Author Topic: Time to get offensive....  (Read 3900 times)

Offline Zorthaz

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Time to get offensive....
« on: December 23, 2015, 06:56:06 pm »
...as in DPS.  The first order of business is to come up with a list of all of our offensive AAs and discs and see if the recent changes in EoK change how you would stack them for a max burn or sustained.

Increased Damage:
Beatial Alignment  Increase hit damage 275%  Reuse 12m
Savage Rancor II   Increase hit damage 149%  Reuse 20m
Ferociousness        Increase hit damage 100%  Reuse 15m
Group BA                Increase hit damage  45% Reuse 12m
Growl of the "xxx" Increase hit damage  20%


Hundred Hands Effects
Spirit Frenzy    Decrease weapon delay 570  Reuse 12m
Ruaabri's Fury Decrease weapon delay 338  Reuse 20m
Spell:Dichotomic Fury Decrease weapon delay 338 


Other stuff...

Feral Swipe (11,500 DPS Burn)
Reuse 9s
Hate Override: 1
1: Melee Attack for 2600 (1715 if PvP) with 50% Accuracy Mod

Frenzied Swipes (+28,700 DPS Burn x 30 seconds =861,000 dmg)
Reuse 20m
Reduces the delay on Feral Swipe to 3 seconds

Al`ele's Vindication
Beastlord (102)   
Reuse: 7m 30s
Slot 1:   Cast: Al`ele's Vindication Effect
Slot 1:   Cast on Spell Use: Al`ele's Vindictiveness (Base 1000% Chance) Variable chance to proc: Spell Cast Time 2s=250% 3s=334% 4s=500% 5s=668%
Slot 2:   Limit Target: Single
Slot 3:   Limit Effect: Current Hit Points
Slot 4:   Limit Type: Detrimental
Slot 5:   Limit Min Level: 96
Slot 6:   Limit Max Level: 110 (lose 100% per level)
Slot 7:   Limit Min Duration: 18s
Slot 8:   Limit Min Mana Cost: 10
Slot 9:   Limit Min Value: 3000 (Current Hit Points [SPA 0])
Slot 10:   Perform Double Weapon Hits from Primary Weapon Slot for 40% Damage


Bestial Evulsing (96)
Reuse 30s
1: Increase Hit Damage Bonus v2 by 118   
3: Increase Chance to Hit by 75%   
5: Increase Min Hit Damage by 34%   
6: Also Cast Warder's Evulsing   
Warder's Evulsing
Slot 1:   Increase Hit Damage Bonus v2 by 118
Slot 3:   Increase Chance to Hit by 75%
Slot 5:   Increase Min Hit Damage by 41%

Tempest of Claws Rk. II
Beastlord (102)   
Reuse 30s
Slot 1:   Hand to Hand Attack for 265 (171 if PvP) with 300% Accuracy Mod
Slot 2:   Hand to Hand Attack for 265 (171 if PvP) with 275% Accuracy Mod
Slot 3:   Hand to Hand Attack for 318 (206 if PvP) with 200% Accuracy Mod
Slot 4:   Hand to Hand Attack for 291 (189 if PvP) with 225% Accuracy Mod

Maul Rk. II
Beastlord (104)   
Reuse 30s
Slot 1:   Hand to Hand Attack for 427 (362 if PvP) with 10000% Accuracy Mod
Slot 2:   Hand to Hand Attack for 427 (362 if PvP) with 10000% Accuracy Mod
Slot 3:   Hand to Hand Attack for 427 (362 if PvP) with 10000% Accuracy Mod

Reflexive Sundering Rk. II
Beastlord (105)   
Reuse 10m
Slot 1:   Hand to Hand Attack for 855 (80 if PvP) with 1000% Accuracy Mod
Slot 2:   Hand to Hand Attack for 855 (80 if PvP) with 1000% Accuracy Mod
Slot 3:   Hand to Hand Attack for 855 (80 if PvP) with 1000% Accuracy Mod
Slot 4:   Hand to Hand Attack for 855 (80 if PvP) with 1000% Accuracy Mod
Slot 5:   Cast: Reflected Sundering II

