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EQ / WoW discussion (Formerly known as the now infamous EQ is dead)

Started by Dorrogtr T`A, December 04, 2004, 06:17:38 AM

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Zatrik

Quote from: Oneiromancer on February 16, 2005, 06:46:39 PM
Which EQ server are you on?  Kane Bayle?  I can't imagine any other server having so few people in the bazaar...unless it's the Mac server...

Game on,

Yeah, it's the Mac server.  We still raid though.  Killed VZ last week.  We haven't really progressed past tier 7-8 (the old Stormhammer chart).  And we finally have someone patching the server.
65 Beastlord of Al'Kabor
Visit our little Mac server at eqmac.com or if you have a Mac download the client and get a free cd key here.

ghostryder

I think someone already said this. The power gamer-zoom to 70 as fast as possible- is going to be back. Like EQ in it's first release, the end game is just not there yet. The battlegrounds aren't active, most raid dungeons aren't active, ect ect-

But don't under estimate the power of their draw when they are. The first planned expansion is designed wholely around end game content, and it looks like it'll be done right, like everything else.

The problem with returning to eq is that the simplest common things are done wrong.  Death. Travel. Quests. None are player friendly, but time shink friendly. Flagging was the ultimate. It's work, not play.

Not only is Death in Wow handled correctly, but you actually have a sense of being dead. Travel is about the same , you can port in with the right class, boats, but they added 'flight' for mini zone jumps which are a lot more interesting than PoK port stones. But the one overwhelming difference here is your not traveling through 15 bad zones to reach the one good playabale zone. All zones are playable while in the level range.

That's the real kicker. Who cannot remember each EQ expansion release and not remember the actual number of zones one passed through and ones actually stopped and played in. Was it even a third of the expansion? A quarter? Sometimes only 3 or 4 zones out of twenty.

This simply doesn't exist in WoW. Nothing is slapped together to 'get fixed when we have time' nonesense.

Eq could, and should, take note and acknowledge it's short comings and fix them. Why not implement graveyards in every zone? Why not simply remove the XP penalty? Why not introduce quests that actually made sense and could be followed? Why not make 'instances' for solo, group or raid? This isn't just common in WoW, it's becoming the norm of a lot of other games as well. Anarchy Online has done it before LDON even was released. LDON could have held the casual player had it done so, but EQ kept focusing on the hardcore player, and to a great extent still does.

Now, those same Hardcore players are all whining and leaving. Why, because almost all the content in EQ was designed for high number raids. When players left for WoW and EQ2 all your doors, and options, left with them. Leaving you with group and solo content, that even after over 5 years, is pretty damn thin.

Isn't that the core reasons? Isn't that why this thread has grown to 6 pages as of this post? Isn't that why 90 percent who stayed, or are back, are for the most part the hard core I don't do nothing but play type of gamer?

Plus the overwhelming differences in customer service has to be blaring. In WoW the GMs have done an overwhelming job of keeping the game clean. No tweaks, no 'buy money on ebay' game unbalancing nonesense. They are very agressive on this. Eq has turned it's back on it. It's now commplace and players have had to adjust to the end effects.

And another example: I had a toon named Beastryder on a WoW RPG server. At level 40 I logged in to find my name change to Airion. Logged off, checked my email and low and behold there's one from Blizzard - name not within our naming policy. Not fantasy or medevil in origin.  Hummmm, I though. OH really? I'm a hunter, I tame beasts. I ride a beast. I think I'll challenge this>  and made the aforementioned argument in an email and sent it off. Not 24 hours had passed and I got a response. They revearsed their decision and named my character back. Now, Would any of this have ever happened in EQ? Would they have even noticed the name to begin with to question it. And in the very unlikely event they had, do any really think my email would have gotten any response, let alone action, in less than a 24 hour period?

The truth of the matter, WoW has one annoying thing common with EQ that has not been addressed. The Newbie zones. Starting a toon, or simply having to travel through the zone and look at the general chat is just as annoying as it is in EQ. The "I do I..." "where is..."  "can you help me..." to the constant arguments of the two newbs who are convinced they are right goes on just like in eq. But thankfully, once your out of Darkshore, for example, it goes away.....




