screwoff

Author Topic: Summon Companion  (Read 2881 times)

Offline kharthai

  • Primalist
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Summon Companion
« on: June 13, 2011, 08:00:21 pm »
Looks like this was fixed on the May 24th patch, switched the fade and call parts around so it will actually summon your pet to you if it's on aggro (well, I guess 97% of the time it will at max rank, which is good enough for me).  Really handy for repositioning now.

(And if already brought up/linked elsewhere, oops!)

Nusa

  • Guest
Re: Summon Companion
« Reply #1 on: June 13, 2011, 11:54:55 pm »
Makes it a better around-the-corner pulling tool too. With the pet faded, the mob comes straight for you, rather than beating on the pet as it runs back and gets hung up on geometry or pathing.

Offline Hzath

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Re: Summon Companion
« Reply #2 on: June 14, 2011, 12:05:05 am »
That's awesome, good job whoever sent PMs and reported about this.
Beastlord Community Round Table representative.  Feel free to PM me or contact me in game (Drinal.Hzathz) about anything you think needs attention.

Offline Zunar

  • 90 Beastlord
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Re: Summon Companion
« Reply #3 on: June 15, 2011, 03:28:53 pm »
That's awesome, good job whoever sent PMs and reported about this.

I don't know if they worked, but I sent a couple /feedback and bugreports in-game a while back...
Glad they fixed it /thumbs up