Chameleon Strike (350 DPS burn...long range, useful outside of melee range)
Reuse 20s
Hate Override: -5500
1: Hand to Hand Attack for 150 with 200% Accuracy Mod

Roaring Strike (260 DPS burn...it missed more often...long range, useful outside of melee range)
Reuse 20s
1: Hand to Hand Attack for 160 with 200% Accuracy Mod   
2: Increase Hate by 6000   

Gelid Rending (Self proc with debuff)

Bite of the Asp
Reuse 30s
1: Decrease Current Hit Points by 5500 per tick   
6: Decrease Hate by 14500   

Gorilla Smash
Reuse 30s
1: Stun for 2s up to level 108   
2: Abjuration Attack for 161 (36 if PvP) with 10000% Accuracy Mod   
6: Decrease Hate by 16500   

Raven Claw
Reuse 30s
1: Decrease Attack by 220   
2: Abjuration Attack for 161 (36 if PvP) with 10000% Accuracy Mod   
6: Decrease Hate by 16500   

Pact of the Wurine
1: Cast: Pact of the Wurine Form   
4: Increase Chance to Hit by 30%   
6: Increase Current Mana by 100 per tick   
7: Increase Max Mana by 5000   
11: Increase Max Hit Points by 5000   

Forceful Rejuvenation (Resets cast timer for spells)

Bloodlust   Increase procs to proc on every swing
Reuse 12m
1: Increase Proc Rate by 10000%   

Bestial Bloodrage (Pet only)
Reuse 15m
1: Decrease Current Hit Points by 300 per tick   
3: Cast on Fade: Bestial Bloodrage Recourse   
5: Increase Chance to Hit by 40%   
6: 2% Chance to Flurry Upon Successful Double Attack   
7: Increase Melee Haste by 45%   
10: Increase Hit Damage by 350%   
11: Decrease Hate Generated by 46%   

1st Spire   Increases your own dmg (90 sec duration) (1,500 DPS x 90 sec = 135,000 dmg)
Reuse 7.5m
1: Increase Hit Damage Bonus by 62

2nd Spire  37K proc on pet (90 sec duration) (37,500 x10 proc avg = 375,000 dmg)
Reuse 7.5m
1: Decrease Current Hit Points by 37500
   
3rd Spire  Increases the group's dmg (90 sec duration)
Reuse 7.5m
9: Increase Min Hit Damage by 60%   
11: Increase Chance to Hit by 10%   
12: Increase Attack by 100   

Roar of Thunder
Reuse 4.5m
Hate Override: -1500
1: Decrease Current Hit Points by 5000   
2: Decrease Strength by 266   
3: Decrease Dexterity by 266   
4: Decrease Agility by 266   

Taste of Blood (pet proc recourse on successful kill shot)
Hate Override: 1
1: 2% Chance to Flurry Upon Successful Double Attack   
2: Increase Min Hit Damage by 56%   

TBM/TDS tunic clicky  9K proc on pet
Epic Click
Glyphs
Vet AA
Tonics
Proc Clickies
Swarm pet AA (1900 DPS)
Sympathetic procs
Kick (450 DPS burn)

Direct Damage Spells
Kromtus Lance or Kromtus Roar (Timer 11)
Kreig's Bite (Timer 6)
Frozen Miasma (Timer 14)
Visoracius' Maelstrom (Timer 15)
99 Kromrif Lance (Timer 7)
Cry at the Moon

Other Spells
Spell:Dichotomic Fury
1: Increase Pet Chance to Flurry by 92%   
2: Decrease Damage Shield Taken by 75   
3: Increase Chance to Flurry by 38%   
4: 25% Chance Per Combat Round to Rampage for 75% Damage   
5: Increase Current Endurance by 922   
6: Decrease Weapon Delay (-338)   
8: Increase Current Mana by 3144   
9: Increase Current Hit Points by 8648   
Growl of the Leopard


Max DPS - short burn - You want to activate the AA and discs with the highest values to maximize your personal DPS and also activate AA and discs that hit your warder to maximize his DPS.

