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New 17th Xpack AA's And SPELLS( ALL READY STARTED SoE realsed info)

Started by Blarp, April 07, 2010, 07:29:52 PM

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Blarp

Lets get a head start on our AA's so we can get tons of the Good the bad and the Ugly AA's and Spells so we can VOTE on the top  Number XXX for each.

I pulled the UF Part 2 aa's we Summited. That i liked.

Lets get a good list going now and fine tune it in the next few months so we can give a DETAILED list to the dev's when its time.


(New AA's)

Specialization for H2H, 1HB, Piercing, Cold Spells, and Poison Spells
Increase Mod2 Caps AA's
Flurry AA's
Escape FD aa's to make this worth a dam
Pet Twinproc
Paragon with Critical Effects and or a Promised Added to end of Paragon that give more mana regen
Group AA Ferocity
Innate Chance to Proc Gelid Claw
AA Mend (similiar to Monks)
Endurance Regen Paragon
Profilic Minion
Quickened Nature's Salve
Cripple AA
Hastened Protective Spirits
Hastened Empathic Fury
Extended Protective Spirit
Extended Empathic Fury
Imbue Ferocity
Burnout Frenzy AA

(Increase in Ranks)
Hastened Focused Paragon (and Group Version)
Beastial Frenzy
Burst of Power
Destruction Fury
Extended Swarm


(Other Modifications)
MELEE skills need to be Brought up on par with other class's Dub atk needs to be 250 Triple 200 and Flurry 125 ish


Blarp

#1
Upgrade spell's

I like our spell line up for the most part.

that said i DO NOT want to see 5 pet heals!!!! THEY ARE WORTHLESS Fluff

Id like to see a group Fero spell(Heroic Str) and a % based Atk mod make it 5/6/7 % of base atk bonus)
This is the one spell i would LOVe to fight for, it would bring us back in as a More liked raid class.

Friendly Pet needs to be Fixed back to heal's Targets target!!!

nedoirah

Quote from: Blarp on April 07, 2010, 07:29:52 PM
Lets get a head start on our AA's so we can get tons of the Good the bad and the Ugly AA's and Spells so we can VOTE on the top  Number XXX for each.

I pulled the UF Part 2 aa's we Summited. That i liked.

Lets get a good list going now and fine tune it in the next few months so we can give a DETAILED list to the dev's when its time.


(New AA's)

Specialization for H2H, 1HB, Piercing, Cold Spells, and Poison Spells
I like this
Increase Mod2 Caps AA's
Nice for raiders
Flurry AA's
About time
Escape FD aa's to make this worth a dam
Like this one as well
Pet Twinproc
Nice
Paragon with Critical Effects and or a Promised Added to end of Paragon that give more mana regen
Like the first one better
Group AA Ferocity
Will be nice if it works like an aura
Innate Chance to Proc Gelid Claw
Like the ranger self proc spells?. I like this one too
AA Mend (similiar to Monks)
Indifferent on this
Endurance Regen Paragon
Only if its separate from our other Paragon abilities
Profilic Minion
If it's fixed to work correctly then yes. I liked this during UF beta
Quickened Nature's Salve
Works for me
Cripple AA
We may end up on debuffing duty on raid mobs which may take away from our dps unless this is insta-cast (which I doubt will happen but who knows)
Hastened Protective Spirits
(begs) PLEASE!!
Hastened Empathic Fury
The long recast timer prevents me from using it most of the time as is
Extended Protective Spirit
See above
Extended Empathic Fury
Again please
Imbue Ferocity
Will have to see in beta
Burnout Frenzy AA
Is this like the mage ability?

(Increase in Ranks)
Nice to all
Hastened Focused Paragon (and Group Version)
How about a lowered cast timer?
Beastial Frenzy
Burst of Power
Destruction Fury
Extended Swarm


(Other Modifications)
MELEE skills need to be Brought up on par with other class's Dub atk needs to be 250 Triple 200 and Flurry 125 ish
Agreed


Dragonfangs

Quote from: Blarp on April 07, 2010, 07:29:52 PM
Lets get a head start on our AA's so we can get tons of the Good the bad and the Ugly AA's and Spells so we can VOTE on the top  Number XXX for each.

I pulled the UF Part 2 aa's we Summited. That i liked.

