..just saying...things can change too.

That is true. Feign Death (play possum) comes to mind also.
Title: Re: It's that time again for new AA ideas
Post by: stubar on May 05, 2012, 08:04:38 PM
Would love to see an AA that would reduce the cast time of the Feralgia line. That 1.5 second can take a huge hunk off of our dps, especially if you get interrupted somehow. Maybe .1 second per AA?
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 06, 2012, 01:57:33 PM
It would be nice to see an ability that could do some serious damage, even if it's on a longer cooldown, for those oh crap moments, imo.
In those moments, instead of FDing to live and try another day how about <insert ability name here> we kicked arse, and we win. /nod
On a more serious note, abilities like harmtouch and crane stance comes to mind. Even those wizard super crit numbers when they twincast 250K nukes or whatever, or a necro with swift dots on a mob, and FD...their all abilities that CAN change the tide in some situations :)
Rangers got weaponshield, knights deflect, well just to point out how they can turn the tide on a bad situation.. for bsts imo, a big boom ability could be fun.
For flavor, it could be a series of bite attacks, and that it required the bst to have the werewolf form (pact of the wurine effect) on to be able to execute it. Can't blame me for lacking imagination there :)
Title: Re: It's that time again for new AA ideas
Post by: Mazame on May 06, 2012, 09:19:11 PM
Quote from: Zunar on May 05, 2012, 10:38:11 AM
a riposte AA or disc

we already have one
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 07, 2012, 05:07:56 PM
I meant a triggered 100% riposte ability for a limited duration.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 07, 2012, 07:48:53 PM
New ranks of Protection of the warder
Hastened Protection of the warder
currently at 15mins, it could be brought down to 10mins for sure. Maybe less.
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on May 08, 2012, 10:59:38 PM
Quote from: Zunar on May 06, 2012, 01:57:33 PM
It would be nice to see an ability that could do some serious damage, even if it's on a longer cooldown, for those oh crap moments, imo.
In those moments, instead of FDing to live and try another day how about <insert ability name here> we kicked arse, and we win. /nod
On a more serious note, abilities like harmtouch and crane stance comes to mind. Even those wizard super crit numbers when they twincast 250K nukes or whatever, or a necro with swift dots on a mob, and FD...their all abilities that CAN change the tide in some situations :)
Rangers got weaponshield, knights deflect, well just to point out how they can turn the tide on a bad situation.. for bsts imo, a big boom ability could be fun.
For flavor, it could be a series of bite attacks, and that it required the bst to have the werewolf form (pact of the wurine effect) on to be able to execute it. Can't blame me for lacking imagination there :)

Curse me for watching animal planet. I wish I could remember which animal it was that uses a desperation move when it's close to dying. Since we imitate animals and their attacks why not that? High damage when we're low on hp. The lower the hp the more damage done. Make it innate with a specific % chance to activate.

Rank I - 10% health to activate Slashing Claw 50k damage
Rank II - 20% - 75k
Rank III - 30% - 100k

Bonus added for each 5% below % for each rank.

If it's activated make it a 20 min reuse timer but increase the damage done by 25k.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 10, 2012, 04:36:29 PM
Quote from: nedoirah on May 08, 2012, 10:59:38 PM
Quote from: Zunar on May 06, 2012, 01:57:33 PM
It would be nice to see an ability that could do some serious damage, even if it's on a longer cooldown, for those oh crap moments, imo.
In those moments, instead of FDing to live and try another day how about <insert ability name here> we kicked arse, and we win. /nod
On a more serious note, abilities like harmtouch and crane stance comes to mind. Even those wizard super crit numbers when they twincast 250K nukes or whatever, or a necro with swift dots on a mob, and FD...their all abilities that CAN change the tide in some situations :)
Rangers got weaponshield, knights deflect, well just to point out how they can turn the tide on a bad situation.. for bsts imo, a big boom ability could be fun.
For flavor, it could be a series of bite attacks, and that it required the bst to have the werewolf form (pact of the wurine effect) on to be able to execute it. Can't blame me for lacking imagination there :)

Curse me for watching animal planet. I wish I could remember which animal it was that uses a desperation move when it's close to dying. Since we imitate animals and their attacks why not that? High damage when we're low on hp. The lower the hp the more damage done. Make it innate with a specific % chance to activate.

Rank I - 10% health to activate Slashing Claw 50k damage
Rank II - 20% - 75k
Rank III - 30% - 100k

Bonus added for each 5% below % for each rank.