BA + SR (hits pet) + SF + RF (Hits Group) + Bloodlust + Spire + Bestial Bloodrage + Glyph + Chest click + ROT

You need to use the AOE Kromtus Roar spell and the AOE Tempest of Claws disc to max DPS.


Sustained DPS - long burn -
You want to spread out the discs and AA to keep the DPS at a high level for 5+ minutes or indefinitely.

Phase 1:  BA+SF+Bloodlust+Frezied Swipes
Phase 2:  SR+RF
Phase 3:  Ferociousness + 2nd Spire
Phase 4:  GBA + AA swarm + Chest clicky

Hot Button Setup

Tip 1: setup kick as an autoattack ability

Hot BUTTON 1:
/Alt Activate 247 (Feral Swipe)
/alt activate  XXX Chameleon Strike
/disc Bestial Evulsing
/disc Maul
/disc Tempest of Claws (focused clamor of claws)

HOT BUTTON 2:
/alt activate 1402 2nd Spire (3rd spire - raid)
/alt activate XXXX (Bite of the Asp) (Gorilla - raid)
/Cast Dichromatic Fury
/Disc Al`ele's Vindication
/alt activate 15073 (Banestrike)

HOT BUTTON 3:
/Cast X  (Visoracius' Maelstrom (Timer 15))
/Cast Y  (Frozen Miasma (Timer 14))
/Cast Z  (Kreig's Bite] (Timer 6))
/Cast W (Kromrif Lance (Timer 7))
/Cast V  (Kromtus Lance or Kromtus Roar (Timer 11))

-Z-
« Last Edit: October 05, 2017, 08:18:42 pm by Zorthaz »
Savage Lord Zorthaz - 110 - Scaled Wolf herder - Tunare

Offline Squirrely

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Re: Time to get offensive....
« Reply #1 on: November 14, 2016, 04:20:16 pm »
Where do we stand with damage compared to other classes.Or are we a utility class?  My main has been a beastlord on luclin for 5 years. All aa's maxed out. I currently run a 4 box and debating- which one of the 4 I box is going to get the next expansion. Setup (beast,necro,cleric, and a new bard)

Offline Zorthaz

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Re: Time to get offensive....
« Reply #2 on: November 14, 2016, 08:18:43 pm »
I read what you wrote, but the bigger question would be which one of the four toons would fare the best in the new expansion.  The next question is do you plan to group, molo, or solo through the new expansion?

-Z-
Savage Lord Zorthaz - 110 - Scaled Wolf herder - Tunare

Offline Squirrely

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Re: Time to get offensive....
« Reply #3 on: November 15, 2016, 04:20:23 am »
That is a great question Zorth- If I chose the
Necro= decision to solo (never made sense-or I would not have formed a team)
Cleric= started so I would bring value to raid and get instance grp invite on condition , I could bring one more
Beastlord= liked the class however, it is a group dependent class. I have found it is possible to solo Blues but the recharge time does not justify soloing
Bard=great addition but it is only a character still do the pulling with beast

Now the answer, other than wanting to see and play in the new expansion for raiding. Either the Beastlord or Cleric. 

Offline SilentJoe

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Re: Time to get offensive....
« Reply #4 on: November 15, 2016, 01:06:23 pm »
...as in DPS.  The first order of business is to come up with a list of all of our offensive AAs and discs and see if the recent changes in TBM changes how you would stack them for a max burn or sustained.
...

Thank you - as a newcomer to the class this sort of breakdown is incredibly useful. That gives me some areas to focus on, cheers.

Offline Zorthaz

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Re: Time to get offensive....
« Reply #5 on: November 15, 2016, 10:52:35 pm »
Beastlord= liked the class however, it is a group dependent class. I have found it is possible to solo Blues but the recharge time does not justify soloing

Since this is a beastlord site, lets focus on that statement.  Beastlords are welcomed in groups and on raids.  Beastlords are not as solo friendly as necros, but with the recent changes to pet aggro, beasts can take down higher level mobs with some careful planning.

