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Patch Notes 10/8/09

Started by Inphared, October 08, 2009, 02:27:20 PM

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Inphared

*** Highlights ***

- Many of Old Man McKenzie's items have faded from memory.  If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews.  If you had augments in these items, be sure to put them in bags before you zone.

- Most items from Old Man McKenzie's group missions have been upgraded in power.  They have also had their required levels reduced to 80.  These items do not need to be turned in to see the changes.

- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them.  People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him.  You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.

- New Hot Zones are now available.  Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.


*** Items ***

- Many of Old Man McKenzie's items have faded from memory.  If you have one of these faded items, give them to the Old Man in Plane of Knowledge and he will return your Brews and an additional reward.  If you had augments in these items, be sure to put them in bags before you zone.
- Most items from Old Man McKenzie's group missions have been upgraded in power.  They have also had their required levels reduced to 80.  These items do not need to be turned in to see the changes.
- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them.  People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him.  You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.
- The new Orb of Tishan's click effect has been repaired.
- The Frost-Strung Bow now offers a bit more protection.
- Replaced the missing AC from the new Thick Banded Belt.
- Tobrin's Mystical Eyepatch can not be activated as often.
- The new Staff of Forbidden Rites has had its recast time raised and will only have one augment slot.
- The Barbarian Hunting Spear, Staff of Forbidden Rites, Warhammer of Divine Grace, and Staff of Ankexfen have had their ratios increased to match other weapons in their tier.
- The familiar summoned by the new Scimitar of the Mistwalker has become faster but weaker.  The scimitar itself has become slightly less powerful.
- The Improved Dodge effect on the Idol of Many Hands, the Silvery Trinket, and the Frost-Strung Bow has been reduced to level VI to match the focus on other items in its tier.


*** Quests & Events ***

-  Classic Missions have undergone a careful bug fixing pass resulting in the following changes:
     - Harm Touch has been changed to remove an exploit allowing the use of unintended higher level versions of the ability. In addition, the ability will no longer refresh upon the death of the Shadow Knight. This affects the Classic Mission ability as well as the normal version of the ability.
     - Paladins should now be able to create a Lay On Hands hotkey.
     - Shaman have been granted the haste spell Alacrity.
     - Lady Vox will now leash to her spawn point should she find herself outside of her room. This has been changed to provide an encounter more in the spirit of the event.
     - Lowered the hand to hand damage on each of the classic mission characters to be more in line with their previous values.  Monks of course still have much higher unarmed damage then other classes.
- The classic raids will once again drop items instead of brews.
- Old Man McKenzie no longer remembers encountering the Corrupted Gnome Explorer in Guk.
- Old Man McKenzie's group tasks now require a minimum of three adventurers to obtain and all three must be present to open the chests.  The raid events will still require 12.
- Fixed an issue that caused the classic mission task to end when players were added or removed from the task.
- Fixed an issue that caused players to be able to use AAs in the monster mission that the shrouds were not intended to have.
- Fixed an issue that caused players that were dead and in hover mode to sometimes not receive rewards when the chest was opened at the end of the classic mission.
- Sulgar now promises the correct reward for Tarton's Wheel.
- Fixed some spelling errors in Blackfeather Roost tasks.
- The Dark Tower: Fallen Guard task now specifies the correct zone in its description.


*** NPC ***

- Modified the placement of some Rallosian Shocktroopers in Korascian Warrens.
- Increased the chance for Library Director Eslisar to spawn in the Keasora Library.
- Fixed a placement problem with an Elder Air Wyvern in Crystallos.
- The Pixxt Deathbinder's spell Consuming Flames now takes significantly longer to cast.


*** AA ***

- Glyph of Angry Thoughts should now always give you the full hate bonus as described.
- Harm Touch 1 – 10 will no longer refresh upon the death of the Shadow Knight. This is to make the ability consistent throughout the entire level range.


*** Zones ***

- The following zones are now Hot Zones providing new challenges and increased experience. Speak to Franklin Teek in the Plane of Knowledge to see what new tasks he has in store for you.

   - Level 20 – South Karana
   - Level 25 – Lake of Ill Omen
   - Level 30 – The Twilight Sea
   - Level 35 – Kedge Keep
   - Level 40 – City of Mist
   - Level 45 – Howling Stones
   - Level 50 – Veksar
   - Level 55 – Grieg's End
   - Level 60 – Plane of Nightmares
   - Level 65 – Kod'Taz, Broken Trial Grounds
   - Level 70 – The Buried Sea
   - Level 75 – Thalassius, the Coral Keep
   - Level 75 – Ashengate, Reliquary of the Scale

   - Apparently while performing some end-of-the-summer cleaning, the doors within Howling Stones were left unlocked. It may be some time before a maintenance crew can be sent there again to lock the doors up tight. Use this knowledge as you will.
   - In addition, the spells protecting the entrance to Howling Stones have weakened, and adventurers of lesser skill and strength may find its halls now accessible.


*** UI ***

- Changed -

EQUI_Animations.xml - new dragitems
EQUI_CharacterListWnd.xml - minor alignment fixes
EQUI_CharacterSelect.xml - minor alignment fixes


*** Miscellaneous ***

- Fixed a bug that was causing chat messages sent to your guild to sometimes be lost.
- Fixed a problem with sound effects stacking that caused many sounds to play incorrectly.
- Fixed a problem that caused you to lose all the money on your shroud when removing the shroud and upgrading a mercenary.


*** Previously Updated ***

- Both the classic raid tasks and the zones they take place in have been set to their intended maximum of 42 players.
- Removed the ability for mercenaries to accompany you on Ancient Heroes missions.  It seems that they don't much like being taken to a time when adventurers didn't carry coin around.
- The chests in the "classic" missions offered by Old Man McKenzie will now hang around a while longer once opened.