If it's activated make it a 20 min reuse timer but increase the damage done by 25k.

I like your idea. It sounds exciting :) We need more exciting things! :)
For a long reuse ability the damage could be bumped up alot more though imo.
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on May 11, 2012, 12:09:51 AM
Thanks.

What damage would you say?
Title: Re: It's that time again for new AA ideas
Post by: Khauruk on May 11, 2012, 03:15:39 AM
One comment.  The most likely AAs to be granted are ones that require no new code to function.

Try to reuse current features in the game and put them together in new ways.  Figure out some tuning yourself - numbers, and how they relate to other classes if possible.  Make the job easy for them!
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 11, 2012, 06:52:29 PM
Quote from: Khauruk on May 11, 2012, 03:15:39 AM
One comment.  The most likely AAs to be granted are ones that require no new code to function.

Try to reuse current features in the game and put them together in new ways.  Figure out some tuning yourself - numbers, and how they relate to other classes if possible.  Make the job easy for them!

Could ask for a copy paste of monks Crane Stance I guess....
I still think the previous idea sounded more exciting :)
Maybe atleast 150K damage or possibly more. That's like maybe 2% of a named mobs hitpoints today in the group game...
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 13, 2012, 05:58:45 PM
How's our sustained dps doing in the T4 raid scene?
Should we ask for any kind of new upgrades to sustained dps?
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 19, 2012, 11:33:15 AM
I've seen other classes talk about it...and if we're in need for more sustained dps as so many classes seem to be now...how about a passive hundred hands (lowers weapon delay) proc type of effect that lasts for 6 seconds, moderate proc rate.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 19, 2012, 11:49:40 AM
For a new sort of burn type ability, we could have an activated ability that puts a buff on the warder with a set number of counters.
This buff then procs onto ourselves a short timer buff (maybe 6 seconds), when the warder is in combat.
What this buff does then, is add damage to special attacks, such as feral swipe, barrage, tumult of claws etc, and then fades when used.
The idea would be we'd need to be fighting in range with our warder to recieve the buff, and we'd need to coordinate it with a 6 second time window. The pay-off to be able to dps more  8-)
Could call it warders distraction :)

With the number of clickable abilities we have already, I realize some might think of adding more "hassle" is a bad idea.
I just think it'd add some excitement, and feeling of accomplishment when you manage to get all those clicks right and maximize dps :)
I could also imagine another ability, that works like the gift of mana buff. Only instead of saving you mana, it could twincast the next spell cast within seconds.
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on May 20, 2012, 04:27:15 AM
Quote from: Zunar on May 19, 2012, 11:49:40 AM
With the number of clickable abilities we have already, I realize some might think of adding more "hassle" is a bad idea.

This is why I chose to make my suggestion a passive ability. Since, as you recognized, we have so many clicks to use it is only right to add passive abilities. Passives that only work when a condition is met. Hence my suggestion of hp below xx%. It would fire like the clerics death pact line of spells but it would fire off a big melee attack instead of a heal. If it's an activated ability then it could work like a buff and have a long recast timer. However I like the passive version better.

Does that make it easy enough Khauruk?
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 20, 2012, 06:36:46 PM
One idea I was thinking about...when exping on light blue con mobs solo..
We could use some help to kill them faster...
Rangers have headshot, rogues assassinate, zerkers decapitate, necros/shamans swift dots, knights can swarm etc..
What could we get to help us out?
They could lower the recast on frostrift roar pbae nuke from 18 seconds to 6 seconds.
Maybe lower the reuse on tumult of claws too from 30 seconds to 15 seconds.
That could be a start...we don't use the AE nuke anywhere else anyways, and tumult is very situational imo.
I know, this falls under spells, but meh.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 21, 2012, 05:27:53 AM
What about an AA of some sort, that would make all our detrimental spells twincast, but at the expense that we can't use any melee attacks, or it'll break the twincast.
The idea would be to be able to contribute on those events where ranged dps is needed.
This would also let us use it as an opener, to twincast a nuke or two before engaging a mob in melee.
Title: Re: It's that time again for new AA ideas
Post by: Nusa on May 21, 2012, 06:32:22 AM
That kind of 100% Twincast (without the melee lockout concept) already exists for casters, both in spell and AA form. I wouldn't mind having it, but I disagree with your implication that we are useless on ranged events. Weaving 4 nukes, our swift DoT, 3-4 other DoT's plus throwing Shurikens is more dps than most non-ranger melee classes can do at range.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 21, 2012, 01:05:27 PM
Well, let me put it in another way....compared to casters and rangers, we are useless ranged dps, more or less...maybe it should stay that way too, not saying it shouldn't, but it's an idea for something new we could do :)
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on May 22, 2012, 09:44:28 AM
In other words what is being said is:

Rangers and Casters ranged dps is #1
We fall in between them somewhere then
Normal melee ranged dps is a distant 3rd.

