DiosT's Guide to AA Paths..
Needless to say, each person has a different play style, and while usually people can figure these out for themselves, sometimes ya just need help
This guide is listing AA's by type as what is best depending on your desired role, it is NOT telling you the order to do -ALL- AA's, but tells you, if you want to tank, an archtype ability to get would be _______.Pre-59Before 59th level there are no AA's you must stop and get... If you are in a raiding guild (who are your level), you are likely not fighting mobs that have AE's in the 4-digits, so jumping into ND is no help.. the -best- way to get AA's is to level, THEN get AA's...
Spell > AA's.. need the spells before you can boost them, getting the next level will give you HP, just like Natural durability... new pet will increase your DPS..
When do you get AA's pre-65?Here are some -KEY- levels you might consider stoping to AA
Level 51 - If you frequently are in Dungeons/pulling, you might want to get Innate Run 3
Level 60 - If you absolutely must get Paragon this early, here is where you should stop (new pet/slow over 59th level)
Level 62 - New pet, easy places still open, if you are not in a guild and want to AA grind, 62 is a good level to stop at
Level 64 - I've seen a few beastlords, who dont have access to the 65 spell runes, stop at 64th level and go in AA grinding in LDON, and other places such as BoT until they get the 65 spell runes.
Now a general order to do AA's:General AA'sIn general, all beastlords, solo or not--raiding or not raiding.. Gets Innate Run Speed 3 for indoor running... From here they either get Metabolism (vah shir's mainly), or Regneration... The choice for the latter is up to you, regeneration is nice in the long hall, and metabolism only save you money.. These AA's overall are fairly weak, so the choice wont make or break you...
Everyone:1. Innate Run 1
2. Innate Run 2
3. Innate Run 3
Non-Vah Shir:4. Innate Regen 1
5. Innate Regen 2
6. Innate Regen 3
Vah Shir4. Innate Metabolism 1
5. Innate Metabolism 2
6. Innate Metabolism 3
Archetype AA's:Archtypes are some of the best Passive AA's for any purpose, mainly defensive in the forms of evasion or healing. We beastlords have other damage increasing AA's that are 'better' then those avalible here. Unfortunatly from here we really start to splinter into what type of beastlord you want to be...
1. Tank
2. Raid-guild Oriented
3. Cleric/solo
4. Melee/solo
5. Grouped
Those are the 5 subjects I'll break down archtype into, there are a few other abilities, but they are -not- really worth getting just yet..
Here are the list of archtype abilities in their best order of value:
1. Tanking AA'sBest Progression for Tanks outside a raiding guild:1. Combat Agility 1 (Or ND1)
2. Combat Agility 2 (or ND2)
3. Combat Agility 3 (or ND3)
--Go to Class AA's if you can--
--Go to the Planes upgrade for Combat Agility here if you can--
--After getting the highly desired Class AA's:
4. Natural Durability 1 (or CA1)
5. Natural Durability 2 (or CA2)
6. Natural Durability 3 (or CA3)
7. Combat Stability 1
8. Combat Stability 2
9. Combat Stability 3
--Go to the Planes upgrade for Combat Stability here if you can
It is general concensus that Combat ability > Combat stability, and that raw HP > 'phantom' HP, That is why I recommend Natural Durability before Stability... between ND and CA it's a hard call, if you are tanking occasionally, CA is better, if you frequently off-tank in groups and such, ND would be the better choice.
2. Raid-guild OrientedBest Progression for a raiding guild Beastlord:1. Natural Durability 1
2. Natural Durability 2
3. Natural Durability 3
--Class AA's--
--After you get the key class AA's for a raiding beastlord:
4. Spell Casting Reinforcement 1
5. Spell Casting Reinforcement 2
6. Spell Casting Reinforcement 3
7.
Look at the other types of archtypes listed here for a progression that suits you best (Tanking? or clerical for soloing?)3. Cleric/SoloFor those that like to be on their own, outside a raiding guild, using a more pet-cleric style of soloing1. Healing Adept 1
2. Healing Adept 2
3. Healing Adept 3
--Class AA's--
--POP AA upgrades--
4. Healing Gift 1
5. Healing Gift 2
6. Healing Gift 3
I personally don't play this route, but if one so desires, I believe this is the progression that people would like...
4. Melee/SoloFor those that like to be on their own, outside a raiding guild1. Combat Agility 1 (Or Natural Durability 1)
2. Combat Agility 2 (Or Natural Durability 2)
3. Combat Agility 3 (Or Natural Durability 3)
--Class AA's--
4. Healing Adept 1
5. Healing Adept 2
6. Healing Gift 1
7. Healing Gift 2
8. Healing Adept 3
9. Healing Gift 3
10+. Natural Durability 1-3 (Or Combat Stability)
I went this route myself, for the most part, but since I was duo'ing my way around I went with ND2, CA2, then to class AA's. Final choice is yours
5. GroupedIf you are grouped, there is no archtype skills you must have, look at the above listings for what best suits your role in the group... But typically Healing Adept, Combat Agility, or Natural Durability are what people choose
Class AA'sClass AA's are the best

Since most ours have no archtype prereq, you can get almost any AA in this field easily.
1. Tank
2. Raid-guild Oriented
3. Cleric/solo
4. Melee/solo
5. Grouped
Regardless of what kind of player you are, Paragon of Spirit is the best 6 AA's you can spend! Solo, grouped, on raid, Paragon of Spirit is -the- AA to get! It does not work on your pet (disadvantage for pet clerics), but you can step in and tank for your pet !
1. Tank1. Paragon of Spirit
2. Physical Enhancement
3. Pet Discipline
4. Frenzy of Spirit
5. (If you raid at all) Mass Group Buff
--Back to Archtype--
2. Raid-guild Oriented1. Paragon of Spirit
2. Mass Group BUff
3. Physical Enhancement
4. Pet Discipline
--Suspend minion 1 & 2 if possible--
--The following in the best order for your character:
5a. Ambidexterity
5b. Frenzy of Spirit
5c. Beastial Frenzy
--Archtype AA's--
3. Cleric/Solo1. Paragon of Spirit
2. Mend Companion
--Get POP Hastened Mending upgrades if you can--
3. Hobble of Spirits
--Archtype AA's--
4. Melee/solo1. Paragon of Spirit
--Suspend minion 1 & 2 if possible--
--The following in the best order for your character:
2a. Ambidexterity
2b. Frenzy of Spirit
2c. Beastial Frenzy
3. Hobble of Spirit (if you need snare soon after paragon, get this before #2)
5. Grouped1. Paragon of Spirit
--The following in the best order for your character:
2a. Ambidexterity
2b. Beastial Frenzy
If you raid:3. Mass Group Buff
4. Pet Discipline
--Back to Archtypes, or fill in class AA's you need--
Hard to Place AA'sThese are AA's that ARE USEFUL, but are either situational, or hard to 'place' in a list...
Mental Clarity 1 - 2 AA's for FT1, Not a bad buy.. DON'T get MC2/3, however, until you have AA to spare!
Hobble of Spirit - Great AA, if you need snare.. not the best snare in the world, but if you need snare, you can get it with this AA -- Situational
Spell Casting Reinforcement - Another great AA, only way to make paragon last an additional tick, also lets Ferocity last a good bit longer... Just hard to place in the line-up :-/
This is really just a rough overview, it's hard to say which way to go when you want to include all the possibilities, I just hope this was enough of a help to give you an idea on how to go...
Please post any feedback, it's welcome

I'd like to update this if there's strong opinions against what i listed...