screwoff

Author Topic: Kron's RK 3 Fixed  (Read 7261 times)

Offline Blarp

  • OutParsingYou
  • 90 Beastlord
  • Savage Lord
  • ******
  • Posts: 522
Kron's RK 3 Fixed
« on: March 17, 2011, 08:38:13 pm »
So they can fix the charm But not the stacking problems while they have the codeing up? WTF over.

Offline Khauruk

  • Global Moderator
  • Savage Lord
  • *
  • Posts: 2120
Re: Kron's RK 3 Fixed
« Reply #1 on: March 17, 2011, 09:07:10 pm »
Unrelated.  The charm thing was changing a line in spell data.  The stacking is an actual coding issue.  The designers can do one.  They can't do the other.
TURNCOAT!!!!!

Offline Hzath

  • SoE Correspondent
  • Savage Lord
  • *
  • Posts: 408
Re: Kron's RK 3 Fixed
« Reply #2 on: March 18, 2011, 05:13:25 am »
In beta I suggested they just remove the kron's maelstrom gaze and have kron's maelstrom chance fire directly on the initial cast.  This would make all the damage instant and we wouldn't even have to worry about stacking or wasting debuff slots.  I think it's worth bringing up again; don't monks still complain about their 5 point palm not stacking with kron's?  Necros are complaining about debuff slots more and more, these random useless debuffs on mobs are part of the problem.

As another note (from beta, I don't think it's different now) the 4th nuke that gets fired from kron's maelstrom doesn't get picked up on parsers because it fires from that 1-tick debuff, so for whatever reason that damage doesn't get assigned to us.
Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

Offline Blarp

  • OutParsingYou
  • 90 Beastlord
  • Savage Lord
  • ******
  • Posts: 522
Re: Kron's RK 3 Fixed
« Reply #3 on: March 19, 2011, 03:08:07 am »
 ya they really need tog et this fixed its turning as great spell into more of a down side spell. for more then just us.

Nusa

  • Guest
Re: Kron's RK 3 Fixed
« Reply #4 on: March 22, 2011, 02:12:34 am »
Ya, the charm was someone's data-entry goof...which is why it only affected rank 3 of the spell.

The doom effect was moved from slot 1 to slot 2 on Kron's Maelstrom Gaze, which should remove us from the monk's Five Point Palm issue, so far as I know. The monks problem of overwriting each others Five Point Palm remains, of course.

Of course, slot 2 has its own conflicts, so expect the bards (Funeral Dirge AA) to be complaining soon, if they haven't already.

Offline Khauruk

  • Global Moderator
  • Savage Lord
  • *
  • Posts: 2120
Re: Kron's RK 3 Fixed
« Reply #5 on: March 22, 2011, 02:39:04 am »
Yeah, mine are raising hell already.  This move was worse than the previous location.
TURNCOAT!!!!!

Offline Inphared

  • TURNCOAT!
  • Savage Lord
  • *
  • Posts: 1037
Re: Kron's RK 3 Fixed
« Reply #6 on: March 22, 2011, 04:45:28 pm »
I've had to forbid the use of Kron's on my raids for the past month. Too many issues.

I'm trying to rattle their chains to make them make the spell not retarded, but the silence they've put forward lately is speaking volumes about their capacity to design this game.

Offline Orbus1

  • 90 Beastlord
  • Beastlord
  • ******
  • Posts: 176
Re: Kron's RK 3 Fixed
« Reply #7 on: March 22, 2011, 08:09:14 pm »
So its only an issue with Rk 3?

Offline Khauruk

  • Global Moderator
  • Savage Lord
  • *
  • Posts: 2120
Re: Kron's RK 3 Fixed
« Reply #8 on: March 22, 2011, 08:27:11 pm »
No, the current problem is with all ranks.
TURNCOAT!!!!!

Offline Hzath

  • SoE Correspondent
  • Savage Lord
  • *
  • Posts: 408
Re: Kron's RK 3 Fixed
« Reply #9 on: March 25, 2011, 12:29:28 am »
Jyve (community leader) posted this on the bard forums on eqlive

Fixed.

Won't be next (Friday MG hotfix?) patch, but next full patch, it'll be in.

 

Cheers

http://forums.station.sony.com/eq/posts/list.m?topic_id=174782

Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

Nusa

  • Guest
Re: Kron's RK 3 Fixed
« Reply #10 on: March 25, 2011, 06:03:26 am »
Actually, he's posting to say Funeral Dirge will be fixed. Hopefully that doesn't involve breaking Kron's in a new way, like the last fix.

Offline Khauruk

  • Global Moderator
  • Savage Lord
  • *
  • Posts: 2120
Re: Kron's RK 3 Fixed
« Reply #11 on: March 25, 2011, 06:17:55 am »
The easy fix being to change Kron's, I read it as Kron's is getting re-"fixed."  If they do happen to change Dirge instead, that's fine too as the result is the same for us - a spell we can mem again on bosses.
TURNCOAT!!!!!

Offline Hzath

  • SoE Correspondent
  • Savage Lord
  • *
  • Posts: 408
Re: Kron's RK 3 Fixed
« Reply #12 on: April 13, 2011, 02:47:00 pm »
The patch today moved the stacking issue on kron's maelstrom gaze from slot 2 to slot 4.  I ran a parser and the only conflict I saw was some spell I'd never heard of that looked like an NPC spell.  It's still not the "best" fix imo, but for the time being it looks like we'll only be conflicting with each other.
Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

Offline Khauruk

  • Global Moderator
  • Savage Lord
  • *
  • Posts: 2120
Re: Kron's RK 3 Fixed
« Reply #13 on: April 13, 2011, 02:47:43 pm »
Works for me!  Thanks.
TURNCOAT!!!!!