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Beastlord Disc/Spell/AA & effects (various levels) slot list

Started by Sikkem, April 29, 2010, 04:26:38 AM

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Sikkem

Was writing this up for my own benefit and thought someone else might find it useful.

I didn't bother about what level of spell/disc/aa was used a I was only after the spell stacking data.

Let me know what I have missed so far and I will add it.

Beastlords

Emphatic Fury
1: Increase All Skills Damage Modifier by 100%
2: Increase All Skills Minimum Damage Modifier by 400%
3: Increase Chance to Critical Hit by 100% with All Skills

Frenzy of Spirit
7: Increase Attack Speed by 99%
8: Increase ATK by 250

Bestial Alignment
1: Illusion: Scaled Wolf
3: Increase All Skills Damage Modifier by 100%
4: Increase Chance to Resist Spell by 20%

Group Bestial Alignment
2: 100% Chance to trigger: Group Bestial Alignment Form
4: Increase Chance to Resist Spell by 20%
5: Increase All Skills Damage Modifier by 30%

Intensity of the Resolute    
2: Critical DoT (50)
3: Critical Heal (50)
4: Critical HP Regen (50)
5: Spell Crit Chance (50)
8: Increase All Skills Damage Modifier by 55%

Growl
1: Increase All Skills Damage Modifier by 20%
6: Increase Hitpoints v2 by 279 per tick
7: Increase Max Hitpoints by 2479

First Spire of the Savage Lord
1: Skill Damage Amount (42)

Third Spire of the Savage Lord
9: Increase All Skills Minimum Damage Modifier by 30%
11: Increase Chance to Hit by 7% with All Skills
12: Increase ATK by 12


Shaman

Champion
3: Increase ATK by 140
4: Increase All Skills Damage Modifier by 10%
5: Increase AGI by 140
6: Increase STR by 140
7: Increase DEX by 140

Prophet's Gift of the Ruchu
10: Critical Damage Mob (110)
11: Increase Chance to Critical Hit by 65% with All Skills
12: Increase Hitpoints v2 by 500 per tick

Third Spire of Ancestors
4: Increase Proc Modifier by 20%
7: Increase Accuracy by 35%
12: Increase All Skills Minimum Damage Modifier by 30%

Bard

Quick Time
5: Hundred Hands Effect
6: Increase ATK by 150
9: Increase Chance to Hit by 10% with All Skills

Spirit of Vesagran
9: Spell Crit Chance (12)
10: Critical DoT (12)
12: Increase Accuracy by 140%

Fierce Eye Effect
2: Critical DoT (10)
3: Critical HP Regen (10)
4: Critical Heal (10)
5: Spell Crit Chance (10)
8: Increase All Skills Damage Modifier by 10%
9: Increase Proc Modifier by 300%
11: Critical Damage Mob (10)

First Spire of the Minstrels
7: Skill Damage Taken (-5)

Second Spire of the Minstrels
1: Additional Damage to Spell (500)
2: Limit: Spell Type (Detrimental only)
3: Unknown #348 (100/10/0)

Third Spire of the Minstrels
11: Skill Damage Amount (12)

Ranger

Auspice of the Hunter
1: Spell Crit Chance (13)
2: Increase Accuracy by 60%
3: Critical Heal (13)
4: Increase Chance to Critical Hit by 100% with All Skills
10: Increase ATK by 85

Group Guardian of the Forest
4: Increase Haste v3 by 5%
7: Increase Hitpoints v2 by 475 per tick
8: Increase ATK by 128
9: Increase All Skills Damage Modifier by 22%
12: 100% Chance to trigger: Group Guardian of the Forest Form

Third Spire of the Pathfinders
4: Increase Absorb Magic Damage by 200
6: Skill Damage Taken (-3)
7: Critical Damage Mob (20)
8: Mitigate Melee Damage by 3%, 100000 total
12: Spell Crit Chance (0)

Bezerker

Cry Havoc
1: Increase Chance to Critical Hit by 100% with All Skills
Ancient Cry of Chaos
2: Hundred Hands Effect
11: Increase ATK by 60

Rogue

Thief's Eyes
5: Increase Chance to Hit by 5% with All Skills

Shadowknight
Lich Sting
10: Increase Accuracy by 40%
11: Lifetap from Weapon Damage

Various

Circle of Power II
4: Increase Chance to Critical Cast by 2%
5: Increase Chance to Critical Hit by 80% with All Skills

Glyph of the Cataclysm
1: Critical Damage Mob (75)
2: Critical Damage Mob (75)
3: Critical Damage Mob (75)
4: Critical Damage Mob (75)
5: Critical Damage Mob (75)
6: Critical Damage Mob (75)
7: Spell Crit Chance (0)
8: Unknown #375 (100/175/0)



Sikkem - 90 Beastlord - Bertox

Nusa

If those were all actually discs, you could only use one at a time, you know. Disc stacking is a misnomer.

Anyway, avoiding overlaps of our own effects iis the easy part. The fun part is integrating with the other effects going on around you, or even knowing what they do.

The ones that spring to to mind:
SHM Champion
SHM Third spire
SHM Epic click
DRU Guardian
RNG Auspice
BER Cry Havoc
BST Third spire (although we rarely use it)

Sikkem

#2
Quote from: Nusa on April 29, 2010, 11:41:03 AM
If those were all actually discs, you could only use one at a time, you know. Disc stacking is a misnomer.