To me this is the way it should be. However I see that we could use a bump in our ranged dps. Where we fall exactly in this scale is somehat unknown.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 23, 2012, 08:58:30 PM
insta cast invis AA would be nice imo. Could cast it on the run too.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on May 23, 2012, 09:10:07 PM
This probably leans more toward a spell, but a defensive proc, with slow...maybe 40% slow or something.
Maybe even a chance for a pet to pop out and attack the mob.
Would be useful for plowing light blue mobs for exp :)
Title: Re: It's that time again for new AA ideas
Post by: Orbus1 on May 28, 2012, 05:11:08 PM
Also something to make our swarm pets attack the next mob when the first is dead. Kinda sucks in raid or group that I have these swarm pets standing around doing nothing because I am not getting hit. I liked the original suggestion of when the first mobs die our swarm pets go in to /ghold mode like our warder but then they also attack whatever mob we send our warder on to next.
Title: Re: It's that time again for new AA ideas
Post by: Mordeb42 on June 03, 2012, 03:01:40 PM
Speaking of swarm pets.  I had an idea.
AA Line xyz[Passive].  Our AA swarm pets are summoned with our Bolstering Warder buff on them or %chance that each swarm warder could be summoned with this buff line.  I know I mostly use these in group content on names.  It would be nice if they had our Bolstering Warder buff on them.  Since their damage is low this could add a tiny amount of healing to them.

Instant cast AA Line: ABC[5min reuse].  Puts a buff on all your current swarm pets[or all swarm pets near our warder], so they can proc: Nightmares
http://everquest.allakhazam.com/db/spell.html?spell=3877
100dd -90AC debuff.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on June 12, 2012, 05:57:19 PM
How about an AA that hastens promised heals.
18 seconds to wait for a heal makes it quite useless imo. We have so many other tools to heal our pet with.
If reduced to 12 seconds it might make it into my spellbar atleast for some occasions.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on June 12, 2012, 05:58:19 PM
As a fluff AA, how about an AA mount we could summon that looks like our warder of respective race.
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on June 12, 2012, 10:22:27 PM
I'd hate to be an Iksar then. Those scales would hit the wrong places. LOL
Title: Re: It's that time again for new AA ideas
Post by: Zunar on June 13, 2012, 05:50:06 PM
Quote from: nedoirah on June 12, 2012, 10:22:27 PM
I'd hate to be an Iksar then. Those scales would hit the wrong places. LOL
Bah, ok iksars can have the normal black wolf then :P
Title: Re: It's that time again for new AA ideas
Post by: Zunar on June 25, 2012, 07:51:30 AM
I wonder if a 4th spire is going to be put in this time....there was talks about adding one before, but that never happened.
If there would be a 4th spire, what would we want?
It seems many classes still use their spires, where beastlord spires are useless now....we should ask for something that'll last a couple expansions imo.. maybe a % based damage boost of some kind, that doesn't scale down in power for every subsequent expansion after..

Personally I feel, if we aren't likely to get any dps ability that either stacks well with our dps, or has a lasting %-based damage, why not some sort of defensive ability? something along lines with ranger weaponshield maybe...
Title: Re: It's that time again for new AA ideas
Post by: Khauruk on June 25, 2012, 06:16:51 PM
Quote from: Mordeb42 on June 03, 2012, 03:01:40 PM
AA Line xyz[Passive].  Our AA swarm pets are summoned with our Bolstering Warder buff on them or %chance that each swarm warder could be summoned with this buff line.  I know I mostly use these in group content on names.  It would be nice if they had our Bolstering Warder buff on them.  Since their damage is low this could add a tiny amount of healing to them.

This could possibly turn into something.  Depending on how the code is set up for Abundant Healing, you could possibly have an autocast buff that would land on the swarm pet when it pops.  I'd suggest just haste though.