Dasquid

I think the reason some people who still play EQ have issues with this thread is a few of the posts have a sort of "you're an idiot if you still play EQ" kind of tone to them. I would imagine there are a few people who, like me, dont really play enough to justify buying another game and have stuck with EQ1. 


Quoteno 'buy money on ebay'

Out of curiousity, I went to a Yantis run site, and it  had WoW currency for sale. (I am in no way encouraging the buying or selling of game currency, just stating fact) Add to that the couple friends of mine that play WoW and say there are dupers and farmers, much the same as there was in EQ1. Not trying to start a flame about WoW or anything, just saying that although many hailed it as the best game ever, it seems like alot of the things that people didnt like in EQ have presented themselves, or will shortly.

Oneiromancer

Quote from: ghostryder on February 21, 2005, 07:36:23 PM
The truth of the matter, WoW has one annoying thing common with EQ that has not been addressed. The Newbie zones. Starting a toon, or simply having to travel through the zone and look at the general chat is just as annoying as it is in EQ. The "I do I..." "where is..."  "can you help me..." to the constant arguments of the two newbs who are convinced they are right goes on just like in eq. But thankfully, once your out of Darkshore, for example, it goes away.....

I have done /leave 1 (i.e. /leave general) on every single character, and have never looked back.  Unfortunately this doesn't cut down on that constant /duel requests.  However, not playing in Night Elf lands seems to fix that issue.  ;)

I agree that there are definitely farmers in WoW, and I am sure some sell to IGE.  And there are definitely hackers, otherwise Blizzard wouldn't have recently announced that they will be cracking down on that sort of thing.

Game on,
EQ: Predator Jaede Antemanx -- 68 Vah Shir Beastlord on Kane Bayle, Retired
EQ2: Lenon Cartney -- 23 Half-Elf Troubador on Befallen, Retired
WoW: Grishnakh -- 60 Orc Hunter on Malygos, Retired

Jaeren

Some of the first characters to level 60 went up for sale and were banned by Blizzard. They've also banned people for speedhacking, etc. They've also banned in game casinos recently as well... Basically, they seem to actually enforce the rules they present, which Sony doesn't seem to care to do anymore or only in token amounts.



EQ - Morell Thule / Erollisi Marr (Retired):
[75 Beastlord] Jaeren (Barbarian)
[72 Cleric] Velissia (High Elf)
[69 Shaman] Sotar (Vah Shir)
  
WoW - Medivh (Retired):
[60 Rogue] Draeven (Undead)
[60 Priest] Lifesaver (Undead)
[56 Rogue] Klaien (Human)
[51 Paladin] Keidian (Human)
  
VSOH - Flamehammer (Retired)
[34 Disciple] Daevien (Half Elf)
[33 Bard] Pastorius (Kojani)
[26 Dread Knight] Draeven (Kojani)


Kashmiir Battlekat

Quote from: Oneiromancer on February 21, 2005, 09:01:52 PM
Quote from: ghostryder on February 21, 2005, 07:36:23 PM
The truth of the matter, WoW has one annoying thing common with EQ that has not been addressed. The Newbie zones. Starting a toon, or simply having to travel through the zone and look at the general chat is just as annoying as it is in EQ. The "I do I..." "where is..."  "can you help me..." to the constant arguments of the two newbs who are convinced they are right goes on just like in eq. But thankfully, once your out of Darkshore, for example, it goes away.....

I have done /leave 1 (i.e. /leave general) on every single character, and have never looked back.  Unfortunately this doesn't cut down on that constant /duel requests.  However, not playing in Night Elf lands seems to fix that issue.  ;)

I agree that there are definitely farmers in WoW, and I am sure some sell to IGE.  And there are definitely hackers, otherwise Blizzard wouldn't have recently announced that they will be cracking down on that sort of thing.

Game on,

WoW needs to enable the ability to 'disable' Duel's. When someone /targets you and sends the duel request they should immediately get "Khrash declines your duel request" and I see "High-Level-Alliance has requested a duel with you, but you have declined"

Just a thought.

