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Compiled list of 65 solo hunting grounds. *Updated 1/19*

Started by Lewzephyr, January 16, 2004, 09:29:29 PM

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Lewzephyr

Any help on other locations and especially to flesh out this guide better and include which mobs for most of the zones at the least, if not links to other threads / guides with more detail would be helpful as well as any corrections.




- Old World -Solusek C - ok xp, some nice nodrop items, 2-3 pulls are common
- Kunark - Nurga - mostly lt blue at 65
- Kunark - Droga
- Kunark - Veksar
- Kunark - Old Sebilis - Juggs, Mushrooms - Great loot, decent exp - Anull magic to slow runners.
- Kunark - Chardok
- Kunark - Chardok B - ok xp, faction, hard to get to the loot mobs as a beastlord
- Kunark - City of Mist - Past locked door.
- Kunark - Charsis (Howling Stones) - decent loot and exp.
- Kunark - Veeshan's Peak - great xp, great loot, need a gate potion to get out, hard and requires a hard-to-quest key
- Velious - Plane of Mischief - Decent xp, quiet, hard to get out of without gate potion
- Velious - Siren's Grotto - ok xp, some nice loot, fighting in water sucks, most pulls are 2
- Velious - Dragon Necropolis - Spiders, constructs, rats
- Velious - Western Wastes - There is a dragon or two here that we can do, maybe more and the various roamers
- Velious -Plane of Growth  - Some form of Gate required, more fun to duo probably & annoying guardian spawns
- Luclin - The Deep - Ancient Shriekers, Thought Horrors
- Luclin - Fungus Grove
- Luclin - Maidens Eye
- Luclin - Umbral Plains
- Luclin - Acrylia Caverns - Good money, decent xp
- Luclin - Sanctus Seru
- Luclin - Akevah Ruins
- Luclin - Ssra Temple
- Luclin - Tenerobus Mountains - Vampires
- Luclin - Grieg's End - decent xp, decent coin, decent loot, mindless easy xp
- PoP - Plane of Disease
- PoP - Plane of Justice - 3rd and 4th level guardians/Gaolers
- PoP - Plane of Innovation
- PoP - Plane of Nightmare
- PoP - Bastion of Thunder - 1st floor wing giants and elementals, also the bees - Risky
- PoP - Plane of Torment - Birds at entrance
- PoP - Halls of Honor - Aggro Kite in graveyard - decent exp
- LoY - Torgiran Mines
- LoY - Dulak - Mostly for loot & coin, everythign I've found so far seems to be green or light blue at 65
- LoY - Nadox - near Hates Fury zone - Exp and loot decent.
Quyx Shadostyx - 65 Vah Shir Beastlord
Sekani - 57 Iksar Monk
Aoumin - 53 Eurdite Necromancer
Fulcon - 40 Wood Elf Druid
Loyal Members of Da Hui on Quellious

Felidae

This is a good list and found some great new spots from it.

One negative comment - kiting graveyards is a really crappy thing to do.  The last thing anyone wants to deal with when they are naked on a corpse run is avoiding low health and sit aggro. SOE made them usually a pretty safe area - leave them that way.

Erinie

Can solo CoD. Get very good exp there. 5% per kill  :D

Erlas

AA wise how many would you need for some of these?  Could I do some without defensive AA's or suspend minion... or should I wait until I have more than 18 AA's?
Erlas Crimsonpaws
Wildblood

Tahmaz Zamhat
Storm Warden

Hereki

The first AAs you (should) get are to improve your mana usage, then AAs for defense/offense.  Assuming that you have followed a sane AA path, then more AAs improve your uptime and kill rate.

My experience has been that you can solo a lot of these areas without AAs (I should qualify this a little by saying that I had something like 50 AAs at 62), but that AAs make an enormous difference to your rate of gaining experience.  With only 20 or so AAs at 62, I could get an AA in a little over 3 hours; with 50, in 2.5 hours - at the same spot.

A few of the spots I wouldn't touch until 65 + a lot of AAs, like VP or BoT giants.  I also wouldn't consider any of the PoP zones efficient for experience until you have too many defensive AAs; great exp per kill, but hard kills and massive downtime.  The best experience until then, I believe, is revamped old world zones.

Erlas

cool... I was looking more toward the old world zones.  No one ever there and the prices of drops from there go up as ppl no longer farm them.  So this would be a 2 part deal for me... earning some pp and getting my AA's and not worrying about finding a group.  I'm getting tired of BoT as I've been there for a couple of weeks to push through 62-65 so I could start AAing.