As for defensives, I don't see any entirely new ability being granted - bst defensive is one of the best around due to the insanely low reuse time.  Many classes, if the knew how good it was, would be clamoring for the same.

As for a 4th Spire, I'd give up on that.  If it hasn't happened yet, and has barely been mentioned this year, I don't expect anything to be put in.
Title: Re: It's that time again for new AA ideas
Post by: dawrath on June 25, 2012, 09:33:04 PM
More passive dps boosts both melee and spell form.

More ranks of FOS and POS with real mana returns ( I cannot be the only bstlord going oom on raids?) I refuse to give my FOS away when I am in top 5 on on parse to stop and make the event take longer by tossing a small mana regen to a  cleric.

Twincast would be very nice, AA form with say 20 procs just like casters get. I won't mind the spell version also but it is not as good.

Passive 100 hands effect like Monks have would be nice.

More triple attack and flurry!


Title: Re: It's that time again for new AA ideas
Post by: stubar on June 30, 2012, 02:45:10 PM
Quote from: dawrath on June 25, 2012, 09:33:04 PM

More ranks of FOS and POS with real mana returns ( I cannot be the only bstlord going oom on raids?) I refuse to give my FOS away when I am in top 5 on on parse to stop and make the event take longer by tossing a small mana regen to a  cleric.



Mana regen is where it's supposed to be this expansion and more than likely will be scaled up accordingly next one to. I do from time to time find myself running LoM in longer events like CoB and The Triune God, however it's rare i run OOM (Unless i get bombed from a mana drain). I have no less than 7 clerics/druids on my ET and FP constantly during 80 pct of the events. Our role is much more than DPS. We are a utility class than can put out numbers when needed. On a rare occasion I'll show up on the parse, however Rogues, Zerkers and Necros should generally dominate the parse.

I do agree that we should get some passive dps AA, however it should just scale up like the rest of the classes. At this point our DPS is fine. I like being on the parse like everyone else, however if I want to start being on it consistently, I'll roll a rogue/zerker/necro.

New AA's that would benefit the raid would be usefull, like MGB KF (dare to dream!)

More TGB AA--like a new form of GBA that has no stacking issues

A new line of spires and so forth
Title: Re: It's that time again for new AA ideas
Post by: Sevaril on July 04, 2012, 09:45:23 PM
how about something that completely stops pet/swarm push
Title: Re: It's that time again for new AA ideas
Post by: Zunar on July 05, 2012, 06:01:16 PM
What about some sort of bash AA, with a hate mod/buff/something in it so we could equip a shield and hold some agro too?
This could be situationally useful in the group game (if you have a good shield) , or to not be destroyed by trash mobs maybe.
Relying on our pet to tank isn't doing us many favors...and even if taking hits from a mob, using a shield will totally cripple our dps..while it would help alittle with survivability....something we majorly lack atm.

It's been said...and I say it again, we could use some AA help for 2hb. We can use 2hb, but we suck at using them. Maybe a booster AA for 2hb dps, and if not that, maybe consider a staff block sort of AA, just to let us utilize 2hb for something.
Title: Re: It's that time again for new AA ideas
Post by: Orbus1 on July 05, 2012, 09:54:48 PM
QuoteIt's been said...and I say it again, we could use some AA help for 2hb. We can use 2hb, but we suck at using them. Maybe a booster AA for 2hb dps, and if not that, maybe consider a staff block sort of AA, just to let us utilize 2hb for something.

I am just afriad if they are start focusing on our 2h capability then our 1h will start to suffer, I would prefer to see more things to up our 1h and just leave 2h alone. I do like the shield idea, maybe some kinda AA with a long cool down for those 'oh crap" moments smilar to ranger weapon shield, but we actually would have to have a shield equipped when we use it.
Title: Re: It's that time again for new AA ideas
Post by: Khauruk on July 05, 2012, 11:33:06 PM
Quote from: Sevaril on July 04, 2012, 09:45:23 PM
how about something that completely stops pet/swarm push

This isn't doable as an AA.  In fact, it's not even possible to just stop pet push - the variable affects push globally.  The devs polled about this last year though, and the winning groups in the poll was to keep push in place to at least some extent, and since they can't reduce it further w/o stopping it completely, it's here to stay.

