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Author Topic: House of Thule bugs/issues  (Read 21889 times)

Offline nedoirah

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Re: House of Thule bugs/issues
« Reply #30 on: November 04, 2010, 05:44:58 pm »
I guess anything that ups our desirability in groups / raids is fine with me.

Offline Eatmice

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Re: House of Thule bugs/issues
« Reply #31 on: November 04, 2010, 05:53:08 pm »
new focus was a godsend.

Offline Zunar

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Re: House of Thule bugs/issues
« Reply #32 on: November 19, 2010, 04:51:03 pm »
I had problems using Flurry of Claws, especially in Library zone.
I knew for sure all mobs at top level were cleared in the A Moment of Clarity instanced task, so I used Flurry of Claws while discing the end named down.
Result was I had 3 mobs add from that 2 floors below, through the wall.
This is the second time it happened too, so I'm pretty sure it was Flurry of Claws that caused it.
It seems to hit mobs regardless of Z-axis and through walls too, so beware :(

Offline Vidyne

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Re: House of Thule bugs/issues
« Reply #33 on: November 20, 2010, 03:50:53 am »
2 bugs...

#1  When I zone into Al'Kabor's nightmare... my triple attack resets to around 80... and I have to re-skillup.


#2  Our focus overwrites shaman focus, it should be set to 1 hp less than shaman focus so it doesn't overwrite.

Offline Khauruk

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Re: House of Thule bugs/issues
« Reply #34 on: November 20, 2010, 04:43:17 am »
#2  Our focus overwrites shaman focus, it should be set to 1 hp less than shaman focus so it doesn't overwrite.

They don't each overwrite the other?
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Offline Hzath

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Re: House of Thule bugs/issues
« Reply #35 on: November 20, 2010, 04:48:15 am »
#2  Our focus overwrites shaman focus, it should be set to 1 hp less than shaman focus so it doesn't overwrite.

They don't each overwrite the other?

No, they both overwrite each other like you would expect.  People probably just hate when we take 2 hours off their fresh focus duration with our version.
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Offline Khauruk

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Re: House of Thule bugs/issues
« Reply #36 on: November 20, 2010, 04:51:12 am »
Ahh.  Wouldn't bother me too much...I think people are too attached to most of their buffs anyways.
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Offline Vidyne

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Re: House of Thule bugs/issues
« Reply #37 on: November 22, 2010, 12:43:33 am »
The triple attack quickly maxes again...  after a few minutes.. but its an annoyance.  Also happens in Fear.

Also my pet says worry wraiths in fear aren't legal targets.
« Last Edit: November 22, 2010, 02:14:14 am by Vidyne »

Offline bradam

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Re: House of Thule bugs/issues
« Reply #38 on: November 22, 2010, 05:09:04 pm »
My triple attack would reset on zoning sometimes back in UF.  Did it on and off for a few weeks then just kind of stopped doing it.  I skilled back up within like 20 seconds on a mob so I kind of never worried about it heh


Offline Crystilla

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Re: House of Thule bugs/issues
« Reply #39 on: November 22, 2010, 08:14:12 pm »
I just forwarded the link to this thread to Aristo.  Sounds like it's a random bug that's been around a while so not sure how easy it would be to spot or if this will end up in coding's hands "on the list" to search for.

But wanted to let you know I bumped it up.
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Offline gregais

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Re: House of Thule bugs/issues
« Reply #40 on: November 22, 2010, 10:35:57 pm »
Also my pet says worry wraiths in fear aren't legal targets.

I've also have had this issue with the daydream mobs in MC

Offline Hzath

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Re: House of Thule bugs/issues
« Reply #41 on: November 22, 2010, 10:38:03 pm »
Also my pet says worry wraiths in fear aren't legal targets.

I've also have had this issue with the daydream mobs in MC

Same, the pet won't attack these mobs unless I'm tanking and they hit me with pet hold off.
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Offline Jili

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Re: House of Thule bugs/issues
« Reply #42 on: November 24, 2010, 10:35:26 pm »
Rogue Sloth poison blocks my slow to land, annoying...

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Re: House of Thule bugs/issues
« Reply #43 on: November 24, 2010, 11:24:50 pm »
Rogue Sloth poison blocks my slow to land, annoying...

Not really a bug, it's a higher % slow. The best Sloth poison is a 72% slow (http://lucy.allakhazam.com/spell.html?id=22831), procced by the rogue's weapon. Not only will it block beast and chanter slows, it should overwrite them, even though sloth only lasts 1 tick per proc. It's a nice tool for a rogue to have, but the solution is really to either convince the rogue to not use it or to give slowing duties to the rogue.

The rogues slow is poison-based, so if you're dealing with magic-immune mobs, it may have a place.

Offline Zunar

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Re: House of Thule bugs/issues
« Reply #44 on: November 25, 2010, 07:55:43 am »
Rogue Sloth poison blocks my slow to land, annoying...

Not really a bug, it's a higher % slow. The best Sloth poison is a 72% slow (http://lucy.allakhazam.com/spell.html?id=22831), procced by the rogue's weapon. Not only will it block beast and chanter slows, it should overwrite them, even though sloth only lasts 1 tick per proc. It's a nice tool for a rogue to have, but the solution is really to either convince the rogue to not use it or to give slowing duties to the rogue.

The rogues slow is poison-based, so if you're dealing with magic-immune mobs, it may have a place.

Imho the easier solution is to lower the rogue slow down to 65% maybe. Their not even a slowing class, but can slow better makes no sense at all really, but /shrug