Lets get a good list going now and fine tune it in the next few months so we can give a DETAILED list to the dev's when its time.
(New AA's)

Specialization for H2H, 1HB, Piercing, Cold Spells, and Poison Spells
sounds good, I did notice you left off 2HB though lol
Increase Mod2 Caps AA's
not sure about this one tbh, it does sound good but it also seems to be pretty limited
Flurry AA's
Good but with the current double/triple attack it wouldn't be that helpful
Escape FD aa's to make this worth a dam
In the words of a monk I talk with "They give you a Deaggro ability but have it fial most of the time, Genius" If it makes it a sensible way to remove or deduct aggro its all good
Pet Twinproc
Seems good, but also limited, In case it would eat extra charge counters on the pet slow or "Friendly pet" whenver they get it fixed. Overall it could be interesting
Paragon with Critical Effects and or a Promised Added to end of Paragon that give more mana regen
crital effects would be good or just revamping it to make the group line to be of better use again
Group AA Ferocity
I am at a lose on this one, a group spell would be perfect. An aura would be nice but it would have clashing issues with the zerker aura for the attack bonus parts.
Innate Chance to Proc Gelid Claw
This or something else along the line would be good
AA Mend (similiar to Monks)
Would rather have a better player heal then mend
Endurance Regen Paragon
Either have it added to the group paragon or else have it as a stand alone kind like focused paragon
Profilic Minion
I loved this aa' while it was in beta. I never had any issues with it not working.
Quickened Nature's Salve
Would love this sincee the cure counters are kinda low for most raid DoTs
Cripple AA
Not sure on this one, I personally never took the time to pick up the spell
Hastened Protective Spirits
Seems to have limited uses, a waste of an AA slot
Hastened Empathic Fury
Would be great to have the timer knocked down to around 15 minutes, with the AA's and a UF tunis that reduces the timer
Extended Protective Spirit
This i could see of being some use depending on how much it gets extened
Extended Empathic Fury
Would be great even if it was just a 6 second exrta
Imbue Ferocity
would like to see the details on this
Burnout Frenzy AA
Would rather have something that is not more cut and pasted crap from age old AA archieves

(Increase in Ranks)
Hastened Focused Paragon (and Group Version)
Beastial Frenzy
Burst of Power
Destruction Fury
Extended Swarm
All the above are good, though Focused Paragon doesn't need it as much as the normal Paragon does


(Other Modifications)
MELEE skills need to be Brought up on par with other class's Dub atk needs to be 250 Triple 200 and Flurry 125 ish
I like this, am tired of still seeing alot of single hits from weapons



Quote from: Blarp on April 07, 2010, 07:50:11 PM
Upgrade spell's

I like our spell line up for the most part.

that said i DO NOT want to see 5 pet heals!!!! THEY ARE WORTHLESS Fluff

Id like to see a group Fero spell(Heroic Str) and a % based Atk mod make it 5/6/7 % of base atk bonus)
This is the one spell i would LOVe to fight for, it would bring us back in as a More liked raid class.

Friendly Pet needs to be Fixed back to heal's Targets target!!!

Agreeded on the pet heals, would like to see a better player heal, something that may or may not have a cure tied into it, like rangers.

The Fero line we could go on for a long time about, a heroic str mod would be nice, Maybe toss in an overhaste that stacks with the clicky overhaste. As long as the dps increase is more then 40~60 when a person has it and when they don't it would be better. To make it worthwhile to the raid i would imagine it would need to be atleast double if not triple what it is atm, 100~ add dps per person, still isn't that much but its an extra 500 dps overall for the raid, 600 if you push your timers to the extreme. I would love to see the line regain some of its magic of having dps classes sending tells requesting it because it was actually a noticable difference.

I do believe they were working on the Friendly Pet spell, they were having issues with the contact healing trigger and having it heal the targets target. I wouldn't mind if it just healed the group instead of the tank, as long as its healing something other then itself it could be a useful spell.

Blarp

Quote from: Dragonfangs on April 08, 2010, 04:41:21 AM
I do believe they were working on the Friendly Pet spell, they were having issues with the contact healing trigger and having it heal the targets target. I wouldn't mind if it just healed the group instead of the tank, as long as its healing something other then itself it could be a useful spell.

I liek the Group   thought as well it be good for soloing. and grouping

Sikkem

Quote from: Blarp on April 08, 2010, 05:29:20 AM
Quote from: Dragonfangs on April 08, 2010, 04:41:21 AM
I do believe they were working on the Friendly Pet spell, they were having issues with the contact healing trigger and having it heal the targets target. I wouldn't mind if it just healed the group instead of the tank, as long as its healing something other then itself it could be a useful spell.

I liek the Group   thought as well it be good for soloing. and grouping

Yeah it's hard to see why they didn't go for that? I would have been useful solo, group and raid.

