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2.0 Broken -- 7 / 6 / 06 (FIXED)

Started by Inphared, July 06, 2006, 09:12:58 PM

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Briatta

Yep, that's exactly the same. I actually went in there and tried to kill them too and I could see them respawning so fast. On mine there is about 10ish mobs right around the manawielders that will respawn when I kill them, but other than that everything else is gone save a few wandering owlbears. I took some screenshots earlier, but was too tired to fool with them before I went to bed so here ya go...

http://i23.photobucket.com/albums/b375/Briatta/EQGFBug1.jpg
http://i23.photobucket.com/albums/b375/Briatta/EQGFBug2.jpg
http://i23.photobucket.com/albums/b375/Briatta/EQGFBug3.jpg
http://i23.photobucket.com/albums/b375/Briatta/EQGFBug4.jpg
http://i23.photobucket.com/albums/b375/Briatta/EQGFBug5.jpg

I'll start /bugging it also.

Inphared

Just logged in to find out that they're patching. Maybe the Grimling Forest will be fixed and we can stop ranting about it.  :-P

Skanda

Quote from: Inphared on July 18, 2006, 01:24:37 PM
Just logged in to find out that they're patching. Maybe the Grimling Forest will be fixed and we can stop ranting about it.  :-P

Doubt it. The patch message reads like it was just to fix up some pregression server issues.

I intend on going to the SoE block party this weekend though so I'll see if I can find someone willing to give me a straight answer about GF.

Inphared

SoE has been known to do things that they don't mention in patch messages. It's a possibility that it's fixed now, but I don't doubt that it isn't.

And if you find someone at the block party, make sure you give them hell for those of us working on this part of the 2.0  :-D

Inphared

I've just logged on post-patch, and I decided to do some testing.

As after every patch, every zone is in full-repop. Grimling Forest is no exception. So, I decided to check out the recently-found broken spawn point, and to my suprise, there was only one (1) grimling manawielder there. So I went and killed one of the grimling guards at the entrance to the tunnels, and went back to the manawielder spawn point.

My suspicions were confirmed, as when the manawielder respawned, there were two. I killed the other grimling guard at the entrance of the tunnel, and sure enough, 3 mana wielders spawned.

I'm going to do my best to keep anyone from killing the grimlings in here, in hopes that the colonel / general will spawn like natural.

Scout Husman is still unresponsive to the trigger phrase, as well. Blasted SoE... they can fix raid commands on the combine server, but they can't fix a simple spawn point / script error for the other 12 (guess) servers?

Inphared

#20
Has anyone tried bringing everything involved in the 2.0 (up to this point) to Scout Husman in the Grimling Forest, and talking with him then? Like, bringing the peice of wood from Mauda, the clay from Air, the Blood from Jaggedpine, and having all Tradeskills done?

How about talking to Mauda as if you were starting from the beginning, and then going straight to the Forest? It's only 2 zones away, maybe we're timed now or something?

Just trying to get this stupid thing figured out.

Rilelil

I've been working this part for 3 weeks now and no luck as of yet Ive submitted a /bug report every day even talked to the GMs and  all they say is sorry the Dev's are aware of the problem and are working on it. I guess raid tool on the progression server is more important then an entire zone being bugged on every server. I will continue to put a /bug report in daily till fixed. As far as going straight there after hailing Mauda it wont make a difference as ive already tried this.

Inphared

We h8 Sony, zomg. I petitioned a while back as well, and they gave me the same response.

I say keep the bug reports flowing, and hopefully we'll have this fixed before they -have- to patch in September for the Serpent's Spine.  :-(

Skanda

#23
Just got back from the Block Party. Managed to corner a Dev long enough to ask him about Grimling Forest and he had no idea that anything was wrong in that zone. In his defence though I don't really know if that was his Dev area or not.

Anyways, I got his email addy from him so let's see if I can take this somewhere talking directly to him.

Inphared

Sweet, that will almost undoubtedly help speed this whole thing up.

Many thanks, Skanda.

Skanda

Small update. Got a response from my mail-

QuoteI'll check into it and see where it stands. We've been a bit swamped lately, but hopefully its something simple that can be fixed quickly.

So now it's pretty much in their hands. At the very lease we know for a fact now that the Devs are aware of it. Now it's pretty much in their hands. Here's hoping it's something simple.

Kirshu onthelips

Good news is, if you need money, it's a good place to farm for right now, u can make 3-4k in less than an hour, I just had a wizzy w/ me. I'd go in get aggro on em all and he'd ae them. Takes longer to loot than to kill. So well atleast if we cant get our epic, we can get some cash out of it lol.

Inphared

The last thing I'm thinking about right now is cash, but thanks for the information.  :-D

Skanda

Also keep an eye on http://eqforums.station.sony.com/eq/board/message?board.id=Veterans&message.id=261753#M261753

Got a Dev response on that thread so any updates from Devs (if they bother) about the problem will likely get posted in that thread.

Briatta

QuoteVahlar-Dev wrote:

Ya, I just looked.  Houston, we have a problem.

I'll keep you updated.

WooT!