Oneiromancer

I totally agree, Kash, that would save a lot of hassle in Alliance lands.  I don't think I've ever, not once, been challenged to a duel on the Horde side.  I've been spammed with guild petitions on the Horde though, which I always turn down...except for the one person who actually asked nicely and coherently (and I deguilded as soon as it was done).  My Alliance characters are all guilded so there's not a hassle there, except that all three characters have had to turn down duels...my Night Elf has turned one down practically every single time he's been logged on.

I wonder if it's changed much now though, since it's been over a month since Christmas and those who aren't willing or able to pay a monthly fee will be gone...things might be a bit better, but since I rarely play Alliance I guess it'll be a while before I find out, hehe.

Game on,
EQ: Predator Jaede Antemanx -- 68 Vah Shir Beastlord on Kane Bayle, Retired
EQ2: Lenon Cartney -- 23 Half-Elf Troubador on Befallen, Retired
WoW: Grishnakh -- 60 Orc Hunter on Malygos, Retired

Oneiromancer

Quote from: Kashmiir Battlekat on February 22, 2005, 06:42:36 PM
WoW needs to enable the ability to 'disable' Duel's. When someone /targets you and sends the duel request they should immediately get "Khrash declines your duel request" and I see "High-Level-Alliance has requested a duel with you, but you have declined"

Hey Kash...your prayers have been answered.

CareBear Mod to automatically refuse duel requests

Game on,
EQ: Predator Jaede Antemanx -- 68 Vah Shir Beastlord on Kane Bayle, Retired
EQ2: Lenon Cartney -- 23 Half-Elf Troubador on Befallen, Retired
WoW: Grishnakh -- 60 Orc Hunter on Malygos, Retired

danaconda

As far as annoying /duel spam goes... I am going to put up a suggestion to Blizzard on their forums. I think anyone that /duels you 3 or more times after you decline, should be reportable. Or are they? I don't really read the rules, since I don't do anything that would be remotely conceived as "bad" in game. I usually put someone on /ignore if they /duel me a second time after a first decline.

Nothing, to me, is more annoying than walking through crossroads and getting challenged to 3 duels or more (by different people) and having to constantly click decline. And it's not like I won't win. I have only lost duels to my friend who happens to be higher lvl than me. I occassionally duel someone and slap them around like a little hoe, not because I'm so good or anything, but because the one's spamming /duel usually SUCK and are young kids that never played an MMORPG and can't comprehend different strats.

Here we go, I got into thinking about this..... might as well drop a story on ya!  :roll:
I was playing my hunter and a same lvl warrior challenged me while my brother was sitting there.... I HAD to show off! :wink: So I accepted the duel and he charged in. I marked him with hunter's mark immediately cause I knew he wasn't smart enough to stay in melee range. I let rip into him with my axe, until I saw his obvious advantage here (you know, let him get cocky) I drank my health potion, wing clipped (snared) him, and proceeded to destroy him from range. Why he didn't snare me with whatever ability it is that warriors get, I have no idea...... hahaha  :evil:. I already had my aimed shot talent and the fool focused on my pet. I almost felt bad.  :evil: I don't need to continue from here.... anyone that's played a hunter knows you do NOT let the hunter get ranged on you (unless you're a mage that can blast him to smitherines)

***EDIT*** Ahhh, a nice duel declining mod.... sweet thanks Onei!  :-o
Dedlee Beatdown retired
Troll Beastlord of Lanys T'Vyl
(moved onto WoW - Mannoroth server, same name)

Kashmiir Battlekat

Quote from: Oneiromancer on February 22, 2005, 09:14:12 PM
Quote from: Kashmiir Battlekat on February 22, 2005, 06:42:36 PM
WoW needs to enable the ability to 'disable' Duel's. When someone /targets you and sends the duel request they should immediately get "Khrash declines your duel request" and I see "High-Level-Alliance has requested a duel with you, but you have declined"

Hey Kash...your prayers have been answered.

