One thing I've learned from my time as corr is that no matter what changes some people won't be happy with the change. Fero has been an issue on our top 10 list for awhile and I hope to finally see some changes to it. This, of course, raises the problem of what changes people really want to see. Some ideas will simply be told no to and others will be tweaked by sony no matter what we want. However, I don't want to be suggesting stuff, see the changes go live, and then have a 3+ page thread where people complain about the new version. With that said I'd like to have people tell me what they'd like to see or get out of fero. How they envision the spell and even some numbers if you want.
Just a few examples to get the discussion going...
- Make fero a group buff. Some want this because it'll let them maintain fero in groups easier and buff more with it on raids. For a solo bst this would hurt efficency some and with the recent SA change we've seen some that have concerns over this. Also making it a group buff would mean the spell didn't have as much "oommph(sp)" as if it remained single target.
- Keep it single target and make it an uber buff like it used to be. This would mean more casting of the buff, but more results and targeted returns. If fero is group then you have times where a monk and a rogue get it, along with a mag, an enc and 2 druids. That wastes a lot of the buff and because the spell is balanced around being easier to use, having it on more people, etc then the returns on it aren't as big. I know some don't want to be a "buff bot(or harsher bad word for a female dog term)". However, many seem to want it to be truely useful and are willing to work a bit harder to get a bit more gain.
- +double attack was a common request, but with recent changes that suggestion seems to have lost a lot of weight. There could be stacking issues, and there are some classes that now appear to be able to cap at 100% double attack even without fero.
- End regen has been suggested and might be nice, but it's unclear if sony is ready to head down that road or not. Also some beastlords won't like the spell as much then as they don't really gain from end regen, but it'd be a huge raid/group thing to be able to give to mnk/war/ber.
- Procs seem like a nice idea that have both offensive (aggro) and defensive(lifetaps), dps(dd procs), utility(snare? slow? *shrugs*), benefits. At one point sony was kinda againist this idea, but obviously a lot has changed and perhaps this could be requested again.
Those are just some of the ideas and I welcome others. I realize going in that some people will be upset no matter what, but I'm going to do all I can to make sure those people are heard now and atleast have more information available to them as to why the changes happend and what other beastlords have in mind.