-Z-
Savage Lord Zorthaz - 110 - Scaled Wolf herder - Tunare

Offline Lortheus

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Re: Time to get offensive....
« Reply #6 on: February 03, 2017, 05:37:16 pm »
I disagree Zorthaz. Beastlord is a solo class that can hop into groups as well. I do it all the time to include killing namers all by myself.

Some of those discs you are mixing up don't really maximize DPS. I have my old level 100 write-up, just pop in the new discs with similar ones to create new combos. First: Make sure pet is wearing Sekmoset's Aggresion and taunt is off for DPS pet.

Burn - Level 100, RoF 

Always keep Bestial Evulsing disc going. And be sure to use Growl of the Snow Leopard unless Savage Rage is running.   

Main Burn Hotkey   
/pause 2, /alt activate 443 ...................***Bestial Bloodrage 
/pause 2, /alt activate 1432 ..................***Third Spire 
/pause 2, /disc Ruaabri's Fury Rk. iii 
/pause 2, /alt activate 245 ...................*** Bestial Alignment 
/alt activate 241 .....................*** Bloodlust   

Hit Frenzied Swipes.   

 Immediately as Ruaabri's Fury fades....click Spirit of Frenzy.
 Immediately as Bestial Alignment fades....click Savage Rage.   
After Savage Rage ends, use Group Bestial Alignment.   

Note: Third Spire does not stack with Bard Symphony of Battle. You should click off SoB, or use First or Second Spire instead. 

Note: The above burn is what I use for longer encounters, 3 minutes or more. On a shorter fight, I use Savage Rage and Bestial Alignment together. I never use Frenzy with Fury because the both add the Hundred Hands effect. I run those back to back, never together.     

Spells    I always use the 5 top nukes. I have them bound to the same key and I never stop spamming it. Ever.

The key to short fight burns are stacking 2 stackable damage increasing discs together and find a mroe creative way to use the OneHundredHands effects. ex. I use Bloodlust and Spirit Frenzy together for one of my group burns, Ale Ale's Vindication with Frenzied Swipes, etc.

Soloing takes a little more finesse in spell lineup, but only a couple changes really. Make sure the pet is weraing the Sekmoset's Protection buff to begin with and he is taunting. Memorize the pet HoT and Promised Rejuv, as well as Auspice of Eternity, Aegis of Jupac, and Companions Aegis AA... You are the healer now. You can still spam some nukes and burns on mobs with the pet. All the Spell Aegis's stack, except the AA one takes over one of the ones listed above, so you can reacast once you hear your audio trigger go off and protect your pet from hits longer. If you want more DPS while playing solo, add the wizard merc.

Mobs don't last long against these setups.

Give it a try and see what you come up with.
« Last Edit: February 03, 2017, 05:41:31 pm by Lortheus »

Offline Zorthaz

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Re: Time to get offensive....
« Reply #7 on: February 07, 2017, 10:49:14 pm »
I didn't say beastlords were not a solo class.  I said beastlords can't solo as well as necros.  The upside is beastlords are very group friendly.  These days I use GINA to orchestrate my burns. Right now I use BA + SF + Bloodlust + Ale's Vindication out of the gate.  This may change as EoK weapons gak aggro really fast.  When BA fades I hit SR.  When SF fades I hit RF.  When SR fades I hit Ferocious. When Ferocious fades I hit GBA.

If I have to tank I hit my hot key to swap in weapons so I have quad lifetaps running.  With the EoK weapons this is usually about 15-20 seconds after I start the burn. If it is a hard hitting mob, I may activate protective spirit.

The order in which I hit discs and AA abilities is really dependent on the group makeup and the situation.  If it is a ranged fight and I have a bunch of rangers in my group, the order above goes out the window.

-Z-
Savage Lord Zorthaz - 110 - Scaled Wolf herder - Tunare