CareBear Mod to automatically refuse duel requests

Game on,

/newb mode *enabled*

How do I install this "mod"? I downloaded, opned the zip and looked for a text file or something. Nothing :(

Help a newb! --hehe

/newb mode *disabled*

Oneiromancer

In your WoW folder is a folder called Interface.  In that folder is (or should be created) a folder called Addons.  (Or is it just "Addon"...crap, I don't know without being at my normal computer.)  The "Carebear" folder that come out of the zip file should be placed within this Addons folder.  The way to see if it worked is on your character select screen, there is an Addons button at the bottom left, click on it and it will tell you what mods you are using and if they are the right version or not.  Basically every time there's a patch your mods need to be upgraded to a new version...which basically amounts to changing a number in the .toc file to match the current patch.  The easiest thing to do is just click on the disable version checking on the addon page.

That curse-gaming site the addon is on should also have instructions, probably better than what I just said.

Game on,
EQ: Predator Jaede Antemanx -- 68 Vah Shir Beastlord on Kane Bayle, Retired
EQ2: Lenon Cartney -- 23 Half-Elf Troubador on Befallen, Retired
WoW: Grishnakh -- 60 Orc Hunter on Malygos, Retired

Kashmiir Battlekat

Sounds good man. Easy enough.

weee...

If this thing works half as well as it looks like it does it will be a bonus.

I hate duels and basically dont deal with them. Go get yourself flagged and perhaps Ill wack ya :)

danaconda

Kash, I knew I liked you before (since you chose horde, and not the incredibly bad choice of alliance), but that last comment sealed the deal. You're a wonderful person! Nothing says "evil" quite like ganking someone not expecting it!  :evil:

Hehe, nah that's not my style really. I actually leave people alone if they're fighting something else (ran into a night elf the other day that was only 5 lvls higher and was way below half health after a fight in the Barrens, and I just kept trotting along minding my own business). If I had run into that same person and he was unoccupied, he'd be fair game.... but given he was 27 and I was 22, I would probably use my "immunity" in the barrens to my advantage  :wink:.

I do like the occassional duel, but jeez, I can't walk thru crossroads without getting dueled every couple steps!

I really like the way Blizzard implemented PvP in this game (minimizes griefing of lower levels). Just wish they woulda put a lvl limit in place. You know, nothing severe, just something along the lines of over 10 levels higher and they can't initiate the fight..... but that's just cause I'm a noob!  :-D
Dedlee Beatdown retired
Troll Beastlord of Lanys T'Vyl
(moved onto WoW - Mannoroth server, same name)

Kashmiir Battlekat

Im of the exact opposite opinion in terms of being flagged.

I hate duels. I got better things to do then to either make my e-shlong longer or shorter depending on the outcome of the duel, but when it comes to being flagged all is fair in love and war.

If i catch Alliance flagged nearby, regardless of anything, they are fair game. Fighting another mob, another PC, alone or with a mass group of 100+. I will attack you. Sometimes its a suicide run knowing I will be slaughtered and sometimes its a level 12 Alliance. It is irrelevent. If you are flagged I will attack you and try to kill you. It is in my blood. You are an evil Alliance and you must be punished for entering my lands or crossing my path.

The Alliance must know that the Horde will punish them!

DIE ALLIANCE!

/hehe

Oneiromancer

Well, Kash, there's a big difference between you and danaconda...you're on a Normal server and dana is on a PvP server.  On the PvP servers everyone is flagged of course, unless you're in your own side's zone.  Thus, in the Barrens, Horde people cannot be attacked by Alliance unless they put their flag up, but Alliance are considered to always have their flag up.  That's what dana meant by "immunity" in the Barrens.

I'm curious if you would do the same on a PvP server.  It would certainly make questing and shopping in Booty Bay or Gadgetzan take a long time if you simply attacked every single Alliance you saw.

I still haven't voluntarily put my PvP flag up ever, on any of my characters, and I don't know if I ever will before Battlegrounds comes out.   It's just a part of the game that really doesn't have any appeal to me...perhaps, with the Honor system, there will be more of a reason for me to want to PvP.  But I will be able to get that through Battlegrounds too.  /shrug

Game on,
EQ: Predator Jaede Antemanx -- 68 Vah Shir Beastlord on Kane Bayle, Retired
EQ2: Lenon Cartney -- 23 Half-Elf Troubador on Befallen, Retired
WoW: Grishnakh -- 60 Orc Hunter on Malygos, Retired