Author Topic: pet taunt  (Read 4624 times)

Offline bladepaw

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pet taunt
« on: March 14, 2010, 04:50:43 AM »
  One thing I am wondering is the general rule of thumb in using pet taunt.  Does pet taunt create more pet push and make it harder for the group/raid to keep aggro?  Is there I trick to control  pet push?

Queenofall

Nusa

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Re: pet taunt
« Reply #1 on: March 14, 2010, 06:25:56 AM »
Pet taunt has nothing to do with push. It does have to do with aggro, so turn it off when you don't want extra aggro (usually the case on raids). You'd notice it more if the game wasn't hardwired to attack PC's over pets when both are in range.

As for pet push, if it's a problem, try calling the pet off. If it's still happening, then it's not you...a lot more spells and effects have push on them than some know, and blaming pets is a favorite excuse. Of course, if it is you, then move the pet as required. We're melees, we can do it a lot easier than the caster pet classes.


Offline Brane

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Re: pet taunt
« Reply #2 on: March 15, 2010, 02:13:16 AM »
We're melees, we can do it a lot easier than the caster pet classes.

Companion Relocation is really usefull, also circumvents enrage.

Offline Grbage

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Re: pet taunt
« Reply #3 on: March 15, 2010, 02:24:25 PM »
Pets push no more then melee on a per hit basis. The fact is as you get faster weapons and more swings due to skill caps/aa/focuses you will end up pushing more then your pet just because you hit more often then it does. In my young bst days the pet would push a mob through me, now I'll push a mob through the pet when it is on the mobs backside.

As for 2h, as already stated..forget about it except in one case. Sometimes a 2h is useful for tanking because you take less riposte damage from the mob in a group. Using a shield can also be useful in those cases since we can hold agro via spells and don't need melee agro for tanking. When soloing, if you are taking to much riposte damage then you are not really fighting the right mobs.
Grbage Heep
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