Oh wait I think I just answered my own question  :lol:


Sikkem - 90 Beastlord - Bertox

Blarp

 well if it was something  Turned into an aa like the necros get but our pets proc it not spells it be fun, id would use it. even if it was say a 300 base heal

k9wazere

Going to preface this by saying that I've always wanted to be a utility beastlord, ever since starting mine during PoP. I liked the self-reliance and the fantastic solo power, even if we didn't kill things faster than everyone else. That said, things I'd personally like to see:

Ability for warders to survive player's death. If player dies, pet simply zones with him to spawn point, and gets to keep all equipment (useless otherwise). If player is rezzed, again pet zones with him then too (without (ab)using suspend minion). We were the first class to get pets that crossed zone lines, so there is a precedent for this.

Ability for warder to *safely* off-tank one mob. Won't happen if the group game continues to be balanced around groups vs single mobs. But where's the fun in that, anyhow?

More warder DPS. Personally, I'd take this at the cost of my own personal DPS, but I know some of you wouldn't like that.

Better paragon. Perhaps we can be the single-target mana regen specialists, whilst encs can have a group version which has better combined mana regen, but individually is worse than ours. Make the HP component worth a damn again - for both group and single paragon - 700-odd HPs/tick (when I last used it) doesn't count for squat anymore, obviously.

Better healing. Possibly an emergency heal, for ourselves not for our warders, which heals more than 2k but can't be chain cast.

Fero fixed, somehow. Maybe add a HoT component?

Buffs fixed, somehow. I used to like being asked for IoS all those years ago in PoP. These days you can not cast buffs at all, and 8 times out of 10 nobody will notice. Probably because our buffs are of little significance these days. Our stat buffs are dead, simple as that, so maybe we can get something new?

More spell cirts/bigger crits.

k9wazere

Actually, for New Fero, I could go with a small Geomantra effect, a medium HoT effect, and a small proc effect. Single target, to stack with everything.

Grbage

Quote from: k9wazere on April 08, 2010, 11:13:19 AM
Going to preface this by saying that I've always wanted to be a utility beastlord, ever since starting mine during PoP. I liked the self-reliance and the fantastic solo power, even if we didn't kill things faster than everyone else. That said, things I'd personally like to see:

Ability for warders to survive player's death. If player dies, pet simply zones with him to spawn point, and gets to keep all equipment (useless otherwise). If player is rezzed, again pet zones with him then too (without (ab)using suspend minion). We were the first class to get pets that crossed zone lines, so there is a precedent for this.

Ability for warder to *safely* off-tank one mob. Won't happen if the group game continues to be balanced around groups vs single mobs. But where's the fun in that, anyhow?

More warder DPS. Personally, I'd take this at the cost of my own personal DPS, but I know some of you wouldn't like that.

Better paragon. Perhaps we can be the single-target mana regen specialists, whilst encs can have a group version which has better combined mana regen, but individually is worse than ours. Make the HP component worth a damn again - for both group and single paragon - 700-odd HPs/tick (when I last used it) doesn't count for squat anymore, obviously.

Better healing. Possibly an emergency heal, for ourselves not for our warders, which heals more than 2k but can't be chain cast.

Fero fixed, somehow. Maybe add a HoT component?

Buffs fixed, somehow. I used to like being asked for IoS all those years ago in PoP. These days you can not cast buffs at all, and 8 times out of 10 nobody will notice. Probably because our buffs are of little significance these days. Our stat buffs are dead, simple as that, so maybe we can get something new?

More spell cirts/bigger crits.

Mostly I agree with your list but a big NO for a big emergency patch heal on a long timer. SOE needs to bring our normal heals into line with mob dps/player hp as a whole. Bst and rangers were left of the heal retune for some odd reason and that oversight needs to be adressed.

Also, we already have to damn many pet heals and I don't want to go down that road for personal heals. We could practically fill up our spell bar with nothing but heals if they add another 1 or 2.
Grbage Heep
85 Beast of Torv

kharthai

Quote from: Blarp on April 07, 2010, 07:29:52 PM
(New AA's)

Specialization for H2H, 1HB, Piercing, Cold Spells, and Poison Spells
Flurry AA's
Escape FD aa's to make this worth a dam
Quickened Nature's Salve

Hastened Empathic Fury
Extended Protective Spirit

Imbue Ferocity
Burnout Frenzy AA

(Increase in Ranks)
Beastial Frenzy
Burst of Power
Destruction Fury
Extended Swarm (Better off going for extended Yowl [or whatever new Yowl will be called], similar to mage aa that is +6 seconds to rumbling servant, instead of +1 second to all


(Other Modifications)
MELEE skills need to be Brought up on par with other class's Dub atk needs to be 250 Triple 200 and Flurry 125 ish


Left in the stuff I'd like, no clue if melee skills have a chance of getting upped but would be cool for sure.

I very much don't care about anything that lets pet live when we die, lets pet live when we fd, etc etc etc.  Unless they do a major pet dps overhaul, I just don't care.  That said I don't group a whole lot and I never really bother with mage toys.

