Author Topic: Overview of AA Paths to take  (Read 75873 times)

Offline Hereki

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Re: Overview of AA Paths to take
« Reply #30 on: December 26, 2004, 10:40:48 am »
Just use magelo to check what effect raising stats from PP would have.  You will be better off with direct AAs like ND/PE, I am pretty sure.  That gives you a relative place in sequence for PP - which will be well after BF and CA.

Offline Tyggy

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Re: Overview of AA Paths to take
« Reply #31 on: June 10, 2005, 04:28:40 pm »
Please feel free to correct me if I am wrong (especially the spelling  :-))
But doesn't PE add 2% to CA CS and ND for only 5 points...so even for a soloer/non raider its should be higher up up their lists for the amount of points it takes to get..Once you have CA 1,CS 1,and ND1 these cost 6 points and the next level of them all cost far more but PE only costs 5 point to effectively double all their benefits. Also if I remember right and I read many posts on the subject it was worth getting one point in each of CA CS and ND for PE to be activated for them.

So for me as a member of a small guild/small time raider I got CA 1 followed by CS 1 then ND 1 and then PE Before I went and maxxed out CA/LF followed by other defensive and then offensive aa..Since even in a group I somtimes am little slow to get behind the mob


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Offline Kitathia

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Re: Overview of AA Paths to take
« Reply #32 on: July 15, 2005, 09:31:44 pm »
Could you add some levels with the AA's? please?

I'm currently 57 with 5 AA ( Run3- Regen2) working 20% AA 80% Exp. I group/solo but rarely play the pet cleric - doesn't work with my temperament  :wink: I've been MT on several LDoN's or the Off-tank.

I've noticed the level restriction on many AA's but I'm thinking if it's a good idea to "save up" AA's now and let them "loose" once I get to these levels?

If this is posted the wrong place feel free to move it.

Thank you for a great guide.

Feralkin Kitathia 57 Animist of Quellious Nife & Sidekick Da Tigger


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Offline Dakat

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Re: Overview of AA Paths to take
« Reply #33 on: July 17, 2005, 03:53:31 am »
Its good to see you are thinking ahead.  However, I think your not going to be seeing a lot of AA's at your level going 20/80. 

You are only allowed to bank 30 aa total at one time. If you make over that it just disappears (yeah I did it once).   Most people can't hold out for a collection of aa. They will find something of value to spend it on before hand.

If you are interested though in making some aa. I suggest getting yourself to 60 first. Take off the 20/80 and do straight 100% in normal exp. Once you reach 60 and you feel you want to aa grind instead of leveling 2 more levels for your best pet upgrade gap going 100% into AA exp is what you should do.  If I remember correctly, someone posted here several months back stating that doing any % splitting the exp from aa to regular, your losing a % to nothing. Meaning your losing some exp thats not going toward the character. Maybe someone else can explain to you what I am talking about if you don't understand it. If you are going to level, go 100% into it. If you are going to AA grind go 100% into it. 

Offline Kitathia

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Re: Overview of AA Paths to take
« Reply #34 on: July 17, 2005, 08:30:55 pm »
Thank you:) I'll now be grinding to hit 60 instead of splitting 20/80  :-P

- It just seemed like so many levels have something to aim for:) Meaning new pet/slow/dot.. you name it ........ I guess with the split it just seemed like I was working towards some of all those awesome skills/abilities as well as new spells.

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Offline Gweneve

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Re: Overview of AA Paths to take
« Reply #35 on: July 20, 2005, 04:30:11 pm »
is lightning reflexes something worth getting?
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Offline Gariyn

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Re: Overview of AA Paths to take
« Reply #36 on: July 21, 2005, 02:56:31 pm »
Short answer

Yes.

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Offline Kitathia

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Re: Overview of AA Paths to take
« Reply #37 on: January 16, 2006, 04:29:37 pm »
 I know this is an old post but...:) Just wanted to add that if you raid ( even on a lower level) spending 12 AA's on Pet Afinity is  GREAT ! All those yummy group/MGB shaman/cleric/chanter/druid/pally/bst buff will hit your pet too. It saves everyone in the raid time and mana, not having to single cast on your pet.

