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Author Topic: Riposte immunity bug fix  (Read 13849 times)

Offline Khauruk

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Re: Riposte immunity bug fix
« Reply #15 on: May 01, 2010, 05:48:08 AM »
This is going to be great for the first few weeks, watching everyone die from it. As long as they fix every aspect of it that was bugged, monk aura included, I do believe it will be rather fun to watch.

Heh...I'm trying to remember what the monk aura was actually supposed to do, and failing entirely....help?
TURNCOAT!!!!!

Offline bradam

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Re: Riposte immunity bug fix
« Reply #16 on: May 01, 2010, 02:49:42 PM »
This is going to be great for the first few weeks, watching everyone die from it. As long as they fix every aspect of it that was bugged, monk aura included, I do believe it will be rather fun to watch.

Heh...I'm trying to remember what the monk aura was actually supposed to do, and failing entirely....help?

  Master's Aura Effect

Slot 3:  Increase Chance to Riposte by 10%
Slot 4:  Increase Chance to Parry by 10%
Slot 5:  Increase Chance to block by 10%

Offline Grbage

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Re: Riposte immunity bug fix
« Reply #17 on: May 01, 2010, 02:50:18 PM »
Think it was something like +10% to parry, riposte and block.
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Offline bradam

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Re: Riposte immunity bug fix
« Reply #18 on: May 01, 2010, 02:57:32 PM »
This sure is gona be interestering to see what comes out of the dev's messing with this  haha



Over at http://forums.station.sony.com/eq/posts/list.m?&topic_id=163421


Elidroth  wrote

"
 It's not something we're going to change on the fly.. we need to be sure this won't have some huge game-breaking impact. It really depends upon how much NPCs, especially raid NPCs are supposed to riposte.

Just changing it and removing this immunity could break a lot of current tuning.
 "

So maybe we can push for a AA to make warder auto back off on enrage now?   :evil:




Offline Dragonfangs

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Re: Riposte immunity bug fix
« Reply #19 on: May 03, 2010, 04:43:34 AM »
So maybe we can push for a AA to make warder auto back off on enrage now?   :evil:

An AA that always makes the warder attack from the rear of the mob would be slightly more interesting. It could fit in with the warders "animal instincts" taking advantage of the opponents weak spots. Though the auto back off could be worked into something along those lines as well. Either of those would likely be a triggered abilitity though

Offline Brane

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Re: Riposte immunity bug fix
« Reply #20 on: May 03, 2010, 06:55:05 AM »
Quote from: bradam
So maybe we can push for a AA to make warder auto back off on enrage now?   :evil:

It is called Companions Relocation lazybones.

Offline Camikazi

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Re: Riposte immunity bug fix
« Reply #21 on: May 03, 2010, 12:55:45 PM »
Quote from: bradam
So maybe we can push for a AA to make warder auto back off on enrage now?   :evil:

It is called Companions Relocation lazybones.
You would have to turn around to use it which would most likely lower your DPS, unless you are on the front of the mob.




Offline Grbage

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Re: Riposte immunity bug fix
« Reply #22 on: May 03, 2010, 02:14:33 PM »
So maybe we can push for a AA to make warder auto back off on enrage now?   :evil:

An AA that always makes the warder attack from the rear of the mob would be slightly more interesting. It could fit in with the warders "animal instincts" taking advantage of the opponents weak spots. Though the auto back off could be worked into something along those lines as well. Either of those would likely be a triggered abilitity though

For ratiolization we can point to herding dogs. There are two types, head and heel dogs, which describes their natural inclination as to which end to control a herd animal from. Heel dogs are the more desirable of the two, nipping at an animals backside works much better then trying to lead them around by the nose.
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Offline bradam

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Re: Riposte immunity bug fix
« Reply #23 on: May 03, 2010, 03:45:18 PM »
Quote from: bradam
So maybe we can push for a AA to make warder auto back off on enrage now?   :evil:

It is called Companions Relocation lazybones.

I'd be happy with a rank 2 of relocation that just punts warder behind me instead of infront of me so i can keep hacking away  =)


Offline nedoirah

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Re: Riposte immunity bug fix
« Reply #24 on: May 04, 2010, 01:10:29 AM »
I guess I won't be off-tanking mobs to help control adds anymore. I used this bug to do that. I just hope UF will not become unplayable after this.

Offline bobokatt1970

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Re: Riposte immunity bug fix
« Reply #25 on: May 04, 2010, 10:18:23 PM »
I hit Divine Companion's Aura as the raid mob enrages (God I wish it was insta cast) -- if that even works... seems to!.  Figured this bug would be fixed eventually... thus far have not lost my pet in months other than plain old wipes.

Offline Brane

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Re: Riposte immunity bug fix
« Reply #26 on: May 05, 2010, 03:37:28 AM »
Quote from: bradam
So maybe we can push for a AA to make warder auto back off on enrage now?   :evil:

It is called Companions Relocation lazybones.

I'd be happy with a rank 2 of relocation that just punts warder behind me instead of infront of me so i can keep hacking away  =)

In most cases I am faster then my pet, I run to back of mob, press Summon Companion AA (its instant), pet attk. Instantly correctly placed pet. :)

Offline Camikazi

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Re: Riposte immunity bug fix
« Reply #27 on: May 06, 2010, 12:14:17 AM »
Well we are getting another month of immunity, they are not making changes for this months patch.




Offline AbyssalMage

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Re: Riposte immunity bug fix
« Reply #28 on: May 06, 2010, 12:52:08 AM »
In most cases I am faster then my pet, I run to back of mob, press Summon Companion AA (its instant), pet attk. Instantly correctly placed pet. :)

The AA will allow you to summon him while he has agro?

I only ask cause the clicky, I use, (and the spell if I remember correctly) wont allow you to summun if he is on any NPC's hate list.
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Offline Sikkem

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Re: Riposte immunity bug fix
« Reply #29 on: May 06, 2010, 03:13:29 AM »
Well we are getting another month of immunity, they are not making changes for this months patch.
It was always going to be the june patch at the earliest. They do seem to realise that this will be a big impact on the game and are trying to get it right.


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