I don't want to have to cast paragon more than I already do.  Necros were, quite frankly, pretty smart to get out of the twitch bitch game.  Hastened Focused Paragon just means I have to waste 2 seconds targeting someone else more frequently.  If you meant Quickened, ie, reduce the cast time of both, I'm all for it.  Also fine with more ranks of FPoS, would be nice if it got more than a lame 20 mana increase or whatever.

Ferocity- Elidroth said last beta he wasn't touching it, that it was a spell issue.  Maybe he'll change his mind, but I kind of doubt it.  That said, I'd be very interested in an upgraded spell, group form preferably, lots of mana if need be, with something more than attack.  Would also rather it be group only and not tgb'able, to give us something to help keep/put us in the dps groups instead of with casters.

Blarp

Quote from: k9wazere on April 08, 2010, 11:39:15 AM
Actually, for New Fero, I could go with a small Geomantra effect, a medium HoT effect, and a small proc effect. Single target, to stack with everything.

Stacking problems with a few clickys that i Personaly WOULD ever use it  if this happened.

a Gero= bad Heroic's= Win plus more atk still think a 5/6/7 % based of Targets total atk would rock

Blarp

Quote from: Grbage on April 08, 2010, 02:17:34 PM
Also, we already have to damn many pet heals and I don't want to go down that road for personal heals. We could practically fill up our spell bar with nothing but heals if they add another 1 or 2.

how aboult a Self/PEt combo Heal  cast time a smug longer then our single target.

Say something like.

Spell: Feral Bound, When casted this healing spell grants the caster and there warder a powerful healing bound, caster 3,500 and warder 5,000 hit points.

Cas time 2.4 sec
Mana 1,800



something liek that would rock Spec  when in raids would grant us  a good life svaing heal o keep us up while keeping warder up, ya what i said is kinda high mana but the reward is fine and i rarly go OOM now days in raids

Dragonfangs

Quote from: Blarp on April 08, 2010, 06:22:41 PM
Quote from: Grbage on April 08, 2010, 02:17:34 PM
Also, we already have to damn many pet heals and I don't want to go down that road for personal heals. We could practically fill up our spell bar with nothing but heals if they add another 1 or 2.

how aboult a Self/PEt combo Heal  cast time a smug longer then our single target.

Say something like.

Spell: Feral Bound, When casted this healing spell grants the caster and there warder a powerful healing bound, caster 3,500 and warder 5,000 hit points.

Cas time 2.4 sec
Mana 1,800



something liek that would rock Spec  when in raids would grant us  a good life svaing heal o keep us up while keeping warder up, ya what i said is kinda high mana but the reward is fine and i rarly go OOM now days in raids

Something like that would be great, only issue would be the targeting aspect, unless they base it off the same kind of line as HF, with one of the heals being a secondary effect

Quote from: Blarp on April 08, 2010, 06:15:25 PM
Quote from: k9wazere on April 08, 2010, 11:39:15 AM
Actually, for New Fero, I could go with a small Geomantra effect, a medium HoT effect, and a small proc effect. Single target, to stack with everything.

Stacking problems with a few clickys that i Personaly WOULD ever use it  if this happened.

a Gero= bad Heroic's= Win plus more atk still think a 5/6/7 % based of Targets total atk would rock

Group fero as it sits now is better then what we have for single shots. It just would allow more players covered per cast effectively raising overall dps of the raid by a tiny percentage.

The idea of adding a small proc to it is interesting, something along the lines of that new LoN spider illusion + poison proc thing. The proc could be along the lines of a tuned Gelid Claw type proc, so that its not too over powering when 6+ people in the raid have it procing. Would kill the fero usefulness and some debuff utility stuff with one stone

gregais

Ok, Blarp asked me to give some idea/thoughts on this so here goes. I may ask for the moon and stars here but maybe we'd get the moon at least, or nothing at all.

Run 8: hell we got FD may as well run fast too.

Improved Possum: 3 ranks, give a 10% better chance to be successful, maybe a 3, 5, 7% to be memblured. Yeah i know most are looking at this as an aggro dump. I see it as our escape that all are getting. Plus membluring a raid mob could be fun  :evil:

Wildbloods Ire: activated aa. 1 min duration, 1hour reuse. 3 ranks. something like 25, 50, 75% added bonus to all direct damage spells. It could cost like double the mana for the first rank then lower as you gain more ranks or whatever we could agree on to send in. Plus, this would address the spell disc that had been asked for in this Aprils aa's. 1 hour reuse would be important for this because it could give the devs an easy aa line to hasten it down to like 30mins or so down the road.


This is all I can think of that hasn't been said already. It is just a couple ideas, ya'll don't have to like them, but could be fun if done/works right