Anyway, avoiding overlaps of our own effects iis the easy part. The fun part is integrating with the other effects going on around you, or even knowing what they do.


Yeah I knew the title wasn't quite accurate but I figured it basically said what the idea of the post was.

thanks for the additions


Sikkem - 90 Beastlord - Bertox

Hzath

Glyph of the Cataclysm
Bard epic
Fierce Eye
Quick Time
Ancient Cry of Chaos
Ranger 3rd Spire
Ranger group guardian
Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

Bumkus

Ok.  I'm tyring to put some disc stacks together with the least overlap

I'm not shooting for the best 30 sec burn.  I need to plan out burn sequences for fights that last 3-5 minutes, so I want to get the most efficient use off all abilities.
 
Also, I do a lot of open raids, so I am never sure what my group makeup will be.  So, I tried to limit these stacks to just me + 1 other class.  I know I could make better combos if I factored in multiple other classes, but that really complicated thing.

EF + Glyph of the Cataclysm *

7th + Glyph of the Cataclysm

BA + Shaman epic *
BA + Auspice + Glyph of the Cataclysm
BA + Circle of Power + Glyph of the Cataclysm

GBA + Shaman epic
GBA + Auspice + Glyph of the Cataclysm
GBA + Circle of Power + Glyph of the Cataclysm

Ranger Group Guarian of the Forest + Shaman epic
Ranger Group Guarian of the Forest + Auspice + Glyph of the Cataclysm
Ranger Group Guarian of the Forest + Circle of Power + Glyph of the Cataclysm

* These are the best to work with Warcry

Do these look like efficient stacks?

Thanks

Hzath

+melee crit chance mods do not stack
+melee crit damage mods stack (shaman epic, glyph of cataclysm, zerker aura/ranger 3rd)
Use glyph+shaman epic+auspice as once.

This doesn't consider the +spell crit chance and +spell crit damage mods, which act differently (7th related).  Basically click glyph with shaman epic and MGB auspice and nuke like crazy (use forceful rejuvenation rather than yowl during BA) and you should be good.
Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

Bumkus

Quote from: Hzath on July 11, 2010, 07:41:42 AM
+melee crit chance mods do not stack
+melee crit damage mods stack (shaman epic, glyph of cataclysm, zerker aura/ranger 3rd)
Use glyph+shaman epic+auspice as once.

This doesn't consider the +spell crit chance and +spell crit damage mods, which act differently (7th related).  Basically click glyph with shaman epic and MGB auspice and nuke like crazy (use forceful rejuvenation rather than yowl during BA) and you should be good.
Ok.  but I did not put shm epic and ranger epic together because the increased chance for melee crit on the shm epic would be wasted.  (since the ranger has a higher increased chance to crit.)

Are you saying the increased chance for spell crit from auspice, combined with increase crit amount from shm epic more than make up the wasted increased chance to crit on shm epic?

Khauruk

When you burn, you want to burn.  You don't want a long lazy burn, you want explosions.

Fast hard dps trivializes events

So yes - sham epic, warcry, auspice, quicktime, fierce eye, spires, etc, should all be stacked (generally).
TURNCOAT!!!!!

Bumkus

I typically need to maximize dps over 3-5 minutes.  thats why i am looking for efficiency.

Here is my best pallo from tonight.  It's a little longer than 3-5 min, but I like to see my numbers for the longer fights.  This was with brd, shm, ber and ranger.  unfortunately ranger popped his group guardian right when warcry/shm epic fired and blocked my BA, but still pretty good for me.

Combined: Pallorax the Soul Slayer in 1097s, 51618k @47054dps --- Bumkus + pets 5045k @4649dps

Inphared

Quote from: Bumkus on July 12, 2010, 02:42:20 AM
Here is my best pallo from tonight.  It's a little longer than 3-5 min

Combined: Pallorax the Soul Slayer in 1097s, 51618k @47054dps --- Bumkus + pets 5045k @4649dps

Are you aware that 1097 seconds is over 18 minutes long?

Far cry from 3-5 minutes. :/

Khauruk

Quote from: Bumkus on July 12, 2010, 02:42:20 AM
unfortunately ranger popped his group guardian right when warcry/shm epic fired and blocked my BA

I don't  understand how this happens.
TURNCOAT!!!!!

Nusa

Quote from: Khauruk on July 12, 2010, 05:30:33 AM
Quote from: Bumkus on July 12, 2010, 02:42:20 AM
unfortunately ranger popped his group guardian right when warcry/shm epic fired and blocked my BA

I don't  understand how this happens.

Group Guardian of the Forest
4:     Increase Haste v3 by 15%
7:    Increase Hitpoints v2 by 525 per tick
8:    Increase ATK by 144
9:    Increase All Skills Damage Modifier by 26%
12:    100% Chance to trigger: Group Guardian of the Forest Form

Group Guardian of the Forest Form
1:    Illusion: Black Wolf

Bestial Alignment III
1:    Illusion: Tiger (or whichever one is yours)
3:    Increase All Skills Damage Modifier by 100%
4:    Increase Chance to Resist Spell by 20%


The solution is simple, however. Put Group Guardian of the Forest Form on your blocked spells list and it'll never block BA again.

Khauruk

Oy.  I blocked that the first time it was cast on me!
TURNCOAT!!!!!

nedoirah

Is group guardian MGB-able? If not then I have no worries since I rarely group with rangers even on raids.

Hzath

Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.