Another small update.

Sempai kindly send me some logfiles of him attacking a red con L70 mob from behind. Based on the results of that parse i've made 2 changes to the calculations that i hope will improve them

- Changed the way proc damage is calculated.

By adding Sempai's data on proc rates to my own i'm getting the very strong impression that the return you get from DEX above 255 diminishes rapidly, to the point where it is no longer possible to even see changes in the proc rate underneath the statistical variance at all. I'd say its even possible that the average proc rate has been hard coded with a cap. I say this because at 255 dex and above the proc rates always average out to neat numbers: 2 procs per min for the MH and 1 proc/min for the OH. The threshold 255 DEX is where the old linear increase in procrate reached those same numbers. That's far too neat for me to believe in coincidence.

I therefore coded proc rates into the sheet in the same way, linear increase up to 255 DEX, constant at 2 procs/min MH and 1 proc/min OH above 255 DEX

- Thanks to Sempai's data, i've been able to at least get a rough approximation that mob level has on hit ratio. I've added this approximation to the calculation, as the effect of mob level on hit ratio makes a considerable difference to melee dps. For more on this, see my latest update of the

effects of ATK thread in the library section.

Link to latest version:

dps093b.zipIf anyone else has high quality, well controlled dps parses i'd be very grateful if you'd send them to me. After all, its only by comparing the calculations to actual parsed dps that the calculations can be improved.

/hugs

edit: fixed link