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What spells do you keep memed?

Started by Ukator Iceblood, February 07, 2004, 01:33:32 AM

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Ukator Iceblood

65 beast, this is what I normally have up.

1. Celerity/SD/SV/IoS/heal
2. Fero
3. Spirit of Rellic  
4. Frost Spear
5. Ice Shard  
6. Sha's Revenge
7. Arag's Celerity
8. Spirit of Sorsha / Healing of Sorsha
Ukator Iceblood and Wolf
70 Beastlord

Kator Kerrath
Berserker

Tunare's Benevolence
Xegony

Argach

Lots of different spell sets, but in a LDoN group I use:

1) Sha's Advantage
2) Sha's Revenge
3) Cblast
4) Frost Spear
5) Ferocity
6) Arag's Celerity
7) Healing of Sorsha
8) Ice Shard

If I need aggro, I chain the two slows. If I need stuff slowed ASAP, I chain the two slows. And whatever I do, I never, ever, evernever, unmem Sha's Revenge and Cblast - with those two spells alone I can do a lot or at least survive before cavalry is there. Pet heal and pet haste aren't that useful but there's not much else to put there either.

Nusa

My basic raid set-up is:

1) Sha's Revenge
2) Nuke
3) Nuke/Utility
4) Frenzy/Utility
5) Ferocity
6) SD/Utility
7) Heal/Utility
8) Protection of Calliav

I've a pet-summon setup, changing:
6) Relic
7) Pet summon
8) Pet haste

I've a quick buff setup for playing pocket shaman, changing:
6) Talisman
7) IOS
8) Stamina

And a full buff setup, swapping everything but slow and fero out. All my buffs are 50% extended, so durations are decent.

I've a solo setup, which includes the pet heal instead of SD, and a DoT.

I've a MT setup for LDON groups, which includes an annul magic and a debuff.

And a travel setup, containing slow, nuke, fero, and various utility spells.

And a couple special situation setups that get modified based on my current projects.

I often manually swap in single spells as required, such as invis.

10th ring regen/ds/atk buff is an instant-clicky. Rarely use regrowth on self anymore.

Bramblecoat ac/ds buff is a clicky.

Celerity is a clicky now, I never mem it.

Shrink is a clicky, I never mem it.

Summon pet is a clicky, I never mem it.

Strength is a clicky, I never mem it. Str is maxxed without it now.

Sha's Ferocity is a clicky, I use it whenever mana is tight, or when I dont have time to mem and wait for Arag's Celerity. Makes pet-tossing a viable tactic in some cases.

lonyn

This is my set up 65 Feral lord

1. Chloroblast
2. Sha's Revenge
3. Ferocity
4. Scorpion Venom
5. Arag's Celerity
6. Spirit of relic
7. Healing of Sorsha
8. self/group buff


I also have hotkeys for the following which are important.

Frenzy of Spirirts
Paragon of Spirits

and all 4 disciplines in my combat melee slots are readily available.

So you can see you are ready for all eventualities.#

Lonyn
I solo a lot so my emphasis is on the pet my self buffs are secondary because I make sure I enter the fight fully buffed. My fights solo only last 90 secs or so.
65 feral lord Venril Sathir

Mhordel

I am always MA, so after buffing, and given that another class is Hasting and I have KEI, this is my normal line up.

1) Healing of Sorsha (always keep this mem'd but use it the VERY least)
2) Cloroplast (healing when it hits the fan)
3) Scorpion Venom (stop healing jerk!)
4) Ferocity (rogues love me!)
5) Plague (for long fights or just for more aggro and I am bored ;)
6) Frost Spear (die runner!)
7) Incapacitate (aggro!)
8) Sha's Revenge (slow down there, boy!)
[70.760+ *RETIRED* Wildblood] Mhordel (Wood Elf) <Company of the Golden Anvil>
Firiona Vie Server

Sempai

1) Ferocity
2) Incapacitate (Savagery - Raid)
3) Sha's Revenge (Protection of Calliav - Raid)
4) Frost Shard
5) Ice Shard
6) Turepta Blood
7) Chloroblast
8) Healing of Sorsha (Spiritual Dominion - Raid)

This is what I have up most of the time when I am not buffing or setting up. Granted I have 10 saved spell sets so it does change in certain situations.
Sempai
Malus Imperium
Tholuxe Paells

Alelo

Just cause I'm the weird kind of guy:

This is for fighting, I don't change my line up whether I solo or group or raid (aggro kiting is an exception, but I don't do that anymore).

1.  Healing of Sorsha
2.  Chloroblast
3.  Arag's Celerity (from the olden days of haste only lasting 17 minutes)
4.  Ferocity, the bane of my mana bar when my group sees me cast this.
5.  Sha's Revenge
6.  Scorpion Venom, for when I need to save a caster and grab aggro or I have spare mana.
7.  Frost Spear
8.  Ice Shard

For buffing purposes I switch out scorpion venom and/or healing of sorsha to mem a buff.

Rarrum

For normal exp or trial group:
Chloroblast
Trushar's Frost
Frost Spear
Ice Shard
Scorpion Venom
Sha's Venenge
Incapacitate
Healing of Sorsha

for raid:
Chloroblast
Trushar's Frost
Frost Spear
SD
Ferocity
Sha's Venenge
Incapacitate
Healing of Sorsha

for tanking:
Chloroblast
Trushar's Frost
Frost Spear
Scorpion Venom
Drowsy
Sha's Venenge
Incapacitate
Healing of Sorsha

Maeceo

I am a young one so this is what I do at lvl 61:

Solo/Group Set

Healing of Scorshia
Incapacitate
Ice Shard
Greater Healing
Sha's Ferocity
60 pet
Frenzy
Sha's Advantage

I will be adding scorpion venom in place of the pet heal now.

Buff set-up

Stamina
Infusion of Spirit
Dexterity
60 pet
Spirit of Flame
Sha's advantage
Spiritual Strength
Talisman of Altuna

My raid setup will basically be the solo/group version