AAs this time around -
Bear Maul/Hug - 4th type of animal attack, does damage and pulls the target towards you. Would give us a way to counteract pet push, which I still see.
Add a second rank to Improved Invisibility that reduces cast time so it can be cast on the run.
For an escape ability, I'd say either go with Feign Death (several animals do this, a couple even add a scent component) for both pet and self OR something along the lines of an Ink Cloud type ability (like an octopus or squid), a self targeted AE that wipes hate list of all mobs in range and reduces their aggro radius to 0 for a short time. Additional ranks increase the size of the cloud.
An AA to keep double attack cap ahead of triple attack. Bestial Frenzy parallel for triple attack (+3% chance per rank). Flurry AAs.
Pact of the Wurine needs changes. It dispels in a fair number of circumstances (mostly raids) because of the runspeed part. Remove the runspeed buff, let us get run8 instead of run5 and add a recourse that gives runspeed to our warder. As to the Iillusion part, lack of motion sickness trumps looks for me.
Class AAs to add Sneak, Hide, Safe Fall, Forage and Tracking. First 3 ranks of each raises the appropriate skill cap by 50, with any further ranks increasing the cap by 10. All of these should have been available as class skills from day 1 IMO, since the equivalents of all of these skills are very common and essential for survival is many animals.
An AA to reduce fizzle chance on spells not covered by Mastery of the Past.
An increase to max melee range AA.