They are planning on scaling down the number of swarm pets this expansion though - the 6 (?) pets in Attack of the Warders should end up as 1 pet of the same power (plus whatever upgrades are planned).  This will probably be the same for all the swarm pets except for mage, possibly shaman, and necro wake the dead.
Title: Re: It's that time again for new AA ideas
Post by: Karve on July 06, 2012, 02:55:47 PM
I'd still like a pet relocation behind me aa too, that has to be a c+p of the current one with a -distance .. has to be simples.

A limited VP would be nice, e.g long cooldown but something for those extra tricky times.
Title: Re: It's that time again for new AA ideas
Post by: dawrath on July 10, 2012, 02:22:54 PM
Extended DISC AA's. Upgraded proc disc (not sure how much the current one does off hand).

An AA that is passive and has the chance to proc a paragon like group mana regen. Or if deemed to powerful a personal mana return.

AA form similar to our pact of W but this one gives you more damage/dps mods in return for a reduction in HP/AC. Similar to the idea behind the pet "stances". Not sure how many bstlords would be ok with lowering there tank-ability for more DPS? I know for raiding I would! Maybe have it make us look like an infected wolf (or something cool).

AA Fero like ability. Make it self only that gives us a larger % mod. Or if it will group cast, give the bstlord the largest mod.

AA nuke/dot. Prefer nuke but will be happy with any more DPS.

Title: Re: It's that time again for new AA ideas
Post by: Zunar on July 19, 2012, 12:37:00 PM
Might be an idea to have a self stance like the warder has now...with a choice of either offensive or defensive.
Imo that'd be a cool way to choose to go full dps, but with some vulnerability, vs a more defensive stance, when survivability is more important/bigger issue.

Also, just an imo, we could use some longer duration defensive of some sort...nothing like protective spirit disc, something weaker....but with a longer timer, and long reuse timer, for the situational use.
Spirit of the Turtle, hey :) It could even attach a detriment to it, like make us snared. Turtles move slooowly :D
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on July 19, 2012, 11:17:34 PM
In the case of stances, How about this?

Stance of the Snake: faster weak attacks with a chance to proc a poison DoT (2 ticks) - this is a simple attack speed dmg mod and a take on our existing Bite of the Asp AA
Stance of the Bear: slower stronger attacks with a chance to proc a stun (crushing attack) Same as above but the stun is taken from our Gorilla Smash AA
Stance of the Wolf: no mod to attacks or speed but chance to proc a bite attack (extra attack with a bleeding effect DoT)(2 ticks) No attack mod but an extra Dot like Bite of the Asp
Stance of the Hawk: faster attacks (slower than snake but stronger) with a chance to proc blind (attack mod reduction for mobs) Another attack mod but the blind is similiar to our Raven's claw AA
Stance of the Lion: slower attacks (faster than bear but not as strong) with a chance to proc a bite attack (stronger than wolf) Just like Wolf but with an attack mod

Just a random thought after reading the stance posts here. Plus it would really tie us to our animalistic natures. I don't think it would take that much coding to make it happen since most of this is taken from in-game abilities already existing.
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on July 19, 2012, 11:28:16 PM
Quote from: Khauruk on July 05, 2012, 11:33:06 PM
They are planning on scaling down the number of swarm pets this expansion though - the 6 (?) pets in Attack of the Warders should end up as 1 pet of the same power (plus whatever upgrades are planned).  This will probably be the same for all the swarm pets except for mage, possibly shaman, and necro wake the dead.

I can understand the desire or even the need to reduce the number of swarm pets as a result of the amount of lag it generates but I hope they don't remove the number of pets we can sometimes summon with our growl spells. It's nice to be able to get 4 pets with the same power as the one it normally summons. And I think the number of swarm aa pets are 4.
Title: Re: It's that time again for new AA ideas
Post by: Khauruk on July 20, 2012, 02:19:41 AM
I'm guessing that one will stay the same, as it would require more time spent tuning for dps value otherwise.  It's more things like Attack of the Warders, wizard silly swords, etcetera.  They probably won't nerf mages, as mages have spells which are reliant upon # of pets (or if they try, there'll be a huge outcry), and I know some shamans will raise a fuss if they get scaled back to a single pet as well.  Most people would be relieved to have this cut down though, I think.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on July 20, 2012, 01:24:43 PM
bard pets too...maybe monks too....
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on July 20, 2012, 09:35:51 PM
Quote from: Zunar on July 20, 2012, 01:24:43 PM
bard pets too...maybe monks too....

