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final fight post pet pulling nerf

Started by Polanski, November 17, 2006, 01:57:51 AM

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Polanski

got my orb recently and I have a question about the final fight. all the strats I see for it involve pet pulling, so with that nerfed now anyone have any suggestions for the final?

if pet pulling worked pre-nerf does that mean they aren't tethered like in the final for the 1.5?

Polanski the Butterscotch Golem
Elephi the Plaid Elephant
Felde the Purple Gorilla
Vivie the Yummy Gummy Gnome
Taie the Gingerbread General
Khallus the Cookie Commissioner

Royal Order of Candy
Fennin Ro

Tarsq

2 easy options, 1 is to do the hail and hit an invis potion before anything agros then pacify or have a bard/monk split them. Or just agro them all and run to the zone(DDA runs at a different rate to the adds from memory).

Very easy to split them either way.

Tarsq of Test

Vidyne

DDA just has to be grabbed fast... his despawn is around 60sec-120sec or so.... I've heard of people running him to the zone in and not getting back in time before he despawned.

Polanski

yeah he was pretty easy. 4 boxed him clr/bst/war/brd all 71.

he was up for over 2min before i engaged him and didn't depop. the adds stay in the last place they had agro so its a very easy split.

came close to wiping from that lame mez, but ended up having 2 of the melees duel eachother and break the mezzes mid fight.
Polanski the Butterscotch Golem
Elephi the Plaid Elephant
Felde the Purple Gorilla
Vivie the Yummy Gummy Gnome
Taie the Gingerbread General
Khallus the Cookie Commissioner

Royal Order of Candy
Fennin Ro