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NDA LIFTED!!! SoF here we come

Started by Humlaine, November 12, 2007, 07:06:49 PM

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Fuzkitty

I had roar of thunder hitting for 3k last week with all the aa's Humlaine, just fyi.

Kilori

I'll have to wait and see how excited I get about the pet survivability. The fact that someone said that necro pets are going to out dps us upsets me. Mages I can see, they cant do much dmg really w/out pets..the necros tho, they parse WELL just on their own with their dots. And if they get the same pet survivablity AAs as we do, well, I can see Im not going to be staying in the top parses on raids for long.

All in all, Im gona have to get to 80 and then see what we have to play with. Im not getting alot of warm fuzzies with this expansion so far.

Humlaine

if someone can show me proof that necro pets are out dpsing ours then I will believe it, otherwise from what I can tell no they aren't

Maylian

#33
I think the idea that necro pets our doing more damage than ours came from the beta forums.

Max hit/Crit: 190/304

Max BS/Crit: 591/985

~63 percent accuracy overall and right at 212 DPS


This is the only dmg parse I can see from necro's regarding new pet as most things have been defensive parses. If they did receive a bigger boost then it was almost certainly down to the fact that no necro currently uses pets. Mage pets couldn't previously tank in AG/FC or Katta by the way, that is their rampaging servant spell not your normal pet.

As for our pets tankability I was able to keep pet alive quite happily against dark blue content for entire fights, new promised mending was perfectly suitable in all situations as the pet didn't go down like a White house intern unlike previous pets. As for Sledze every spell from what I can see was tuned so you would have to get the new foci for it to be more effective, this doesn't mean that we won't use the spell straight away. I will be happily replacing one of the lower cold nukes with this for burns and most probably have 2 top poison and cold nukes for normal exp loaded.

Will triple attack, higher double attack and wurine result in only a 3% increase? I find that hard to believe considering the impact double attack had when introduced.

Sikkem

Thanks May good news about the pet but there are a few reports from mages of their pets tanking in AG wit ha cleric, with the new 76 air pet they are tanking there without a healer and Attiki without going below 90% health. I don't expect our pet to tank as well but in the same zip code would be good unlike previous expansions.

Is Wurine good ? apart from the pet it is probably the thing I am most looking forward to...

A lot of classes on the sony forums are reporting that their tier 1 spells are actually worse than their current spells (not including focuses) apparently it was done ot make the tier 2 spells look better?


Sikkem - 90 Beastlord - Bertox

Maylian

#35
My comment about mage pets tanking was relating to 75 mages, you will find that a lot of AG will be dark blue at 80 so it could be a good solo spot if our pets can take the beating, I never went there to test out myself. There is still some tuning on pets to be done as far as I know, but most classes have had AC boosts as well so helps the soloing beast I think.

Personally I liked Wurine if only for the illusion of a white werewolf, in built SoW, regen and accuracy make it worthwhile as well. I think this is an AA I will buy immediately along with Focused Paragon when I can, and of course burst of power.

I don't know what Humlaine will say, but Prathun largely ignored spells during the course of beta. It was only through some luck that Rytan took over pets as these were also Prathun's remit. Like Humlaine said earlier spells are still being discussed and I expect some of them to be tweaked drastically. Nusa I would just block the haste recourse rather than not use the spell at all. It is sad that spells is the let down of the entire expansion so far, but hopefully that will change soon after release.

Small note: We are now friendly with animals again, at least in some of the new zones I went to as they con amiable. I know some of the bst's here will like that addition

Nusa

Oh, I know I can block the recourse, but having to tell everyone who is in my group to block it is abhorrant....that's nearly everyone in my guild over a month of raiding. As for pickup groups, notice that this unwanted 5 minute recourse is going to overwrite someones 30 minute haste potion (same slot, same haste %) -- expecting everyone in the game to block it isn't reasonable! How ugly is that?! Soloing is the only time it won't matter.

Maylian

Yeah its an untennable situation at the moment, lets just hope it gets fixed very quickly. I think I'll resort to posting on guild forums to block the spell.

Sikkem

These are some parse by a shaman wit hregards toi the AC changes

http://forums.station.sony.com/eq/posts/list.m?topic_id=122541

It might appear AC augs will be useful again to the tanking beastlord...


Sikkem - 90 Beastlord - Bertox

Sikkem

Quote from: Maylian on November 13, 2007, 08:07:45 AM
I don't know what Humlaine will say, but Prathun largely ignored spells during the course of beta.

Yeah that seems to be the most complained about thing with regards to this expansion.

Saw this on the Sony Boards



Seems to sum it up


Sikkem - 90 Beastlord - Bertox

Caurion

Lol thats is pretty funny. All in all I am happy with the upgrades we are getting. Not the best compared to other classes, but it will get us by. Spell upgrades and AAs im honestly excited about! I have been waiting for some new AAs!!! Well....I guess we will see in a few hours how much they either screwed us or hooked us up!

Hoov

only thing i really see that i think should be added.

set duration invis.

are we the only class that can invis of some sort that does not have set invis.
(ie.. cleric have set to undead, mages can summon an item for set invis)


and haste is a joke. why not set the recast time to 10 min and duration to 7 min.. would be just as insulting.

Sushe

iirc Timed invis was asked for (in aa's and spells), I will have to go back and check the beta boards though since i'm not 100% sure. With others getting 'perfect' invis it is something that we have been left far behind on.

I spent a lot of time killing furball in the random zones, as well as checking pathing. There are some zones that furball was glued to my heels like a good little kitten.... and some zones I didn't see him for 15 minutes. Only to summon & take 2 steps and have him go shooting off in another direction. Dragonscale Hills is bad about this in places. Over all though it was tuned to be 'ok'.

I honestly lost count of how many times our group haste/pet haste was requested to have a longer timer... so the devs Know we want it.

Shieara

I kinda agree with the crowd.  The aa looks good and pet changes look good.  Spells look uninspired in some cases or just downright bad in others. 

I was hoping for some overcap buffs for stats, not at the shaman level but to bring us more in-line with where we used to stand (shaman buffs superior but ours could be used in a pinch and provided some benefit).  The haste "solution" they gave us pretty much sucks also.

We'll have to see how it goes I guess.

Beastfistt

This expansion seems it will be a good one, aside from spells everything looks great...

Also alot of the stuff will be changed when SOE brings the servers down again tomorrow for bug fixes, spell tweaks etc...
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Savage Lord Beasttfistt Stormcaller - 75 - Beastlord - Povar