Wait... what? Monks get pets? Since when?
Title: Re: It's that time again for new AA ideas
Post by: stubar on July 20, 2012, 10:54:03 PM
 They've had pet's for a while now...and they used to OP big time. The timer on them was broken so you could chain cast them over and over. Monks were pretty upset when it got fixed. I definitely LOL'ed at them.   
Title: Re: It's that time again for new AA ideas
Post by: nedoirah on July 22, 2012, 04:12:13 PM
I hate getting suckered into resubbing. That 30$ for 3 months is really nice though. Since I've done that I guess I'll start playing a little bit now instead of just peeking in once in a while.

My post on stances is good but lacking something. Any suggestions?

Quote from: nedoirah on July 19, 2012, 11:17:34 PM
In the case of stances, How about this?

Stance of the Snake: faster weak attacks with a chance to proc a poison DoT (2 ticks) - this is a simple attack speed dmg mod and a take on our existing Bite of the Asp AA
Stance of the Bear: slower stronger attacks with a chance to proc a stun (crushing attack) Same as above but the stun is taken from our Gorilla Smash AA
Stance of the Wolf: no mod to attacks or speed but chance to proc a bite attack (extra attack with a bleeding effect DoT)(2 ticks) No attack mod but an extra Dot like Bite of the Asp
Stance of the Hawk: faster attacks (slower than snake but stronger) with a chance to proc blind (attack mod reduction for mobs) Another attack mod but the blind is similiar to our Raven's claw AA
Stance of the Lion: slower attacks (faster than bear but not as strong) with a chance to proc a bite attack (stronger than wolf) Just like Wolf but with an attack mod

Just a random thought after reading the stance posts here. Plus it would really tie us to our animalistic natures. I don't think it would take that much coding to make it happen since most of this is taken from in-game abilities already existing.

Even though each stance has an attack speed mod I don't think each one that is "slower" should be slower than our normal attack speed. Maybe 1.1x our normal speed and those that are faster should be maybe 1.3x - 1.4x normal. I don't know what the calculations of attack that would be but something like that. Nothing overpowering but is noticable.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on July 28, 2012, 11:27:24 AM
focused forceful rejuvenation
Only affects detrimental spells (nukes)
10 min reuse timer, possibly less.
Title: Re: It's that time again for new AA ideas
Post by: Martosh on September 21, 2012, 05:56:13 PM
Incapacitate as a AA and insta cast

less fail fd :P

more level of haste paragon

more level of haste forceful

aa  FD pet

aa that make Bloodlust last longer
Title: Re: It's that time again for new AA ideas
Post by: Jaxx on September 24, 2012, 10:13:38 AM
A substancial boost to both triple/double attack would be nice, currently our parent class caps out at 280 double attack and 500 triple attack.

Some sort of passive weapon specialization AA line for h2h would be nice, increased chance for crits and more damage when you crit.

A decent boost to Focused Para line is in order as well, mana pools these days I believe are justification enough.

I really like the idea of an AA line that reduces the cast time of our Feralgia (sp?) spell line as mentioned earlier.

And for fun, AA lines that give us forage abilities on par (maybe slightly less) than rangers and druids; and track (maybe on par with bards.)  Afterall, according to the character creation screen, "Beastlords are the masters of raw nature."
Title: Re: It's that time again for new AA ideas
Post by: Zorthaz on October 09, 2012, 07:25:36 PM
Bloodlust II  - Adds 100% crit rate to all procs
Bloodlust III - Adds 100% crit rate for all melee

Extended Bloodlust - Increases duration 1 tick per level

Speed of the Beast - This ability grants you the chance to score an additional attack with two-handed weapons.

Boomstick - This ability grants you 100% crit rate for 5 tick when using two-handed weapons.
Title: Re: It's that time again for new AA ideas
Post by: Zunar on October 13, 2012, 07:20:10 AM
I would really like to see some sort of increase to our spell burst damage, for situational short burst.
Maybe some sort of 100% crit rate with 10 counters only or so, or increase to damage on spell crits, with more counters or short timer.
Ideally both increase to crit rate, and spell damage maybe with counters, around 10 or so.
Our spell damage is always constant, and we can sustain it a couple minutes at most, which works ok I guess...but it'd be more exciting to have an AA to burst greater for those situations where everyone needs to.
Title: Re: It's that time again for new AA ideas
Post by: Orbus1 on November 21, 2012, 11:54:49 PM
I know it has been said we won't be getting any new slow spells and I know its kinda late now but how bout making our slow insta cast?