- The EverQuest Team

Nusa

Izcurly wrote:

Quote
Quote- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them.  People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him.  You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.
This reads a bit differently than what's been previously presented. Is it a case of poor editing, or have the requirements actually changed to 8 instead of 7 qualifying raids with hard T1 SoD raids no longer counting?

Aristo wrote:

QuoteThe requirements haven't changed.  It's still seven raids and the hard mode raids Absor mentioned still count.  We were trying to keep it as simple as possible to avoid the unreadable wall of text effect.


AbyssalMage

Quote from: Nusa on October 08, 2009, 02:34:40 PM
Izcurly wrote:

Quote
Quote- You will now have to impress Old Man McKenzie with your accomplishments before he will allow you to start a Nagafen or Vox raid or see items that come from them.  People who have completed more than seven raids from Solteris, Meldrath's Mansion, Crystallos, or all but the first tier of Seeds of Destruction raids will impress him.  You must request a Nagafen or Vox raid from him or attempt to join one in progress for him to check your accomplishments and allow you to see the raid items.
This reads a bit differently than what's been previously presented. Is it a case of poor editing, or have the requirements actually changed to 8 instead of 7 qualifying raids with hard T1 SoD raids no longer counting?

Aristo wrote:

QuoteThe requirements haven't changed.  It's still seven raids and the hard mode raids Absor mentioned still count.  We were trying to keep it as simple as possible to avoid the unreadable wall of text effect.



Or mabye they should of removed the raid loot from Old Man and let it only drop in the raid instance....Novel Idea.  Raid loot that ONLY drops in raids and isn't purchasable unless your on FV.

Damm I'm Smart

/sarcasm off

p.s.  Was only being sarcastic about being smart...I'm BrIlLiAnT...or mabye im upset
Grimwar
81 Beastlord
Theris-Thule...errr....Prexus

AbyssalMage

Any new Hot Zone Aug's?

Just wondering seeings they spent all this time to shaft non-raiders if they were nice enouph to add some lubrication...
Grimwar
81 Beastlord
Theris-Thule...errr....Prexus

Inphared

Quote from: AbyssalMage on October 08, 2009, 08:47:29 PM
Just wondering seeings they spent all this time to shaft non-raiders if they were nice enouph to add some lubrication...

Beat Solteris, get T4 SoD Raid gear.

Explain again how you're being shafted?

Khauruk

Please let's not bring the debate about the MM loot revamps onto these boards.  If you wish, make a post in the rants section.  Or, for fun, read and post to the 150+ pages (whatever it is now) on the EQLive boards.

As to this patch - hallelujah the audio's fixed.  I haven't been able to stand playing the last few weeks with it broken.
TURNCOAT!!!!!

Hzath

How do you stand playing WITH the audio?  o_O


Also, Thalassius is a pretty good lesson burn and the mobs are very easy.
Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

AbyssalMage

Quote from: Khauruk on October 08, 2009, 09:28:03 PM
Please let's not bring the debate about the MM loot revamps onto these boards.  If you wish, make a post in the rants section.  Or, for fun, read and post to the 150+ pages (whatever it is now) on the EQLive boards.

As to this patch - hallelujah the audio's fixed.  I haven't been able to stand playing the last few weeks with it broken.

Sorry, wasn't trying to bring debate here to this thread...

My main question was if their was new hot zone aug's or Items...

The question got lost in my anger.  Again, I apologize.
Grimwar
81 Beastlord
Theris-Thule...errr....Prexus

Khauruk

Quote from: Hzath on October 08, 2009, 10:04:52 PM
How do you stand playing WITH the audio?

I don't like the audio, but I apparently use it more than I thought to coordinate my actions.  I was rapidly clueless as to what I was doing once it got bugged.

And Grimwar - no problem.  I just don't want this thread to cross lines it hadn't reached yet.   Especially since it is just dead horses we'd be beating.
TURNCOAT!!!!!

Grbage

Quote from: Khauruk on October 08, 2009, 10:41:06 PM
Quote from: Hzath on October 08, 2009, 10:04:52 PM
How do you stand playing WITH the audio?

I don't like the audio, but I apparently use it more than I thought to coordinate my actions.  I was rapidly clueless as to what I was doing once it got bugged.

Everytime someone mentions in game about something being a cool or annoying sound I ask them what they are talking about. I turned off sounds somewhere back in '02.
Grbage Heep
85 Beast of Torv

Byratan

Check out Alla for the new hot zone augs as they come in (via Yther I think)...

wildwaters

There is a 22 ac 10 hp/mana/end aug in thalassius

wee...

Kanan

Quote from: Grbage on October 09, 2009, 01:58:00 PM
Quote from: Khauruk on October 08, 2009, 10:41:06 PM
Quote from: Hzath on October 08, 2009, 10:04:52 PM
How do you stand playing WITH the audio?

I don't like the audio, but I apparently use it more than I thought to coordinate my actions.  I was rapidly clueless as to what I was doing once it got bugged.

Everytime someone mentions in game about something being a cool or annoying sound I ask them what they are talking about. I turned off sounds somewhere back in '02.

Music, yeah.. but there's only a few times I've turned the sound off while playing: 1) crossing the bridges in 2 instances to get flagged for KT in GoD expansion and 2) the fracking bat squeaks in dsk.. gods, I hated that one.

When I've got multiple mobs in camp, i honestly listen for the hit noises to know if I've lost agro, or if there's another mob in camp for me to jump on from fast pulling.
Kez's Magelo 85 "Arch Animist" of Final Empire on Povar