Thanks for the post
Erlas Crimsonpaws
Wildblood

Tahmaz Zamhat
Storm Warden

Hereki

If that's what you want, I should point out that a lot of old world zones have poor experience, and drop a lot less than they used to in terms of gems/pp; eg Sebilis.

Revamped/new zones is the way to go: Nurga, Droga, Veksar, SolC, ChardokB, but also the Hole, Cazic-Thule, possibly some others.

I'll also put in a word for LoY zones; Nadox is a fun farming zone with a few good drops, the same goes for Torgiran Mines, and I hear that Hates Fury is good, too (I've never been there).  The only problem is that mobs here are significantly tougher, in my opinion, relative to the experience they give.

Silresa

What's the word on Veeshan's Peak being listed? I'm curoius what we can solo there that's notably worth while. ;)
http://members.cox.net/losian/newsig.gif">
http://www.magelo.com/eq_view_profile.html?num=249204">Silresa Kylong, Iksarian Feral Lady of Watchkeepers.
- And -
Jingles, the ever faithful and infamous warder companion.

Keisa

I can respond to Erlas.  I leveled up without AAs and have been soloing in a few of these places.  I currently have 11 AAs, much of which has been garnered soloing.  I have fair gear, definitely non-planar: Fungi Vest, Golden Wraps of the Compact, Waning Light Katar.

Maiden's Eye:  Been soloing here since 57.  Mainly, I solo here to gather condensed shadow from the toilers.  At 65, they are blue and easy.  I can kill them three at a time.  Exp and money don't seem that good.  

Akheva Ruins:  Better exp than ME, easier to control adds.  Basically, if you want to hunt toilers, this is better.  Frankly, I'm not really impressed with either zone for exp, money or loot.

Droga:  Gobbies near the front hit like little girls.  They have a fair bit of hp, but you can do them in ones and twos pretty easy.  You need to invis in and find a good place to pull to, but there are a lot of spots.  Lots of named in this zone, so there are lots of drops.  Exp is nice, money is fair, loot is pretty good.  On a good day, I can camp three named at once.  Of course, if you can get someone to duo with you, it is a lot easier.

Veksar:  Good exp, slow kills.  Mobs appear to have a lot of hp.  You can get to some loot spots.  Fortunately, if you need to leave, the zone is designed so that exit paths are a lot shorter than entry.  You spend an hour winding your way back to the back, then hop a fence to the very front.  That is nice if you get into trouble.

Griegs End:  Did the guide above say this was mindless exp?  Thats an understatement.  Many mobs can be pulled solo or killed on the spot solo.  Slow them and your pet can kill them.  Or, Slow, tank for the pet, and play another game while it dies.  I've killed mobs here and had 98% life when done.  Money is good, named spawn in any spot, no roamers in the front part of the zone, drop loot is twink gear, sells for a 1-4k in the bazaar, and I'm told it has fair faction.  Exp is about 1 yellow AA for 13-14 kills.

The Deep:  I have soloed the front of The Deep a few times.  You may get some adds, but you should be able to handle them.  Mobs are blue and light blue.  Exp is fair, less than Griegs.  But, this is an alternate source for acrylia if you are a trade skill person, like I am.

City of Mist:  Mobs hit very weak, too many light blue mobs.  Money is nice, because kill rate is fast.  I just don't like killing that many light blue mobs.

Old Sebilis:  I've gone through the Ilis Jail.  Most top stuff is light blue, but Ilis and Krups are blue.  They hit weak, and I can take them two at a time, though that is not really advisable.  Shrooms didn't seem all that hard either.  Runner control is a must, since a fair number of frogs are shaman class.  If you can get to Ilis Jail and clear the portal area, you have a good base of operations.  Money is nice (still), exp is respectable, but loot is outdated.

Nadox:  Mobs have a LOT of hp.  takes a long time to kill them.  Loot is lame, exp is ok.

The Hole:  Bites bigtime, now.  The entire front is green to 65.  You have to get to the undead city before mobs start turning light blue.  They hit fairly hard and can be taken two at a time.  It's hard to control adds and you cannot use invis to get deeper.  Back part of the city, mobs turn blue.  These hit very hard.  I can kill them one at a time, but adds suck bigtime.  And, there are lots of roamers and nowhere to run.

