Main Menu

AA Feedback Request.

Started by Dalnoth, January 30, 2008, 10:03:19 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Bumkus

#15
Format:
* General AAs you'd like see more of

Run speed
increased metabolism


* General AAs you'd like to see

* Archtype AAs you'd like to see more of

Buff ext, spell crit, dot crit, heal crit

* Archtype AAs you's like to see

AA set duration invis

* Class AAs you'd like to see more of

Feral swipe.  (We only get full benefit of instant DPS enhancers.  We don't get full benefit of BA, because we have to choose not to cast during BA, which cost more DPS that BA adds.)
Bestial Frenzy
Triple attack
Roar


* Class AAs you'd like to see

Improved Dodge
Improved Block

ANY KIND OF GET OUT OF JAIL FREE CARD.  WE ARE ONE OF THE ONLY CLASSES THAT STILL HAS TO ZONE BECUASE, OOPS GOT A ADD.



AA fixes:
Extend crit AAs to extend to pet summoning spells
Pet No Cast Does nothing for us.  Change to Pet No Proc
Add worn off message for Pet Snare
Make illusion from Pact permanent or get rid of illusion component, since we need to re shrink when it wears off

Wolfcaller

* General AAs you'd like see more of

  Combat Agility and Combat Stability
  General Sturdiness
  Planar Power
  Quick Draw
  Forage


* General AAs you'd like to see

Sneak - Increase of 50 to the Sneak skill of all who purchase it. Increases cap for those that already have, gives the skill to those that don't.


* Archetype AAs you'd like to see more of

  Weapon Affinity
  Mnemonic Retention
  Companion's Blessing
  Companion's Durability
  Burst of Power
  Veteran's Wrath
  Finishing Blow
  Spell Casting Fury
  Healing Gift and Healing Adept
  Mental Clarity


* Archetype AAs you's like to see

  Spell Casting Reinforcement Mastery
  Destructive Fury


* Class AAs you'd like to see more of

  Bestial Frenzy
  Feral Swipe
  Focused Paragon of Spirit
  Warder's Alacrity and Warder's Fury
  Pact of the Wurine
  Companion's Agility
  Fortify Companion (increasing melee mitigation % and cap, as well as further boosting other components as the first 3 ranks do)
  Hastened Bestial Alignment
  Frenzy of Spirit


* Class AAs you'd like to see

  Planar Durability
  Fixed Duration Invisibility
  Pet's Innate Run Speed
  Summon Companion
  Swarm Pet
  Radiant Cure (we have many cure spells like classes that get this AA, maybe we could get just the first 3 ranks of this?)
  Increased blocks from block skill (could address the sharp drop-off in tankability we experienced in SoF)


Problematic AA's/unresolved issues

  Pact of the Wurine - slot the illusion effect like shaman's Pact of the Wolf AA, so we can use our illusion clickies if we want to.  Illusions = fun!  And a renewed desire for clickie illusions would boost LoN sales to beastlords, fwiw.

  Roar of Thunder - the nuke component's aggro offsets a large part of the deaggro component.  The deaggro needs to be increased (preferred) or the nuke damage decreased (would be OK with me).

  Taste of Blood - useless because of infrequency of pet kill shot and the short duration of the buff.  Either greatly increase the buff duration (like, 6+ minutes) and improve the buff a little, or increase to 2 mins and increase the power of the buff quite a bit.

Rabekiz

#17
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well

thor

Quote from: Rabekiz on January 31, 2008, 09:04:45 PM
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well

I didnt say it was right but i was just pointing out that they they make you pay for that.

Camikazi

Quote from: Rabekiz on January 31, 2008, 09:04:45 PM
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well

Just adding rangers also get Jolting Strikes in SoF, 1204 hate deaggro per proc at rank 1. I use it on my ranger over his dmg proc, let's me nuke more with ranger, getting more dps out of him.




Spiritclaw

Quote from: Camikazi on January 31, 2008, 09:36:25 PM
Quote from: Rabekiz on January 31, 2008, 09:04:45 PM
Quote from: thor on January 31, 2008, 04:30:58 PM
if they give us anything like jolting kicks it will come with a big cost look how much endurance that uses on rangers and its not the damage part they up ed that its the deagro of it.

I'd gladly pay the endurance cost, I've never gone below 65% on a burn fight ... whats the point of having that much endurance left? Hell they could even drop our bst version of it to half its damage, I just want a triggerable deaggro skill. Right now you get 1 shot deaggro with Roar, after that you're screwed on a burn. We are the only melee/hybrid DPS that can shed aggro only once, every other one has a triggerable ability - rogue evade, monk FD, ranger jolting kicks, berserker jarring smash. Not to mention that each of those classes gets a superior defensive disc as well

Just adding rangers also get Jolting Strikes in SoF, 1204 hate deaggro per proc at rank 1. I use it on my ranger over his dmg proc, let's me nuke more with ranger, getting more dps out of him.

