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Elidroth--Asked us to notify CL about new AA ideas

Started by Mordeb42, July 08, 2009, 10:31:33 AM

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Dilgartownguard

Wu's Pity: Boosts dodge and block skill caps to that of a monks.

Maylian

In all honesty I wouldn't want a pulling utility, its not in our class lore. Yes we are derived from monks but make that a deagro function, maybe some sort of aura since we have never had one that decreases the agro of the group by "X" amount. Whilst I would love to be able to split mobs again I don't want to take away from monks / bards like rangers did with a bugged AA.

Pet's ability to tank would be great again and not by having an AA to summon gear, that should be an addition for our pets. Although the problem would be that pet dps is pitiful so unless its tanking in a pinch its less effective.

I like a lot of the suggestions in the previous AA thread, debuffs, AA slow, AA group haste. Proc buff spell, twin cast for procs or something........

I don't want to mezz or split, its not our class and shouldn't be.

Vidyne

Thought 2nd spire was decent dps....
Rather see 3rd spire poof since it has so many issues.

Camikazi

Quote from: Karve on July 09, 2009, 12:08:11 PM
I like the idea of weapon specialization ... something that instead of upping all types of weapon skill would let you raise just 1 to say +50 over current skill - if it would give a worthwhile return ;)

Pls no :( That would be voluntarily putting yourself back into situation we had years ago when H2H skill was higher then all else. It will force you to get 2 of the same type of weapons and ignoring other weapons cause they won't outdo an older one cause of the AA, and you know we will be balanced around having that AA if we have 2 of the same weapons or not :P




Selronis


Grbage Heep

Put me in the NO category for weapon specialization. It really did suck that the only weapons to have were H2H due to our skill caps.

I like the idea of getting aa slow and debuffs. As a general rule though, I don't like the idea of getting aa's to fix a class issue (ie pet summoned with gear via aa). The issue should be fixed without having to spend aa to do it.
70 Beast on Torv

Striffa

I would like to see another damage ability/aa something like Flurry aa would be nice. I also like the idea of FD on a timer 1 min+.

thor

Quote from: Maylian on July 09, 2009, 12:34:43 PM
In all honesty I wouldn't want a pulling utility, its not in our class lore. Yes we are derived from monks but make that a deagro function, maybe some sort of aura since we have never had one that decreases the agro of the group by "X" amount. Whilst I would love to be able to split mobs again I don't want to take away from monks / bards like rangers did with a bugged AA.

Pet's ability to tank would be great again and not by having an AA to summon gear, that should be an addition for our pets. Although the problem would be that pet dps is pitiful so unless its tanking in a pinch its less effective.

I like a lot of the suggestions in the previous AA thread, debuffs, AA slow, AA group haste. Proc buff spell, twin cast for procs or something........

I don't want to mezz or split, its not our class and shouldn't be.


In all honesty as much as i dislike rangers they were pullers and tanks long before monks were FD was not made to split mobs it was to lower agro as the monk was orginally intended highest melee dps class. rangers were tanks and pullers out doors at least. So why as bst should we not get some pulling tool? i think it would come in handy. The class that has it good and acts like they have it bad with multi roles of a hybrid is the Monk they can tank dps pull even mezz if they watch what there doing in a group

Maylian

Quote from: thor on July 09, 2009, 02:34:00 PM
Quote from: Maylian on July 09, 2009, 12:34:43 PM
In all honesty I wouldn't want a pulling utility, its not in our class lore. Yes we are derived from monks but make that a deagro function, maybe some sort of aura since we have never had one that decreases the agro of the group by "X" amount. Whilst I would love to be able to split mobs again I don't want to take away from monks / bards like rangers did with a bugged AA.

Pet's ability to tank would be great again and not by having an AA to summon gear, that should be an addition for our pets. Although the problem would be that pet dps is pitiful so unless its tanking in a pinch its less effective.

I like a lot of the suggestions in the previous AA thread, debuffs, AA slow, AA group haste. Proc buff spell, twin cast for procs or something........

I don't want to mezz or split, its not our class and shouldn't be.


In all honesty as much as i dislike rangers they were pullers and tanks long before monks were FD was not made to split mobs it was to lower agro as the monk was orginally intended highest melee dps class. rangers were tanks and pullers out doors at least. So why as bst should we not get some pulling tool? i think it would come in handy. The class that has it good and acts like they have it bad with multi roles of a hybrid is the Monk they can tank dps pull even mezz if they watch what there doing in a group

I have no issues with Rangers and I know about the unintended results of FD. A lot of people get caught up in this "x class gets such and such so I want it". I'm not saying monks have it bad but I don't want classes to become a grey mush of sameness, if you want to reliably pull play a monk or bard. Just because something comes in handy doesn't mean it fits in with a class vision / lore.

wildwaters

Quote from: Mordeb42 on July 08, 2009, 10:31:33 AM
http://forums.station.sony.com/eq/posts/list.m?start=0&topic_id=153033&#2233867

I would like to see an upgrade to defensive.  Maybe make it 2x as long or use our pet's hps along with ours?
AA slow
More levels of our aa dot, stun, and attack debuff.
More levels of triple attack.

Passive AA for pets to stop attacking during enrage.

AA to position at max Melee range for pet and pc.


I like these.

Also I'd like to see a couple things:

Something that is like manaflare where we 'draw energy from the animals around us' and use it to focus the damage we do.

A ferocity AA so I can make the eye-candy attack whores happy with out waisting my mana and lowering overall dps. Or a ferocity aura.

more/better deaggro abilities and aa debuffs.


kharthai

I like most of the high demand items in the other thread.

Some aa to make pets immune to rage would rock, the auto positioning aa for pet is probably hoping for a bit much, and auto-positioning for pc?  Game is easy enough already :(

Wouldn't mind flurry, activated deaggro and resist debuffs.

I would like a long reuse FD (but I agree that's unrealistic), but I can't imagine a use for pet fd unless the pet's aggro didn't pass to owner which doesn't seem likely.

Not thrilled about pet da either, but it seems more useful than pet fd.

If there's a new rank of Pact of the Wurine, would like it to be split in 2 buffs like necro lich (my guild has a lot of beastlords, and being one of 4-5 werewolves running around is getting old).

Quinnotetiquan

Would like to see claw attack AA similar to feral swipe added to pet.

Pet proc that cripples and doesnt stack with snare AA.

Would also like to see the Bulwark of Triqaras line continued but thats not an AA.

wildwaters


If there's a new rank of Pact of the Wurine, would like it to be split in 2 buffs like necro lich (my guild has a lot of beastlords, and being one of 4-5 werewolves running around is getting old).

good idea kharth

Khauruk

QuoteIf there's a new rank of Pact of the Wurine, would like it to be split in 2 buffs like necro lich (my guild has a lot of beastlords, and being one of 4-5 werewolves running around is getting old).

Best idea yet.
TURNCOAT!!!!!

Codak

Quote from: wildwaters on July 10, 2009, 02:10:33 PM

If there's a new rank of Pact of the Wurine, would like it to be split in 2 buffs like necro lich (my guild has a lot of beastlords, and being one of 4-5 werewolves running around is getting old).

You can click an illusion over pact
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