Kit Kat

« Last Edit: January 18, 2006, 03:50:58 pm by Kitathia »


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Offline FesterFleabaggs

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Re: Overview of AA Paths to take
« Reply #38 on: January 29, 2006, 04:55:41 pm »
I was wondering if there was an updated list like this somewhere? I am currently set at 55 grinding out AAs for that ninth spell slot.
Fester Fleabaggs - 65 Feral Lord
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Offline Mazame

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Re: Overview of AA Paths to take
« Reply #39 on: October 28, 2008, 09:36:31 pm »
Quote
Hobble of Spirit - Great AA, if you need snare.. not the best snare in the world, but if you need snare, you can get it with this AA -- Situational
Spell Casting Reinforcement - Another great AA, only way to make paragon last an additional tick, also lets Ferocity last a good bit longer... Just hard to place in the line-up :-/

I not a know it all yet when it come to AA's but I do box a cleric / Raid / solo / group. all depending on what going on at the time.

Hobble of spirit I have on my pet all the time in raids it that big of deal but out of habit it how I have my pet buffed.

in groups I had a few with out some one to snare and I also had player not snare or it ware off. having a proc on my pet that procs often mean I never have to wonder if a mobs going to run.

in soloing it nice when a mob get low on life to see it turn and stand while you finnish it off.  also if you fear kite  snare is very nice in having you pet be able to get a few hit in as the mobs running around.  ( pet taunt off / pull mob / Dot / Dot / Dot / Fear ) it a gimp nerco I know but when grinding and that named pops it means I can kill it rather then having to pull around it.

when boxing it nice to have so mobs don't run. I don't rember how many times I got a mob down to 5% and he ran into a group of friends and I ended up dead.

all in all Snare is worth the point you spend I have 2/4 level atm and love it.

As of SCR

Come on an extra Tick of paragon / Dots / everything  this cuts down on your down time  so if your sum one that love to keep moving I say it a must.

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Re: Overview of AA Paths to take
« Reply #40 on: October 28, 2008, 09:45:09 pm »
SoD expansion shakes things up somewhat as to priorities. Lots of extensions to existing AA lines, as well as some new ones.

SCRM, for instance, extends paragon durations to 9 ticks, as well as improving other buffs. With item focus, I'm getting SE durations over 2 hours now.

Natural Invis is a clear winner, buy it as soon as you can!

Offline Codak

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Re: Overview of AA Paths to take
« Reply #41 on: December 17, 2008, 08:42:29 am »
Natural Invis is a nice easy aa to get but we can cast invis so i wouldn't say it is a must!!
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Offline nedoirah

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Re: Overview of AA Paths to take
« Reply #42 on: December 17, 2008, 10:31:15 am »
Natural Invis is a nice easy aa to get but we can cast invis so i wouldn't say it is a must!!

Aye but it is a no-fail/no-fade invis. What I mean is it is a set duration invis. So yes it should be a priority.

Offline wildwaters

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Re: Overview of AA Paths to take
« Reply #43 on: December 17, 2008, 04:31:49 pm »
   Natural invis, perfected levi an group shrink are great utility aa's. I love em >.<

   Question: looking back through this thread (albiet info is from '04) are there really any advantages to

   Vah Shir
4. Innate Metabolism 1
5. Innate Metabolism 2
6. Innate Metabolism 3
 or innate regen?
   I always viewed these as aa's to max when you were getting into the 2k aa range. Is it just the info is old or is there an advantage to these lines?

Offline Khauruk

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Re: Overview of AA Paths to take
« Reply #44 on: December 17, 2008, 07:57:55 pm »
Vah Shir eat food pretty fast along w/ all large races.  Convenience now, but at the time, you needed 6 general to start working archetype.

At the time maxed regen AAs was useful w/ how little many mobs hit for.
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