You can do any of these places at 65 without a lot of AAs.  The information I posted here should give you some idea of your ability to hunt in these places.
Keisa
Feral Lord
Inevitable Storm
Lanys T'Vyl

Meowsa

Nurga is a good spot for 65s also.  Sure there are some light blues, but the ZEM is decent and the mobs drop a lot faster than Droga mobs.  Once you pass the safe hallway by the Overseer nameds (Malam and ?), the ratio between dark blue and light blue is around 75% dark blue.  Casters really drop fast here, especially if you have good resists.  The only thing that tends to hit is Dispel, which luckily isn't cast very often or is getting interrupted by pet.  Loot is also decent, not as good as Droga, but the goblins drop gems more frequently.  Getting a few Sapphires and Diamonds every couple of hours adds up and the rare quest pieces sell easily if priced around 300-700 pp.

Fionnah

Acrylia Caverns:  2 areas here, inner and outer.  Outer is if you want pure plat.  Weapons sell for 143 plat and the Etched Acrylia Runes sell for 1-5p each and stack, so those are great.  Outer has a very high rate and you can kill them like there's no tomorrow... about 80% light blue, 20% green in outer area.  2 named, one drops a chainmail tunic that sells decent and some piece of crap range item, the other drops a BP that sells for 2-3k and the grimling skin mask that sells for 10-12k.  Inner is all dark blue mobs with 3 named that can be easily solo farmed, 4 with a partner of any level.  The named here drop items that sell for 5-15k, plus the runes, ore and weapons that the guys on the outside drop, but in much lower numbers (both the number that you kill and how much they drop per kill), so inner is more to farm the named for bazaar/twink loot and xping.  I use AC as my PL zone, bring people here at 43 to outer to slaughter everything in sight grouped with me, then at around 48 to 50 take them to inner until around 55-58ish when it becomes painfully slow (at least to me).

I wouldn't mind hearing about Grieg's some more though, sounds like really good solo xp, if it's a yellow every 14-15 kills, that should be about every 15 minutes, or a little less than an AA an hour, which is awesome, IMO.  I'll probably check that out tonight, particularly since I'm not all that interested in farming AC any more, bores the living shit out of me nowadays.

The guy above was talking about The Deep mentioned them being light blue and dark blue.  He obviously was only on the near side of the bridge.  Cross the bridge and go to your left when you get across (might have to fight your way to the invisible bridge), there are shrooms there (double pulls usually, but you run one around while your pet cleans the clock of the other, or just fight one with your pet while the other beats on you... matters on how lazy you're feeling) that drop Fungiod Saps, which are used in Seru Bane weapons (I usually sell them for 10k each in bazaar, takes forever, but they always sell), nothing else worth killing over there though.  About the same xp as AC Inner area.
Fionnah Shrekswife
66th Level Beastlady and her Valiant Steed, Donkey.
Final Destiny
Ayonae Ro

gatorbaiter

Just started killing these today.  Killed the first few with a combination of melee and pet kiting (used a delightful orb to keep ripostes down a bit).  Also tried melee/root rotting with a Herbalist's spade.

XP was ok, around 7% a kill.  XP was only average as there is some downtime as it takes a bit of mana to kill em (3 1/2 to 4 bubs).   Biggest hit I remember was 631.  Only non self buff I had was KEI.  I imagine it could be done w/o it, but would most likely need to be FM (I'd start fights at 4 bubs of mana, sometimes less)

A bit more exiting than greigs, thats for sure

Altommy

Another thing people don't seem to realize about GE is that there are many safe pull spots.. random corners OR you can just mosey on along killing as you see em... Stepping on the trapped carpets while fighting 2 already can be interesting :)

The big thing is that they don't run when low on HP.. makes all the difference imo, no trains = no problems :)

And GE IS mindless easy exp.. interesting zone w/ the mobs that morph you, makes it less monotonous :)
~ Altommy Atmafist ~
     <Feral Lord>

Xarilok

Most of the traps have been removed (or maybe all of them) and the mobs no longer proc a morph... zone was revamped a while ago, not sure how long, but I'd say its been about a year.
Venerable Xarilok Loungelizard - 62 Beastlord and Cat-Hater extrordinaire.

Oneiromancer

There are still some "traps"...just walk on the carpet in the very first room from the DSP entrance and you'll pop a mob.  There's another "trap" in the first large room with the awnings and such, and several others deeper in the dungeon.

As for the illusion procs, the trash mobs don't do it but the named mobs do...trust me, it happened to me twice last night in the same fight and I have several screenshots (sometimes they even get my warder).

Game on,
EQ: Predator Jaede Antemanx -- 68 Vah Shir Beastlord on Kane Bayle, Retired
EQ2: Lenon Cartney -- 23 Half-Elf Troubador on Befallen, Retired
WoW: Grishnakh -- 60 Orc Hunter on Malygos, Retired