Started by Aneya, December 14, 2004, 10:35:56 PM
0 Members and 1 Guest are viewing this topic.
Quote from: OneiromancerSince I knew I couldn't have a Beastlord, I wanted a class that would be in there fighting melee but still have a bunch of variety in many situations, including solo. So I chose a Bard. Now, it turns out that Bards pretty much suck at soloing white cons above level 18 or so, compared to most other classes,
Quote from: AneyaI think Scouts are a finesse melee class. Unlike fighters that can just tank, we actualy have to think about how we go about poking holes in our opponents. I had a hard time with even cons till I found out you could cheap shot then backstab.
QuoteI was wondering if the same qualities that attract us to playing beastlords made us more likely to play scouts in EQ2.
QuoteI've done the Qeynos newbie quest atleast 4 times now. Once in Beta, 3 times for my toons and showed friends a few of the key ones. I don't mind repeating them, a lot are fairly easy and are a good way of getting equipment early on.
QuoteIn Freeport I have a ratonga that spend one night just exploring and hailing people. I like the stories and flavor text in Freeport more than Qeynos. So far though, the Qeynos quest have been more rewarding though.
QuoteSo far, the general trend for EQ2 tunes seems to be Fighters and Priest are more popular than Mages and Scouts. Its interesting that our choises have not reflected the general preference.
QuoteOur HO Ringing Blow stuns the mobs too though, right? I haven't tried to turn off attack for that one though.
QuoteWe might need a bit more data to figure that out, hehe. Certainly scouts are melee dps classes, which makes sense. Personally, Beastlord was the only class I took to high levels, so it is the one I most identify with. Other Beastlords might identify more with their original class if they played something else first...especially in EQ2 where there isn't the obvious connection like the Hunter in WoW.
QuoteYou mean quests (plural), right? That's the thing that puts me off the most...yes, lots of those quests are great (especially the container ones) but there are so many. I guess I could only do the ones that give good rewards, and I would do them in a better way, but still it's lots of repetition. I wouldn't mind so much if I were totally changing my main, but just for an alt it's kind of boring in my opinion.
QuoteFreeport was definitely much more interesting in the quests, just by their backstory and the humor inherent in going around to a bunch of evil people looking for work. But Freeport is just so gloomy...everything looks the same, as I think a review on this board said...it is boring, unlike Qeynos in that respect. Even the Commonlands and Nektulos are so...almost monochrome, compared to the Antonica-associated zones.
QuoteQuoteSo far, the general trend for EQ2 tunes seems to be Fighters and Priest are more popular than Mages and Scouts. Its interesting that our choises have not reflected the general preference.Bleh, so then why are people always looking for one of those classes? ;) It seems to me that there are a glut of Mages and Scouts rather than the other way around. Especially Summoners and Rangers. I was grouped with a Ranger named Legolis the other night.../sigh...
Quote from: AneyaIf you go to the SoE run player statistics websites most guilds have more Fighters and Priest than Mages and Scouts. Originaly, there was an equal number of each but it seems that the trend is for 1.25 fighters and priest for every 1 mage or scout.
QuoteAs for the lack of fighters and priest in pick up groups, my experience is that the standard cookie cutter group includes 2 fighters, 2 priest and 2 random classes lucky enougth to get into the group. Assuming 1.25 fighters for every scout and a demand of 2 fighters for every scout there clearly is a disperity between supply and demand.
Quote from: Oneiromancer on December 16, 2004, 12:58:56 AMBards are in a special situation, of course. Someone on the Scout's Sanctuary boards suggested that Bards and Enchanters are a "5th archetype" due to our crowd control abilities. I don't think I agree with them, due to our inability to handle ^^ mobs (unless the Dirge Fear works on them, not sure)