Reminds me.  I want some kind of Proc AA.  Again we are the only hybrid without spell/AA innate proc.  Rangers have many to choose from, paladins and shadowknights have theirs, bards can buff whole groups with their songs.  We can buff pet, how about an AA that lets us gain pet procs
Spiritclaw Sadiablo
80 Beastlord
AB Server

Pakratz

AA's I'd like to see/see more of:

Archtype:
     Spell Caster Reinforcement (for haste & fero)
     Veteran's Wrath/any dps
     Fixed Invis
     Pet hold default state (pet reverts to Hold state after each kill) – I would LOVE this
   
Class:
     Pact of Wurine– would be nice to have this illusion to be small size so we don't have to shrink every 30 min
     Focused Paragon – like it as it is, would like to see more of this in future
     Eyes of the Warder – allows you to see thru warder's eyes and control his movements  (good for exploration, other utility)
     Feral Attunement – animals become ally (& drop aggro) – 2 min duration, 30 min recast so it's not a pulling tool but rather an occasional escape vs. some mobs
    AA to have pet procs show up in other people's log file for parsing - j/k :-0



nedoirah

#22
I have to agree with almost every single suggestion made here. However I have a couple small suggestions.

Pact of the Wurine: give us the options to make it work across zone lines and to last longer. (or some of the other suggestions made) Seperate aa's.

Planar Power: each expansion with a level increase also saw a stat cap increase aa except for SoF.

Corruption resist: SoE dropped the ball completely on this resist. Either fix it with corrupt resist gear/aa/spells or get rid of it entirely. Our fero line won't cover it, Infusion of the faithful doesn't touch it, our resist disc is outdated (did I forget any?) I have yet to see a single piece of gear with the corrupt resist on it except for TSS augs. Cultural gear doesn't have it either. (ok I'll stop ranting about it)

Swarm pet: we're supposed to be attuned to the wilds but yet we can only summon our warders and a rage pet. Maybe an aa to give the chance to summon more than 4 rage pets or increase chance to summon 4 rage pets.

Hastened paragon of spirit: group version only since single target has a very nice timer. imo. Make it like our reduced timer for Roar of Thunder.

Triple attack: skill cap increase by 5 per rank. Also(or) an aa to chance(or increased chance) to flurry (I heard of some bsts actually doing a flurry)

Upgrade to protective spirit: either longer duration or better mitigation maybe add an avoidance modifier.(as an additional rank) I love using it on pulls.

Track: 10 skill per rank(5 ranks). It would represent our attunement with the wilds as in our class description. The skill cap of 50 would be in line with our limited similiarity with the druids and rangers.

Spiritual Attunement: Calms your thoughts and body movements allowing you to fight past various enemy abilities. 3 ranks. RkI allows you to bypass parry. RkII allows you to bypass block/dodge. RkIII allows you to bypass riposte. 30 second duration 15 minute reuse timer.

Kanan

It reports a flurry when we triple attack sometimes.  I've seen them about once or twice per night (yeller text in the middle of the blue & red spam box usually catches my eye ;p)
Kez's Magelo 85 "Arch Animist" of Final Empire on Povar

Adruger

Fury of Combat - Tribute - Benefit - Flurry Chance increases per tier.  I have been running it at Tier 3 for weeks.  I find that I flurry about 1 in 12 fights.  Over 1339 fights I had 114 flurries.

Smobon

New AAs

Track - would like to see an AA where we get to use track, this would be so handy.

AA Swarm Pet - something along the lines of about every other class. If anything give us a swarm pet AA that summons like 2 or 3 pets and recast is like 30-40 mins. /shrug

AA Summon/Call - Something like Shammy or Druid call would be very nice. Have been in several situations where cleric goes down, about everybody else goes down but i end up living but have to wait. Giving us a call AA would make it pretty nice, make the AA really expensive though, like 15 AAs to get it.

AA Bst proc - a dmg proc we put on ourselves but also used as a deaggro proc, lasts for about 30 mins with a 4 min recast. about 350 dmg.

AA Hastened MGB- would be nice to have quicker MGB's

AA Hastened Paragon - this 15 min timer needs to be reduced through an AA, similiar to hastened roar of thunder, maybe a lil more costly.

Upgrade to Previous AAs

- Improved Pact of the Wurine AA, increased hp/mana, perhaps small % to accuracy.
- Improved Feral Swipe AA, a small increase would be suffiecient for the time being.
- Improved Bestial Frenzy AA, add 5 more ranks to increase Double atk
- Improved Burst of Power AA, 2 more ranks to increase Tripple Atk
- Improved General Sturdiness, add 5 more ranks

Adruger

Another idea for another rank of Pact of the Wurine, put haste on it, so we don't have to cast peerless for ourselves if they don't want to improve the duration of the spell.

Jazzera

#27
* Archtype AAs you's like to see

Self target Radiant Cure : most annoying thing in solo is when you cant get out of combat regen because of malo

* Class AAs you'd like to see

Im thinking about few innovative AA, we need group dps buff, something which will make us usefull in grp melee dps during raid
"Savage Pack" This Ability allow the Beastlord and his group to return to their animalistic instinct, greatly increasing their chance of triple attack and granting them a large amount of attack
or "Animal Strengh" This Ability allow Beastlord and his group to be infused by a savage might, granting additionnal damage to their melee attack (maybe +50dmg on every hit?)

Xenonx

For improving AAs. What about adding an endurance regeneration to the paragon line. It is tough when it can be used to replenish my own hp/mana when needed or to help the healer get their mana back. But can't do anything when you need to wait for the tank to get endurance back.

Inphared

They've stated numerous times that they won't add endurance regen to spells because it would be overpowering, or some bogus like that.

As a side note, Kozvar (Magician CC) and Dalnoth have collected the information on this thread, put it into one big list, and sent it to Nodyin. Thanks to the both of them.